<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-1808575603906331803</id><updated>2012-01-05T16:44:28.333-08:00</updated><category term='Artistry'/><category term='Castles and Crusades'/><category term='Pathfinder Roleplaying Game Compatible'/><category term='Swords and Wizardry'/><category term='Game Module'/><category term='Horror at Dagger Rock'/><category term='Adventure Module'/><category term='Reign of the Necromancer Kings'/><category term='Fighting Fantasy'/><category term='Rel-Draxa'/><category term='Sagawork Studios'/><category term='Temple of the Shark'/><category term='Spellcraft and Swordplay'/><category term='Temple of the Kraken'/><category term='Pathfinder'/><category term='Razor Coast'/><category term='RPG Superstar'/><category term='Rongo'/><category term='Shrine of Frenzy'/><category term='Gamebooks'/><category term='World of Llandover'/><category term='Dagon&apos;s Bell'/><category term='Warchanter'/><category term='Product Identity'/><category term='Iconic Characters'/><category term='DnD Action Figures'/><category term='French language'/><category term='Press Release'/><category term='WoTC PDF'/><category term='Warlock of Firetop Mountain'/><category term='Logo'/><category term='L&apos;horreur au Roc de la Dague'/><category term='Pathfinder Roleplaying Game'/><category term='Free Adventure'/><category term='Ghostwaters'/><category term='Solo Adventures'/><category term='Valley of the Necromancer Kings'/><category term='Old School RPG'/><category term='One Page Dungeon'/><category term='Gothic Horror Adventure'/><category term='OGL'/><category term='Poll'/><category term='Paizo'/><category term='Maps'/><category term='Basic Fantasy Role-Playing Game'/><category term='Sinister Adventures'/><category term='PFRPG'/><category term='Adventure Dungeons and Danger'/><category term='French translation'/><category term='OSRIC'/><category term='Kannan'/><category term='Mutant Future'/><category term='Labyrinth Lord'/><title type='text'>SAGAWORK STUDIOS</title><subtitle type='html'></subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://sagaworkstudios.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1808575603906331803/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://sagaworkstudios.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Sagawork Studios</name><uri>http://www.blogger.com/profile/16058142023159479268</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='31' src='http://3.bp.blogspot.com/_tTDmWjIA1W8/SmkmFOuLhWI/AAAAAAAAAEY/cL32W851D4E/S220/SWSLogo.bmp'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>61</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-1808575603906331803.post-4591015861075387140</id><published>2011-02-20T00:09:00.000-08:00</published><updated>2011-02-23T14:48:59.900-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Product Identity'/><title type='text'>UPDATES TO PRODUCT IDENTITY</title><content type='html'>Just a short post today, mainly for contemporaneous purposes.  I have made some changes to the &lt;a href="http://sagaworkstudios.blogspot.com/2009/07/product-identity.html"&gt;Product Identity&lt;/a&gt; page.  Items have been added include:&lt;div&gt;&lt;ul&gt;&lt;li&gt;STARFINDER&lt;/li&gt;&lt;li&gt;STARFARER Space-Opera Roleplay&lt;/li&gt;&lt;li&gt;STARFARER Campaign Codex.&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;I am working with Thomas Kalbfus in developing STARFINDER for the Pathfinder Roleplaying Game.  More on that soon.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1808575603906331803-4591015861075387140?l=sagaworkstudios.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://sagaworkstudios.blogspot.com/feeds/4591015861075387140/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://sagaworkstudios.blogspot.com/2011/02/updates-to-product-identity.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1808575603906331803/posts/default/4591015861075387140'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1808575603906331803/posts/default/4591015861075387140'/><link rel='alternate' type='text/html' href='http://sagaworkstudios.blogspot.com/2011/02/updates-to-product-identity.html' title='UPDATES TO PRODUCT IDENTITY'/><author><name>Sagawork Studios</name><uri>http://www.blogger.com/profile/16058142023159479268</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='31' src='http://3.bp.blogspot.com/_tTDmWjIA1W8/SmkmFOuLhWI/AAAAAAAAAEY/cL32W851D4E/S220/SWSLogo.bmp'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1808575603906331803.post-4169339412541019426</id><published>2011-01-20T18:13:00.000-08:00</published><updated>2011-01-20T18:42:41.394-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='French translation'/><category scheme='http://www.blogger.com/atom/ns#' term='Adventure Module'/><category scheme='http://www.blogger.com/atom/ns#' term='Free Adventure'/><category scheme='http://www.blogger.com/atom/ns#' term='L&apos;horreur au Roc de la Dague'/><category scheme='http://www.blogger.com/atom/ns#' term='French language'/><title type='text'>HORROR AT DAGGER ROCK TO BE TRANSLATED TO FRENCH</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_tTDmWjIA1W8/TTjxtgguO9I/AAAAAAAAALY/lFScQAzjYQI/s1600/HaDR_France_Cover.jpg"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 154px; height: 200px;" src="http://3.bp.blogspot.com/_tTDmWjIA1W8/TTjxtgguO9I/AAAAAAAAALY/lFScQAzjYQI/s200/HaDR_France_Cover.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5564463103739837394" /&gt;&lt;/a&gt;&lt;div style="text-align: justify;"&gt;Christophe Leclere from &lt;a href="http://www.pathfinder-fr.org/"&gt;www.pathfinder-fr.org&lt;/a&gt; recently contacted me about translating &lt;a href="http://paizo.com/store/games/roleplayingGames/p/pathfinderRPG/sagaworkStudios/v5748btpy8aw4"&gt;Horror at Dagger Rock&lt;/a&gt; into French.  I have given him my blessing for Horror at Dagger Rock to become and will be known as &lt;i&gt;&lt;a href="http://sagaworkstudios.files.wordpress.com/2011/01/hadr_france_cover.pdf"&gt;L'horreur au Roc de la Dague&lt;/a&gt;&lt;/i&gt;.  There is something kinda ego-boosting about knowing that my work will be in more than one language.  Christophe and I have already translatied the cover panels, which may be viewed by clicking on the link above.  The maps are the next collaborative part, before Christophe begins work on the body of the text.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;Godspeed, Christophe and good luck!&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt; I am sure that the results will be fantastic.  I think that I will ask Christophe to do a French translation for &lt;i&gt;Temple of the Kraken.&lt;/i&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1808575603906331803-4169339412541019426?l=sagaworkstudios.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://sagaworkstudios.blogspot.com/feeds/4169339412541019426/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://sagaworkstudios.blogspot.com/2011/01/horror-at-dagger-rock-to-be-translated.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1808575603906331803/posts/default/4169339412541019426'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1808575603906331803/posts/default/4169339412541019426'/><link rel='alternate' type='text/html' href='http://sagaworkstudios.blogspot.com/2011/01/horror-at-dagger-rock-to-be-translated.html' title='HORROR AT DAGGER ROCK TO BE TRANSLATED TO FRENCH'/><author><name>Sagawork Studios</name><uri>http://www.blogger.com/profile/16058142023159479268</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='31' src='http://3.bp.blogspot.com/_tTDmWjIA1W8/SmkmFOuLhWI/AAAAAAAAAEY/cL32W851D4E/S220/SWSLogo.bmp'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_tTDmWjIA1W8/TTjxtgguO9I/AAAAAAAAALY/lFScQAzjYQI/s72-c/HaDR_France_Cover.jpg' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1808575603906331803.post-1625111053559615481</id><published>2011-01-17T07:22:00.000-08:00</published><updated>2011-01-17T07:27:29.221-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Temple of the Kraken'/><category scheme='http://www.blogger.com/atom/ns#' term='Adventure Module'/><title type='text'>TEMPLE OF THE KRAKEN COVER ART</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_tTDmWjIA1W8/TTQRKlvI9cI/AAAAAAAAALI/289-GaXtnjA/s200/Temple_of_the_Kraken_cover_final.jpg"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 156px; height: 200px;" src="http://1.bp.blogspot.com/_tTDmWjIA1W8/TTQRKlvI9cI/AAAAAAAAALI/289-GaXtnjA/s200/Temple_of_the_Kraken_cover_final.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;div style="text-align: justify;"&gt;Not much news today. This is the final artwork for Temple of the Kraken.  I may still have to play around with a few colors, but this is what you will see when the PDF goes on sale.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;You can view a more detailed image &lt;a href="http://sagaworkstudios.files.wordpress.com/2011/01/totk_final_look.pdf"&gt;here&lt;/a&gt;.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;Yeah.  I *am* getting better at this desktop publishing stuff!&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1808575603906331803-1625111053559615481?l=sagaworkstudios.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://sagaworkstudios.blogspot.com/feeds/1625111053559615481/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://sagaworkstudios.blogspot.com/2011/01/temple-of-kraken-cover-art.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1808575603906331803/posts/default/1625111053559615481'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1808575603906331803/posts/default/1625111053559615481'/><link rel='alternate' type='text/html' href='http://sagaworkstudios.blogspot.com/2011/01/temple-of-kraken-cover-art.html' title='TEMPLE OF THE KRAKEN COVER ART'/><author><name>Sagawork Studios</name><uri>http://www.blogger.com/profile/16058142023159479268</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='31' src='http://3.bp.blogspot.com/_tTDmWjIA1W8/SmkmFOuLhWI/AAAAAAAAAEY/cL32W851D4E/S220/SWSLogo.bmp'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_tTDmWjIA1W8/TTQRKlvI9cI/AAAAAAAAALI/289-GaXtnjA/s72-c/Temple_of_the_Kraken_cover_final.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1808575603906331803.post-1540513374616462745</id><published>2011-01-02T02:19:00.000-08:00</published><updated>2011-01-02T02:21:29.346-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Fighting Fantasy'/><category scheme='http://www.blogger.com/atom/ns#' term='Warlock of Firetop Mountain'/><category scheme='http://www.blogger.com/atom/ns#' term='Gamebooks'/><title type='text'>FOR ONCE YOU START DOWN THE DARK PATH; FOREVER WILL IT DOMINATE YOUR DESTINY…</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_tTDmWjIA1W8/TSBRk_D9i4I/AAAAAAAAALA/3HOxfZ6CyBY/s1600/The_Warlock_of_Firetop_Mountain_Book-667x1024.jpg"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 130px; height: 200px;" src="http://3.bp.blogspot.com/_tTDmWjIA1W8/TSBRk_D9i4I/AAAAAAAAALA/3HOxfZ6CyBY/s200/The_Warlock_of_Firetop_Mountain_Book-667x1024.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5557531636020382594" /&gt;&lt;/a&gt;&lt;span class="Apple-style-span" style="font-family: Georgia, 'Times New Roman', 'Bitstream Charter', Times, serif; font-size: 13px; line-height: 19px; "&gt;&lt;p _mce_style="text-align: justify;" style="text-align: justify; "&gt;I was going to call this &lt;strong&gt;TEARS &amp;amp; TANTRUMS™ RPG&lt;/strong&gt;.  But I feel this heading is more apt, since I have corrupted little minds.&lt;/p&gt;&lt;p _mce_style="text-align: justify;" style="text-align: justify; "&gt;Firstly, I probably should explain:  My father-in-law Doug Williams recently visited us and he brought along our niece and two nephews.  Kayla is age 10 and Kane and Ashley are twin boys, age 7.  Being an impromptu visit by the latter three, I was kinda thrown aback when it was announced that they would be staying with us for four days.  As I am still working two jobs these days (writing and factory working), I knew that trying to write in our 2 bedroom home would be merely pretence, so I swallowed my pride and let that go for those days.  I &lt;/p&gt;&lt;p _mce_style="text-align: justify;" style="text-align: justify; "&gt;remembered a little while ago early 2010 when I was entertaining the thought of having both of our families visit us for Christmas in &lt;a href="http://maps.google.com.au/maps?hl=en&amp;amp;safe=off&amp;amp;q=26+Parrabell+St+Bega+NSW+google+maps&amp;amp;um=1&amp;amp;ie=UTF-8&amp;amp;hq=&amp;amp;hnear=26+Parrabell+St,+Bega+New+South+Wales+2550&amp;amp;gl=au&amp;amp;ei=A0wgTca6E5GIuAPT083jDQ&amp;amp;sa=X&amp;amp;oi=geocode_result&amp;amp;ct=title&amp;amp;resnum=1&amp;amp;ved=0CBgQ8gEwAA" _mce_href="http://maps.google.com.au/maps?hl=en&amp;amp;safe=off&amp;amp;q=26+Parrabell+St+Bega+NSW+google+maps&amp;amp;um=1&amp;amp;ie=UTF-8&amp;amp;hq=&amp;amp;hnear=26+Parrabell+St,+Bega+New+South+Wales+2550&amp;amp;gl=au&amp;amp;ei=A0wgTca6E5GIuAPT083jDQ&amp;amp;sa=X&amp;amp;oi=geocode_result&amp;amp;ct=title&amp;amp;resnum=1&amp;amp;ved=0CBgQ8gEwAA"&gt;Bega&lt;/a&gt;.  One of the activities I planned to do was to introduce Kayla, Kane and Ashley to Fighting Fantasy, specifically &lt;a href="http://en.wikipedia.org/wiki/The_Warlock_of_Firetop_Mountain" _mce_href="http://en.wikipedia.org/wiki/The_Warlock_of_Firetop_Mountain"&gt;Warlock of Firetop Mountain&lt;/a&gt;.&lt;/p&gt;&lt;p _mce_style="text-align: justify;" style="text-align: justify; "&gt;I have posted about &lt;a href="http://en.wikipedia.org/wiki/The_Warlock_of_Firetop_Mountain" _mce_href="http://en.wikipedia.org/wiki/The_Warlock_of_Firetop_Mountain"&gt;WoFTM &lt;/a&gt;before.  Pundits will know that this book was first published in 1982.  I remember receiving it via the primary school book club in 1983.  As a December baby, the astute of you will calculate that I was 10 when I first challenged the creatures of the underworld therein. I surmised that Kayla perhaps mature enough to do the same.  However, I didn't just want to throw the book in her lap, along with two dice, a pencil and an eraser, and then expect her to instantly find the book cool.&lt;/p&gt;&lt;p _mce_style="text-align: justify;" style="text-align: justify; "&gt; I did the next best thing:  I read it to her.  Like a Dungeon Master would.&lt;/p&gt;&lt;p _mce_style="text-align: justify;" style="text-align: justify; "&gt; Naturally, Kane and Ashley wanted in on the action. So I briefly explained the concepts of SKILL, STAMINA, LUCK and the basics of combat.  During this process, I watched each of the kids roll their respective d6s for their attributes.&lt;/p&gt;&lt;p _mce_style="text-align: justify;" style="text-align: justify; "&gt;Finally, three adventurers stood before me, awaiting the horrors of Firetop Mountain:&lt;/p&gt;&lt;ul&gt;&lt;li&gt; &lt;em&gt;KANE, the Swordsman.&lt;/em&gt;&lt;/li&gt;&lt;li&gt;&lt;em&gt;KAYLA the Amazon.&lt;/em&gt;&lt;/li&gt;&lt;li&gt;&lt;em&gt;ASH the Axe-battler.&lt;/em&gt;&lt;/li&gt;&lt;/ul&gt;&lt;p _mce_style="text-align: justify;" style="text-align: justify; "&gt;&lt;br /&gt;&lt;/p&gt;&lt;p _mce_style="text-align: justify;" style="text-align: justify; "&gt;I read out the ‘RUMOURS’ section of the book, making special note to emphasise the part about the Warlock’s magical power.  There was a lot of text to get through and I could see already that I was losing the twins rapidly.  Then, I showed them the picture of the mountain, and how it looked as if the cliff face had been savaged by some gargantuan beast.&lt;/p&gt;&lt;p _mce_style="text-align: justify;" style="text-align: justify; "&gt; ‘Whoa!  Look at the skulls on the post!  I wonder what lives in the caves?’&lt;/p&gt;&lt;p _mce_style="text-align: justify;" style="text-align: justify; "&gt;&lt;br /&gt;&lt;/p&gt;&lt;p _mce_style="text-align: justify;" style="text-align: justify; "&gt;I had them hooked.  We had a great time.  It took us three days to get to the inner sanctum of the Warlock (I helped them a little with the &lt;a href="http://fightingfantasy.wikia.com/wiki/Maze_of_Zagor" _mce_href="http://fightingfantasy.wikia.com/wiki/Maze_of_Zagor"&gt;Maze of Zagor&lt;/a&gt;).&lt;/p&gt;&lt;p _mce_style="text-align: center;" style="text-align: center; "&gt; * * * * * * * * *&lt;/p&gt;&lt;h3 _mce_style="text-align: justify;" style="font-size: 1.17em; text-align: justify; "&gt;&lt;span _mce_style="color: #ff9900;" style="color: rgb(255, 153, 0); "&gt;NO TEARS &amp;amp; TANTRUMS™ GAMEBOOK ROLEPLAYING.&lt;/span&gt;&lt;/h3&gt;&lt;p _mce_style="text-align: justify;" style="text-align: justify; "&gt;&lt;span _mce_style="color: #ff9900;" style="color: rgb(255, 153, 0); "&gt;&lt;em&gt;Here are a few suggestions that may help when introducing youngsters to (the dark and evils of!) Roleplaying Games.&lt;/em&gt;&lt;/span&gt;&lt;/p&gt;&lt;p _mce_style="text-align: justify;" style="text-align: justify; "&gt;&lt;span _mce_style="color: #ff9900;" style="color: rgb(255, 153, 0); "&gt;&lt;em&gt;&lt;strong&gt; START SIMPLE: &lt;/strong&gt; When exposing youngsters to RPGs, please remember that you are exposing them to concepts that may be alien and a little frightening to them.  Take it slow and start with something simple.&lt;/em&gt;&lt;/span&gt;&lt;/p&gt;&lt;p _mce_style="text-align: justify;" style="text-align: justify; "&gt;&lt;span _mce_style="color: #ff9900;" style="color: rgb(255, 153, 0); "&gt;&lt;em&gt;&lt;strong&gt; KNOW YOUR GAMEBOOK: &lt;/strong&gt; If possible, play through the book yourself and make notes.  Keep an eye out for things which might be frustrating, quarrel-inducing and the like.  It will help you to manage things when it comes time for the children to play.&lt;/em&gt;&lt;/span&gt;&lt;/p&gt;&lt;p _mce_style="text-align: justify;" style="text-align: justify; "&gt;&lt;span _mce_style="color: #ff9900;" style="color: rgb(255, 153, 0); "&gt;&lt;em&gt;&lt;strong&gt; BEHAVIOUR AT THE TABLE:&lt;/strong&gt;  A zero tolerance of children fighting/quarrelling with others is a good start.  Reinforce that your word is final.&lt;/em&gt;&lt;/span&gt;&lt;/p&gt;&lt;p _mce_style="text-align: justify;" style="text-align: justify; "&gt;&lt;span _mce_style="color: #ff9900;" style="color: rgb(255, 153, 0); "&gt;&lt;em&gt;&lt;strong&gt; DICE: &lt;/strong&gt; Let the dice fall where they may.  As you might expect in my game, there were a lot of 6s rolled during the character creation process, but thankfully as the game wore on (mainly because after ‘magically’ rolling a ‘6’, imagine their surprise when that number came straight off their respective STAMINA), they were all inclined to let the dice fall where they may.  Watch their rolls if you need to and admonish them for not rolling properly or are caught cheating.  All rolls not made on the table do not count. To not tolerate tears/tantrums from those who roll low at a crucial juncture.  This is a game.&lt;/em&gt;&lt;/span&gt;&lt;/p&gt;&lt;p _mce_style="text-align: justify;" style="text-align: justify; "&gt;&lt;span _mce_style="color: #ff9900;" style="color: rgb(255, 153, 0); "&gt;&lt;em&gt;&lt;strong&gt; MATH: &lt;/strong&gt; Encourage them to add up their own numbers.  Do not help them to speed play.&lt;/em&gt;&lt;/span&gt;&lt;/p&gt;&lt;p _mce_style="text-align: justify;" style="text-align: justify; "&gt;&lt;span _mce_style="color: #ff9900;" style="color: rgb(255, 153, 0); "&gt;&lt;em&gt;&lt;strong&gt; CHEATING:&lt;/strong&gt;  Thankfully this did not come up for me, but I was prepared to impose some harsh penalties (like missing out on treasure for 3 goes).&lt;/em&gt;&lt;/span&gt;&lt;/p&gt;&lt;p _mce_style="text-align: justify;" style="text-align: justify; "&gt;&lt;span _mce_style="color: #ff9900;" style="color: rgb(255, 153, 0); "&gt;&lt;em&gt;&lt;strong&gt; DECISION MAKING:&lt;/strong&gt; As there were three players, I gave each of them a vote.  The majority vote dictated the decision of the party.  For impasses, have players must throw two dice and whoever gets the highest, gets to make the decision for the party.&lt;/em&gt;&lt;/span&gt;&lt;/p&gt;&lt;p _mce_style="text-align: justify;" style="text-align: justify; "&gt;&lt;span _mce_style="color: #ff9900;" style="color: rgb(255, 153, 0); "&gt;&lt;em&gt;&lt;strong&gt; TREASURE:&lt;/strong&gt; Try and divide treasure evenly if you can, but do not adjust the amounts of gold dictated in the book.&lt;/em&gt;&lt;/span&gt;&lt;/p&gt;&lt;p _mce_style="text-align: justify;" style="text-align: justify; "&gt;&lt;span _mce_style="color: #ff9900;" style="color: rgb(255, 153, 0); "&gt;&lt;em&gt;&lt;strong&gt; ITEMS:&lt;/strong&gt;  Pass out the first item yourself and then explain who gets the second, third (and so on).  This establishes an acceptable routine for them to follow.  As an alternative, have the children roll two dice at the start of the adventure to determine who gets the first item.  In some instances, I used large amounts of gold as an item to offset the other two getting something.&lt;/em&gt;&lt;/span&gt;&lt;/p&gt;&lt;p _mce_style="text-align: justify;" style="text-align: justify; "&gt;&lt;span class="Apple-style-span" _mce_style="color: #ff9900;" style="color: rgb(255, 153, 0); "&gt;&lt;em&gt;&lt;strong&gt;NARRATING:&lt;/strong&gt;  Practice your narrating skills.  It helps to treat it like a bedtime storybook.  Try and avoid a monotonous tone when reading out descriptive text.  Don’t forget to show them pictures if you have them.&lt;/em&gt;&lt;/span&gt;&lt;/p&gt;&lt;p _mce_style="text-align: justify;" style="text-align: justify; "&gt;&lt;span _mce_style="color: #ff9900;" style="color: rgb(255, 153, 0); "&gt;&lt;em&gt;&lt;strong&gt; COMBAT:&lt;/strong&gt;  Try and run combats as written if you can, but do not be afraid of adding in extra monsters if you need to.  For Fighting Fantasy, brush up on your rules for ‘Fighting more than One Opponent.’ Also, make it exciting; like you would if you were Dungeon Mastering for a group of your regular friends.  Just saying ‘Miss, Hit, Hit’ gets boring very quickly.&lt;/em&gt;&lt;/span&gt;&lt;/p&gt;&lt;p _mce_style="text-align: justify;" style="text-align: justify; "&gt;&lt;span _mce_style="color: #ff9900;" style="color: rgb(255, 153, 0); "&gt;&lt;em&gt;&lt;strong&gt; MAPPING: &lt;/strong&gt; Draw the map for them, so they understand how to do it.&lt;/em&gt;&lt;/span&gt;&lt;/p&gt;&lt;p _mce_style="text-align: justify;" style="text-align: justify; "&gt;&lt;span _mce_style="color: #ff9900;" style="color: rgb(255, 153, 0); "&gt;&lt;em&gt; Children are quick studies and learnt their boundaries fast.  Despite my having to shut down play at one point, I only had to do it once.  They understood the consequences of bad behaviour.&lt;/em&gt;&lt;/span&gt;&lt;/p&gt;&lt;p _mce_style="text-align: center;" style="text-align: center; "&gt; * * * * * * * * *&lt;/p&gt;&lt;p _mce_style="text-align: justify;" style="text-align: justify; "&gt;&lt;br /&gt;&lt;/p&gt;&lt;p _mce_style="text-align: justify;" style="text-align: justify; "&gt; DAY 3: THE WARLOCK’S SANCTUM&lt;/p&gt;&lt;p _mce_style="text-align: justify;" style="text-align: justify; "&gt;On the morning of the day they were leaving for Great Aunty Shirley (they call her Aunty Grandma); they finally burst through into the Warlock’s sanctum.  After robbing him of his power (which they remembered from RUMOURS), they defeated him in combat and set about looting his chest. They found to their dismay that despite them having three keys, only two of them were correct.  I fully expected either one or both the twins to have a fit.&lt;/p&gt;&lt;p _mce_style="text-align: justify;" style="text-align: justify; "&gt; Kane said: ‘Right!  I hit the chest with my sword!’  Ashley and Kayla also agreed to do the same thing.&lt;/p&gt;&lt;p _mce_style="text-align: justify;" style="text-align: justify; "&gt; I followed their lead and backtracked a few references, as giving them the option for doing so had already passed.  The thunderous rumbling once again filled the air and everyone was required to &lt;em&gt;Test your Luck&lt;/em&gt;.  Kane was &lt;em&gt;unlucky&lt;/em&gt; that time and ended up a sooty outline upon the floor.&lt;/p&gt;&lt;p _mce_style="text-align: justify;" style="text-align: justify; "&gt; This is it:  The time where indelible marks are left upon people’s minds and souls.&lt;/p&gt;&lt;p _mce_style="text-align: justify;" style="text-align: justify; "&gt; ‘Hahaha! Cool!’ Exclaimed Kane and Ashley. “Can we keep this book so we can try again?”&lt;/p&gt;&lt;p _mce_style="text-align: justify;" style="text-align: justify; "&gt; “Sure.”  I said, smiling.&lt;/p&gt;&lt;p _mce_style="text-align: justify;" style="text-align: justify; "&gt; &lt;em&gt;But remember:  For once you start down the dark path, forever will it dominate your destiny.&lt;/em&gt;&lt;/p&gt;&lt;p _mce_style="text-align: justify;" style="text-align: justify; "&gt; It was time to go, so I gave them their map, some pencils and some dice each.  I also gave them some books to take with them.&lt;/p&gt;&lt;ul&gt;&lt;li&gt; &lt;em&gt;&lt;a href="http://en.wikipedia.org/wiki/Island_of_the_Lizard_King" _mce_href="http://en.wikipedia.org/wiki/Island_of_the_Lizard_King"&gt;Island of the Lizard King&lt;/a&gt;&lt;/em&gt;&lt;/li&gt;&lt;li&gt;&lt;em&gt;&lt;a href="http://en.wikipedia.org/wiki/Eye_of_the_Dragon" _mce_href="http://en.wikipedia.org/wiki/Eye_of_the_Dragon"&gt;Eye of the Dragon&lt;/a&gt;&lt;/em&gt;&lt;/li&gt;&lt;li&gt;&lt;em&gt;&lt;a href="http://en.wikipedia.org/wiki/Crypt_of_the_Sorcerer" _mce_href="http://en.wikipedia.org/wiki/Crypt_of_the_Sorcerer"&gt;Crypt of the Sorcerer&lt;/a&gt;&lt;/em&gt;&lt;/li&gt;&lt;li&gt;And &lt;a href="http://homepages.tesco.net/~parsonsp/assets/images/ff1.jpg" _mce_href="http://homepages.tesco.net/~parsonsp/assets/images/ff1.jpg"&gt;my copy of &lt;em&gt;Warlock of Firetop Mountain&lt;/em&gt;.&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt;&lt;p _mce_style="text-align: justify;" style="text-align: justify; "&gt; So long, my old friend.  I will miss you.&lt;/p&gt;&lt;p _mce_style="text-align: justify;" style="text-align: justify; "&gt; Those days playing &lt;em&gt;Warlock of Firetop Mountain&lt;/em&gt; with Kayla, Kane and Ashley have stayed with me, reminding me of a time when I played &lt;strong&gt;&lt;a href="http://en.wikipedia.org/wiki/Blood_Sword" _mce_href="http://en.wikipedia.org/wiki/Blood_Sword"&gt;Blood Sword&lt;/a&gt;&lt;/strong&gt; with Mark and Adrian James.  (&lt;strong&gt;Blood Sword&lt;/strong&gt; –incidentally-- is set in the same world as &lt;strong&gt;&lt;a href="http://en.wikipedia.org/wiki/Dragon_Warriors" _mce_href="http://en.wikipedia.org/wiki/Dragon_Warriors"&gt;Dragon Warriors&lt;/a&gt;&lt;/strong&gt;).  Blood Sword is a series of 4 game books that (ended weirdly) could be played with up to 4 players.  I loved &lt;strong&gt;Blood Sword&lt;/strong&gt; as it eliminated the need for a Dungeon Master and yet was still an RPG of sorts.  We three ate those books alive.&lt;/p&gt;&lt;p _mce_style="text-align: justify;" style="text-align: justify; "&gt;I am eager to do this again:  I hope my niece and nephews feel the same way when next we meet.  I am dying to try &lt;em&gt;&lt;a href="http://en.wikipedia.org/wiki/Deathtrap_Dungeon" _mce_href="http://en.wikipedia.org/wiki/Deathtrap_Dungeon"&gt;Deathtrap Dungeon&lt;/a&gt;&lt;/em&gt; or even &lt;em&gt;&lt;a href="http://en.wikipedia.org/wiki/Return_to_Firetop_Mountain" _mce_href="http://en.wikipedia.org/wiki/Return_to_Firetop_Mountain"&gt;Return to Firetop Mountain&lt;/a&gt;&lt;/em&gt; as a multiplayer book.&lt;/p&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1808575603906331803-1540513374616462745?l=sagaworkstudios.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://sagaworkstudios.blogspot.com/feeds/1540513374616462745/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://sagaworkstudios.blogspot.com/2011/01/for-once-you-start-down-dark-path.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1808575603906331803/posts/default/1540513374616462745'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1808575603906331803/posts/default/1540513374616462745'/><link rel='alternate' type='text/html' href='http://sagaworkstudios.blogspot.com/2011/01/for-once-you-start-down-dark-path.html' title='FOR ONCE YOU START DOWN THE DARK PATH; FOREVER WILL IT DOMINATE YOUR DESTINY…'/><author><name>Sagawork Studios</name><uri>http://www.blogger.com/profile/16058142023159479268</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='31' src='http://3.bp.blogspot.com/_tTDmWjIA1W8/SmkmFOuLhWI/AAAAAAAAAEY/cL32W851D4E/S220/SWSLogo.bmp'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_tTDmWjIA1W8/TSBRk_D9i4I/AAAAAAAAALA/3HOxfZ6CyBY/s72-c/The_Warlock_of_Firetop_Mountain_Book-667x1024.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1808575603906331803.post-8329398432768307003</id><published>2010-12-29T06:14:00.001-08:00</published><updated>2010-12-29T16:35:36.607-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Old School RPG'/><category scheme='http://www.blogger.com/atom/ns#' term='Adventure Dungeons and Danger'/><title type='text'>HERE ENDETH THE SABBATICAL</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_tTDmWjIA1W8/TRtD8eZg-vI/AAAAAAAAAK4/qETuqo54gsw/s1600/skaarvosb-1.jpg"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 143px; height: 200px;" src="http://3.bp.blogspot.com/_tTDmWjIA1W8/TRtD8eZg-vI/AAAAAAAAAK4/qETuqo54gsw/s200/skaarvosb-1.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5556109271522933490" /&gt;&lt;/a&gt;&lt;span class="Apple-style-span" style="font-family: Georgia, 'Times New Roman', 'Bitstream Charter', Times, serif; font-size: 13px; line-height: 19px; "&gt;&lt;p style="text-align: justify;"&gt;One of the things that surprised me the most is the HUGE swathe of RPGS (being retroclones, variant RPGs et.al.) now (or soon to be) available, that are –in some way, shape or form—Dungeons and Dragons Simulacrums.  The concept is common enough now that it has its own wiki entry.   I find it hard to try and group the bulk of these under one banner, and I think that describing them as a Simulacrum is possibly the best term I can use:  I use it to describe retroclones, reimaginings, revisions, or whatever you wish to call them.  So, with apologies to each of them:&lt;/p&gt;&lt;p style="text-align: justify;"&gt;&lt;br /&gt;&lt;/p&gt;&lt;p style="text-align: justify;"&gt;&lt;br /&gt;&lt;/p&gt;&lt;p style="text-align: justify;"&gt;&lt;br /&gt;&lt;/p&gt;&lt;ul&gt;&lt;li style="text-align: justify;"&gt;&lt;span _mce_style="color: #ff6600;" style="color: rgb(255, 102, 0); "&gt;Swords and Wizardry&lt;/span&gt;&lt;/li&gt;&lt;li style="text-align: justify;"&gt;&lt;span _mce_style="color: #ff6600;" style="color: rgb(255, 102, 0); "&gt;Labyrinth Lord&lt;/span&gt;&lt;/li&gt;&lt;li style="text-align: justify;"&gt;&lt;span _mce_style="color: #ff6600;" style="color: rgb(255, 102, 0); "&gt;Castles &amp;amp; Crusades&lt;/span&gt;&lt;/li&gt;&lt;li style="text-align: justify;"&gt;&lt;span _mce_style="color: #ff6600;" style="color: rgb(255, 102, 0); "&gt;Raven Crowking’s Fantasy Game&lt;/span&gt;&lt;/li&gt;&lt;li style="text-align: justify;"&gt;&lt;span _mce_style="color: #ff6600;" style="color: rgb(255, 102, 0); "&gt;Dungeon Crawl Classics RPG&lt;/span&gt;&lt;/li&gt;&lt;li style="text-align: justify;"&gt;&lt;span _mce_style="color: #ff6600;" style="color: rgb(255, 102, 0); "&gt;For Gold and Glory&lt;/span&gt;&lt;/li&gt;&lt;li style="text-align: justify;"&gt;&lt;span _mce_style="color: #ff6600;" style="color: rgb(255, 102, 0); "&gt;Old School Reference and Index Compilation (OSRIC)&lt;/span&gt;&lt;/li&gt;&lt;li style="text-align: justify;"&gt;&lt;span _mce_style="color: #ff6600;" style="color: rgb(255, 102, 0); "&gt;Dark Dungeons&lt;/span&gt;&lt;/li&gt;&lt;li style="text-align: justify;"&gt;&lt;span _mce_style="color: #ff6600;" style="color: rgb(255, 102, 0); "&gt;Realm of Geeking (Chris Perkins’) AD&amp;amp;D3&lt;/span&gt;&lt;/li&gt;&lt;li style="text-align: justify;"&gt;&lt;span _mce_style="color: #ff6600;" style="color: rgb(255, 102, 0); "&gt;Basic Fantasy Roleplay&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;p style="text-align: justify;"&gt;I am sure there are others.  I have spent the last week trying to track down and collate them, so if I have missed yours please let me know and I shall edit this post J&lt;/p&gt;&lt;p style="text-align: justify;"&gt;You see, I love old school. Similarly, my mission statement is to bring ‘Old School to a New Edition.’  Pretty corny --I know-- but it is something that means a lot to me, and I don’t mean that in the way being all well and good by slap Benguiat Bold or FritzQuadrata Bold on top of a heading and claim that it is old school; I mean that in design and execution to the nth degree, regardless on how long it takes me (sorry to those waiting on Temple of the Kraken; it will be done soon.  Not 2010, but soon).&lt;/p&gt;&lt;p style="text-align: justify;"&gt;Getting back to the Dungeons and Dragons Simulacrums, a lot of them appeal to me, especially old school looking/feeling/(however-you-quantify-it) RPGs.  The thing is, when I drilled down into a number of them, I found things I didn’t like.  These things shall remain nameless, because they range from personal taste to marketing perspectives, nothing more.&lt;/p&gt;&lt;p style="text-align: justify;"&gt;So, I even toyed with the idea of making my own.&lt;/p&gt;&lt;p style="text-align: justify;"&gt;The thing is, there are so many damn Dungeons &amp;amp; Dragons Simulacrums out there, my audience will be small at best, and were I to release my own RPG --I fear it would be lost among the crowd.  Also:  The Dungeon Crawl Classics RPG is something that I am following with interest;  Adventure, Dungeons and Danger was born from Goodman Games leaving for 4&lt;sup&gt;th&lt;/sup&gt;Edition D&amp;amp;D and I am pleased to see that Goodman Games taking back a little ‘old school’ with their DCC line by launching their own RPG.  I will have to wait and see what is in store there and I hope that I will like what I see.&lt;/p&gt;&lt;p style="text-align: justify;"&gt;As an aside (and to shake you all up), perhaps this dalliance is born from having cold feet with PFRPG?  Without trying to scare people; I really don’t know the answer to that.  As an adventure writer (and a poor one at that, given the lack of releases over this year), I need to believe in the aspects of the game I am writing for.  I’ll be honest and say that I have been dismayed with some of the threads on Paizo’s forums, which has made me sit up and ask a few questions.  These threads have ranged from people complaining about key aspects of recent releases, character class makeup and a variety of other things.  It is these things that have made me sit up and ask myself:&lt;/p&gt;&lt;p style="text-align: justify;"&gt;‘Can I really bring ‘Old School to a New Edition’?&lt;/p&gt;&lt;p style="text-align: justify;"&gt;So, yeah; whilst on this sabbatical, working in the SunGold Milk Factory 40 hours a week to pay for the horrors which have made up 2010, I have looked over the fence (long-time readers will note that I have looked farther afield some time ago as a means to expand my audience) to see what is over there.  Thing is, the grass might be greener in some places.  It is a patchwork farmland.&lt;/p&gt;&lt;p style="text-align: justify;"&gt;I got into this game to be an adventure writer.  I believe in PFRPG and I will continue to support them and you for some time to come.&lt;/p&gt;&lt;h4 style="text-align: justify;font-size: 1em; "&gt;OTHER NEWS:&lt;/h4&gt;&lt;p style="text-align: justify;"&gt;Temple of the Kraken is tight.  It is not finished, but it is tight. Wait for it.  Roll some 4&lt;sup&gt;th&lt;/sup&gt; or 5&lt;sup&gt;th&lt;/sup&gt; level characters and put them aside, just for this.  It is good.&lt;/p&gt;&lt;p style="text-align: justify;"&gt;I will even let slip here two ideas I have for a next module:&lt;/p&gt;&lt;ol&gt;&lt;li style="text-align: justify;"&gt;Gothic Horror Supermodule. Whilst I would like to take my time and write an Adventure Path the size of Paizo’s, I need to be realistic.  This supermodule follows the discovery of a lost legacy within the demon-haunted forests of Tranfax. I am looking at the size and scope of ‘Scourge of the Slavelords’ as an estimate and will either release the adventure episodically (in standard module sizes) after I write it and/or release the whole ‘A1-4’ (so-to-speak) as an entire book&lt;/li&gt;&lt;li style="text-align: justify;"&gt;Continue in the vein of ‘Horror at Dagger Rock’ and ‘Temple of the Kraken’ and write stand-alone adventure set an ancient desert city.  This module would feature a ‘game within a game’, tricks, traps and lovecraftian horror amid the  shadows of an ancient tower. The PCs (if successful), would become the honored rulers of a city.&lt;/li&gt;&lt;/ol&gt;&lt;p style="text-align: justify;"&gt;Thank you to everyone who has bought &lt;strong&gt;Rel-Draxa&lt;/strong&gt;.  I am now the proud owner of &lt;strong&gt;Campaign Cartographer 3, Dungeon Designer 3&lt;/strong&gt; and various add-ons and annuals.  I cannot wait to see how our world turns out.&lt;/p&gt;&lt;p style="text-align: justify;"&gt;Thus, here endeth the sabbatical: 2011 is going to be tiring but satisfyingly successful.  Happy New Year!&lt;/p&gt;&lt;p style="text-align: justify;"&gt;To take you out is the picture attached to this post:  The 'Fell Captain' of the Temple of the Kraken.  The image is © David Fisher.  Enjoy.&lt;/p&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1808575603906331803-8329398432768307003?l=sagaworkstudios.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://sagaworkstudios.blogspot.com/feeds/8329398432768307003/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://sagaworkstudios.blogspot.com/2010/12/here-endeth-sabbatical.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1808575603906331803/posts/default/8329398432768307003'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1808575603906331803/posts/default/8329398432768307003'/><link rel='alternate' type='text/html' href='http://sagaworkstudios.blogspot.com/2010/12/here-endeth-sabbatical.html' title='HERE ENDETH THE SABBATICAL'/><author><name>Sagawork Studios</name><uri>http://www.blogger.com/profile/16058142023159479268</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='31' src='http://3.bp.blogspot.com/_tTDmWjIA1W8/SmkmFOuLhWI/AAAAAAAAAEY/cL32W851D4E/S220/SWSLogo.bmp'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_tTDmWjIA1W8/TRtD8eZg-vI/AAAAAAAAAK4/qETuqo54gsw/s72-c/skaarvosb-1.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1808575603906331803.post-1802085743903287709</id><published>2010-08-02T04:36:00.000-07:00</published><updated>2010-08-02T04:42:46.514-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Temple of the Kraken'/><category scheme='http://www.blogger.com/atom/ns#' term='Adventure Dungeons and Danger'/><category scheme='http://www.blogger.com/atom/ns#' term='PFRPG'/><category scheme='http://www.blogger.com/atom/ns#' term='Pathfinder Roleplaying Game Compatible'/><category scheme='http://www.blogger.com/atom/ns#' term='Pathfinder Roleplaying Game'/><category scheme='http://www.blogger.com/atom/ns#' term='Rel-Draxa'/><title type='text'>SWORDS &amp; SANITY</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_tTDmWjIA1W8/TFauZHK3LvI/AAAAAAAAAKg/NpcUMxJYxEA/s1600/Color_RelDraxa.jpg"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 200px; height: 103px;" src="http://4.bp.blogspot.com/_tTDmWjIA1W8/TFauZHK3LvI/AAAAAAAAAKg/NpcUMxJYxEA/s200/Color_RelDraxa.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5500775741324209906" /&gt;&lt;/a&gt;&lt;span class="Apple-style-span"   style="  line-height: 19px; font-family:Georgia, 'Times New Roman', 'Bitstream Charter', Times, serif;font-size:13px;"&gt;&lt;p&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;Well now, hey there and welcome back!  My partner and I have moved from Bega, in New South Wales, to Stawell in Victoria.  It looks as if we will have another move to accomplish in the next few weeks, this time to &lt;/span&gt;&lt;a href="http://maps.google.com.au/maps?q=Warrnambool,+VIC,+Australia&amp;amp;ie=UTF8&amp;amp;om=1&amp;amp;s=AARTsJolRS_80ovItOqp9oHK_bnnaTT-DA&amp;amp;hl=en&amp;amp;view=map" mce_href="http://maps.google.com.au/maps?q=Warrnambool,+VIC,+Australia&amp;amp;ie=UTF8&amp;amp;om=1&amp;amp;s=AARTsJolRS_80ovItOqp9oHK_bnnaTT-DA&amp;amp;hl=en&amp;amp;view=map"&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;Warrnambool&lt;/span&gt;&lt;/a&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;, where my family informs me, lies our future.  For latecomers, my parents' tenuous health have necessitated that I move closer to be within a few hours' drive in case of emergency.  My partner (god bless her) has already picked up work as a Lab Technician meaning that we are nearly back on track.  I am extremely happy about that.&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style=" font-weight: bold; font-size:small;"&gt;PRODUCT TITLE COMPETITION&lt;/span&gt;&lt;/p&gt;&lt;p mce_style="text-align: justify;" style="text-align: justify; "&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;Anyway, back to the post.  Whilst in transit,  I started a competition to see if someone in the RPG community could come up with a product title for my Adventure, Dungeons &amp;amp; Danger line.  I think that this is important for a number of reasons:&lt;/span&gt;&lt;/p&gt;&lt;p mce_style="text-align: justify;" style="text-align: justify; "&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;1. If Adventure, Dungeons &amp;amp; Danger ever becomes its own roleplaying game system, the term 'Adventure, Dungeons and Danger' will spearhead that as the title.&lt;/span&gt;&lt;/p&gt;&lt;p mce_style="text-align: justify;" style="text-align: justify; "&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;2. The product title is analogous to the likes of WORLD OF GREYHAWK, FORGOTTEN REALMS, AL-QADIM, PLANESCAPE, et.al.  Meaning that I can create more product titles for different (specific and perhaps interrelated) genres.  I can keep a similar 'old school' look and vary the layout and the name as popularity dictates.&lt;/span&gt;&lt;/p&gt;&lt;p mce_style="text-align: justify;" style="text-align: justify; "&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;So obviously this was a good time to determine and define what sort of generic setting I was going for.  I have been trying hard to explain it, but I think it cannot be any more succinct as 'Swords and Sanity' a term coined upon the blog &lt;/span&gt;&lt;a href="http://swordandsanity.blogspot.com/" mce_href="http://swordandsanity.blogspot.com/"&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;Swords against the Outer Dark&lt;/span&gt;&lt;/a&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;.  I especially like the subtitle:  '&lt;/span&gt;&lt;span mce_name="em" mce_style="font-style: italic;" class="Apple-style-span" style="font-style: italic; "&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;Where Sword &amp;amp; Sorcery gaming meets Cthulhuania and Yog-Sothothery&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;'  I shall be following this site with great interest.&lt;/span&gt;&lt;/p&gt;&lt;p mce_style="text-align: justify;" style="text-align: justify; "&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;The title I came up with for this generic setting was 'ELDER REALMS'  and the competition was designed to see if anyone could come up with a better title.  Instead of finding one, I found two close contenders:  ELDRITCH DARK and DARKLING HORIZONS.  Each suggestion captures what I was after and both have come from members of ENWorld.org.  At this stage, I am still sticking with ELDER REALMS as the Product Title, but as I get closer to releasing &lt;/span&gt;&lt;span mce_name="em" mce_style="font-style: italic;" class="Apple-style-span" style="font-style: italic; "&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;Temple of the Kraken&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;, the Product Title may change to one of those two suggestions.&lt;/span&gt;&lt;/p&gt;&lt;p mce_style="text-align: justify;" style="text-align: justify; "&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;So, a heartfelt thank-you and congratulations to '&lt;/span&gt;&lt;span mce_name="strong" mce_style="font-weight: bold;" class="Apple-style-span" style="font-weight: bold; "&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;KalebDaark&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;' and &lt;/span&gt;&lt;span mce_name="strong" mce_style="font-weight: bold;" class="Apple-style-span" style="font-weight: bold; "&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;Robert J Grady&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt; for their contributions:  Both will receive a brand new &lt;/span&gt;&lt;a href="http://paizo.com/store/downloads/pathfinder/pathfinderRPG/v5748btpy88rc" mce_href="http://paizo.com/store/downloads/pathfinder/pathfinderRPG/v5748btpy88rc"&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;Pathfinder GameMastery Guide&lt;/span&gt;&lt;/a&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt; in the mail very soon.&lt;/span&gt;&lt;/p&gt;&lt;h4&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;COLOR MAP?&lt;/span&gt;&lt;/h4&gt;&lt;p mce_style="text-align: justify;" style="text-align: justify; "&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;Oh the pic?  I like to listen to my fans and critics alike --and I wanted to see if I could create a color map of Rel-Draxa.  Don't forget that I am learning these software packages as I go, so I have no formal training.  It is work in progress and I have cropped it a little so as to not give away much from Temple of the Kraken or to stymie those who have been loyal in purchasing Rel-Draxa.  This pic is just a test to see if it *could* be converted without having to start from scratch.  I am moderately happy with the results I am making, so when it is complete, I shall work out a way of getting it to my loyal fans.  It does represent a move away from 'old school' mapping, but I want to see where this goes.  Unlike the picture, the map will be vectors, so a viewer can zoom to any magnification and not encounter pixellation.  For those interested, I have been lurking over at the Cartographer's Guild and avidly reading the forums for tips and tricks.   It was because of the &lt;/span&gt;&lt;a href="http://www.cartographersguild.com/forum.php" mce_href="http://www.cartographersguild.com/forum.php"&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;Cartographer's Guild&lt;/span&gt;&lt;/a&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt; that I encountered the &lt;/span&gt;&lt;a href="http://www.cartographersguild.com/attachment.php?attachmentid=25949&amp;amp;d=1276781108" mce_href="http://www.cartographersguild.com/attachment.php?attachmentid=25949&amp;amp;d=1276781108"&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;Ankeshel &lt;/span&gt;&lt;/a&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;map from &lt;/span&gt;&lt;span mce_name="em" mce_style="font-style: italic;" class="Apple-style-span" style="font-style: italic; "&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;Sunken Empires&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;.  That map is everything I wanted Rel-Draxa to be. I have gotta say that is the first map that has made me *want* to become a better cartographer and artist.  It is the driving force behind my buying a PDF copy of &lt;/span&gt;&lt;a href="http://www.koboldquarterly.com/KQStore/index.php?main_page=product_info&amp;amp;cPath=3&amp;amp;products_id=79&amp;amp;zenid=fe5839a09cd6dd6612206d405d56ceac" mce_href="http://www.koboldquarterly.com/KQStore/index.php?main_page=product_info&amp;amp;cPath=3&amp;amp;products_id=79&amp;amp;zenid=fe5839a09cd6dd6612206d405d56ceac"&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;Sunken Empires&lt;/span&gt;&lt;/a&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt; and attempting a color version of my own map.  I would like to acknowledge the cartographer Jonathan Roberts (Torstan of the C Guild) for his outstanding work.  Astute viewers will note that I followed Jonathan's use of the golden ratio for the underwater sections.  As I use a set of more simplistic lines in my maps, I will have to rely more on labels and notes in order to convey what I want.&lt;/span&gt;&lt;/p&gt;&lt;h4&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;SUNKEN EMPIRES&lt;/span&gt;&lt;/h4&gt;&lt;p mce_style="text-align: justify;" style="text-align: justify; "&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;When I set out to buy this product, I was surprised to find that this title is popular enough to have sold completely out of the print version, although I am assured that more are on their way.  PDF only until then.  As a fan of all things dark and forgotten, &lt;/span&gt;&lt;span mce_name="em" mce_style="font-style: italic;" class="Apple-style-span" style="font-style: italic; "&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;Sunken Empires&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt; fits right in to what I want to do as a designer and a gamesmaster, in fact it has given me an idea for a sequel for Temple of the Kraken.  My only disappointment is that the OGL sections seem restrictively small which seems a shame and I am unsure if I can use any of the monsters from the bestiary in any of my own products (It appears that only the Defense/Offense/Statistics/Tactics/Ecology sections of the monsters are OGL.  Does that mean the monsters' names and special abilities are Product Identity?  If someone from Open Design could clarify, that would be great).  In terms of content, I give it 4.5 out of 5 stars but in light of accessibility for 3PP designers (and in my case, I need clarification on the monsters bit), I am taking 1/2 a star off.  4 out of 5 for me.  If you are a GM thinking about expanding all those Lovecraftian bits in your Pathfinder game,  do yourself a favor and pick it up.&lt;/span&gt;&lt;/p&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1808575603906331803-1802085743903287709?l=sagaworkstudios.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://sagaworkstudios.blogspot.com/feeds/1802085743903287709/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://sagaworkstudios.blogspot.com/2010/08/swords-sanity.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1808575603906331803/posts/default/1802085743903287709'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1808575603906331803/posts/default/1802085743903287709'/><link rel='alternate' type='text/html' href='http://sagaworkstudios.blogspot.com/2010/08/swords-sanity.html' title='SWORDS &amp; SANITY'/><author><name>Sagawork Studios</name><uri>http://www.blogger.com/profile/16058142023159479268</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='31' src='http://3.bp.blogspot.com/_tTDmWjIA1W8/SmkmFOuLhWI/AAAAAAAAAEY/cL32W851D4E/S220/SWSLogo.bmp'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_tTDmWjIA1W8/TFauZHK3LvI/AAAAAAAAAKg/NpcUMxJYxEA/s72-c/Color_RelDraxa.jpg' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1808575603906331803.post-8394457297269306583</id><published>2010-04-05T08:52:00.000-07:00</published><updated>2010-04-05T09:00:14.109-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Sagawork Studios'/><title type='text'>SITE DESIGN</title><content type='html'>&lt;div style="text-align: justify;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_tTDmWjIA1W8/S7oIgC6L4YI/AAAAAAAAAJk/0GRadKBbFq0/s1600/new-11.jpg"&gt;&lt;img style="float: left; margin: 0pt 10px 10px 0pt; cursor: pointer; width: 200px; height: 52px;" src="http://4.bp.blogspot.com/_tTDmWjIA1W8/S7oIgC6L4YI/AAAAAAAAAJk/0GRadKBbFq0/s200/new-11.jpg" alt="" id="BLOGGER_PHOTO_ID_5456683245142532482" border="0" /&gt;&lt;/a&gt;I had a great time over Easter; we caught up with some friends, relaxed and did a few things around the place we had 'always been meaning to do.'I mucked around with a newer site design.  &lt;a href="http://sagaworkstudios.wordpress.com/"&gt;You may view the fruits of my labor here.&lt;/a&gt;  Tell me what you think.&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;I hope everyone had a Happy Easter!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1808575603906331803-8394457297269306583?l=sagaworkstudios.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://sagaworkstudios.blogspot.com/feeds/8394457297269306583/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://sagaworkstudios.blogspot.com/2010/04/site-design.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1808575603906331803/posts/default/8394457297269306583'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1808575603906331803/posts/default/8394457297269306583'/><link rel='alternate' type='text/html' href='http://sagaworkstudios.blogspot.com/2010/04/site-design.html' title='SITE DESIGN'/><author><name>Sagawork Studios</name><uri>http://www.blogger.com/profile/16058142023159479268</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='31' src='http://3.bp.blogspot.com/_tTDmWjIA1W8/SmkmFOuLhWI/AAAAAAAAAEY/cL32W851D4E/S220/SWSLogo.bmp'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_tTDmWjIA1W8/S7oIgC6L4YI/AAAAAAAAAJk/0GRadKBbFq0/s72-c/new-11.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1808575603906331803.post-8347525209402624023</id><published>2010-03-31T17:09:00.000-07:00</published><updated>2010-03-31T18:58:56.303-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='World of Llandover'/><category scheme='http://www.blogger.com/atom/ns#' term='Product Identity'/><title type='text'>THE WORLD OF ADVENTURE, DUNGEONS &amp; DANGER</title><content type='html'>&lt;div style="text-align: justify;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_tTDmWjIA1W8/S7POu0F9DkI/AAAAAAAAAJU/rBsGqFEftt4/s1600/WoL_logo.bmp"&gt;&lt;img style="float: left; margin: 0pt 10px 10px 0pt; cursor: pointer; width: 200px; height: 155px;" src="http://2.bp.blogspot.com/_tTDmWjIA1W8/S7POu0F9DkI/AAAAAAAAAJU/rBsGqFEftt4/s200/WoL_logo.bmp" alt="" id="BLOGGER_PHOTO_ID_5454930877328723522" border="0" /&gt;&lt;/a&gt;Dedicated followers of this site will have noticed that I stopped detailing the iconic characters some weeks before the release of &lt;a href="http://paizo.com/store/byCompany/s/sagaworkStudios/pathfinderRPG/v5748btpy8aw4"&gt;Horror at Dagger Rock&lt;/a&gt;.  Whilst iconic characters are really little more than the pregens that are found in the backs of the modules I write, they represent the heroes of &lt;span style="font-style: italic;"&gt;Adventure Dungeons &amp;amp; Danger&lt;/span&gt;.&lt;br /&gt;Others will also tell you that I take great care in constructing intricate backgrounds for the characters that I play and  to me, the &lt;span style="font-style: italic;"&gt;Adventure, Dungeons &amp;amp; Danger &lt;/span&gt;iconic characters the same.  When I write creatively, I duck dive into my subconscious and scull just below the surface.  This lends itself to all sorts of wierd and wonderful names, as well as concepts that I have to then draw together into a cohesive world.&lt;br /&gt;Of course, the more I write, the more I find I need to keep track of.  I have scores of notes detailing names of people, places and a variety of other little tidbits I can use at some point.  It is all very well and good to shoot off at the mouth and write what comes naturally, but I do not want to write myself into a corner or end up with something that ends up being discontinuous.  Granted, it is just flavor text,  but it is YOUR doorway into my world and my iconic characters need a real world to adventure in.&lt;br /&gt;&lt;br /&gt;Thus, the WORLD OF LLANDOVER&lt;meta equiv="Content-Type" content="text/html; charset=utf-8"&gt;&lt;meta name="ProgId" content="Word.Document"&gt;&lt;meta name="Generator" content="Microsoft Word 11"&gt;&lt;meta name="Originator" content="Microsoft Word 11"&gt;&lt;link rel="File-List" href="file:///C:%5CUsers%5CAndrew%5CAppData%5CLocal%5CTemp%5Cmsohtml1%5C01%5Cclip_filelist.xml"&gt;&lt;!--[if gte mso 9]&gt;&lt;xml&gt;  &lt;w:worddocument&gt;   &lt;w:view&gt;Normal&lt;/w:View&gt;   &lt;w:zoom&gt;0&lt;/w:Zoom&gt;   &lt;w:punctuationkerning/&gt;   &lt;w:validateagainstschemas/&gt;   &lt;w:saveifxmlinvalid&gt;false&lt;/w:SaveIfXMLInvalid&gt;   &lt;w:ignoremixedcontent&gt;false&lt;/w:IgnoreMixedContent&gt;   &lt;w:alwaysshowplaceholdertext&gt;false&lt;/w:AlwaysShowPlaceholderText&gt;   &lt;w:compatibility&gt;    &lt;w:breakwrappedtables/&gt;    &lt;w:snaptogridincell/&gt;    &lt;w:wraptextwithpunct/&gt;    &lt;w:useasianbreakrules/&gt;    &lt;w:dontgrowautofit/&gt;   &lt;/w:Compatibility&gt;   &lt;w:browserlevel&gt;MicrosoftInternetExplorer4&lt;/w:BrowserLevel&gt;  &lt;/w:WordDocument&gt; &lt;/xml&gt;&lt;![endif]--&gt;&lt;!--[if gte mso 9]&gt;&lt;xml&gt;  &lt;w:latentstyles deflockedstate="false" latentstylecount="156"&gt;  &lt;/w:LatentStyles&gt; &lt;/xml&gt;&lt;![endif]--&gt;&lt;style&gt; &lt;!--  /* Style Definitions */  p.MsoNormal, li.MsoNormal, div.MsoNormal 	{mso-style-parent:""; 	margin:0cm; 	margin-bottom:.0001pt; 	mso-pagination:widow-orphan; 	font-size:12.0pt; 	font-family:"Times New Roman"; 	mso-fareast-font-family:"Times New Roman";} @page Section1 	{size:612.0pt 792.0pt; 	margin:72.0pt 90.0pt 72.0pt 90.0pt; 	mso-header-margin:36.0pt; 	mso-footer-margin:36.0pt; 	mso-paper-source:0;} div.Section1 	{page:Section1;} --&gt; &lt;/style&gt;&lt;!--[if gte mso 10]&gt; &lt;style&gt;  /* Style Definitions */  table.MsoNormalTable 	{mso-style-name:"Table Normal"; 	mso-tstyle-rowband-size:0; 	mso-tstyle-colband-size:0; 	mso-style-noshow:yes; 	mso-style-parent:""; 	mso-padding-alt:0cm 5.4pt 0cm 5.4pt; 	mso-para-margin:0cm; 	mso-para-margin-bottom:.0001pt; 	mso-pagination:widow-orphan; 	font-size:10.0pt; 	font-family:"Times New Roman"; 	mso-ansi-language:#0400; 	mso-fareast-language:#0400; 	mso-bidi-language:#0400;} &lt;/style&gt; &lt;![endif]--&gt;&lt;span style=";font-family:&amp;quot;;font-size:12pt;"  &gt;™&lt;/span&gt; is born.&lt;br /&gt;&lt;br /&gt;My first action was to place &lt;a href="http://paizo.com/store/byCompany/s/sagaworkStudios/pathfinderRPG/v5748btpy8dr9"&gt;Rel-Draxa&lt;/a&gt; into the World of Llandover and I am happy with the result.  In creating Rel-Draxa, I have been able to nail down several areas that had been floating around on various pieces of paper into something more:  A proper world that for better or worse, is a place for my characters to to call home.  Now, Rel-Draxa has become the gateway to a much larger universe.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;So where to from here?&lt;/span&gt;&lt;br /&gt;Llandover is a tool for me to use in creating &lt;span style="font-style: italic;"&gt;A&lt;/span&gt;&lt;span style="font-style: italic;"&gt;dventure, Dungeons &amp;amp; Danger&lt;/span&gt; game modules; allowing me to keep things continuous.  My sandbox if you will.&lt;br /&gt;In creating &lt;span style="font-style: italic;"&gt;Adventure, Dungeons &amp;amp; Danger&lt;/span&gt; game modules, I want it easy for any GM to substitute the names and places therein to suit their own campaign needs, but as things grow, I wanted to throw this open to all of you to decide how much of Llandover you would like to see.  You know I love surveys and I would like you to take part in this one.  &lt;span style="font-weight: bold;"&gt;The survey closes 11:59pm 31st May 2010&lt;/span&gt;.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.surveymonkey.com/s/WPLSC62"&gt;Click here to take survey&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Just for fun, I have created a logo for you to peruse.  Although I am no expert on these things, I would like to think that I am getting better at these designs.  As always, necessity is the mother of invention and I am fortunate enough to have a valuable network of people to bounce ideas from.   If people are interested in a high resolution desktop background (in 4:3 and 16:9 aspect ratio), please let me know in the comments section below.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:50%;"&gt;The logo is a trademark of Sagawork Studios and the the WORLD OF LLANDOVER is considered Product Identity of Sagawork Studios.  For more information, please consult this &lt;a href="http://sagaworkstudios.blogspot.com/2009/07/product-identity.html"&gt;page&lt;/a&gt;.&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1808575603906331803-8347525209402624023?l=sagaworkstudios.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://sagaworkstudios.blogspot.com/feeds/8347525209402624023/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://sagaworkstudios.blogspot.com/2010/03/world-of-adventure-dungeons-danger_31.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1808575603906331803/posts/default/8347525209402624023'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1808575603906331803/posts/default/8347525209402624023'/><link rel='alternate' type='text/html' href='http://sagaworkstudios.blogspot.com/2010/03/world-of-adventure-dungeons-danger_31.html' title='THE WORLD OF ADVENTURE, DUNGEONS &amp; DANGER'/><author><name>Sagawork Studios</name><uri>http://www.blogger.com/profile/16058142023159479268</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='31' src='http://3.bp.blogspot.com/_tTDmWjIA1W8/SmkmFOuLhWI/AAAAAAAAAEY/cL32W851D4E/S220/SWSLogo.bmp'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_tTDmWjIA1W8/S7POu0F9DkI/AAAAAAAAAJU/rBsGqFEftt4/s72-c/WoL_logo.bmp' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1808575603906331803.post-1692482481083868614</id><published>2010-03-31T16:46:00.001-07:00</published><updated>2010-03-31T17:14:23.545-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Rel-Draxa'/><title type='text'>REL-DRAXA REVIEW:  4 OUT OF 5 STARS!</title><content type='html'>&lt;div style="text-align: justify;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_tTDmWjIA1W8/S7PiMysnn9I/AAAAAAAAAJc/WW3O1dB0e90/s1600/RelDraxa_Cover.jpg"&gt;&lt;img style="float: left; margin: 0pt 10px 10px 0pt; cursor: pointer; width: 153px; height: 200px;" src="http://4.bp.blogspot.com/_tTDmWjIA1W8/S7PiMysnn9I/AAAAAAAAAJc/WW3O1dB0e90/s200/RelDraxa_Cover.jpg" alt="" id="BLOGGER_PHOTO_ID_5454952283071029202" border="0" /&gt;&lt;/a&gt;I was very pleased to see that &lt;a href="http://paizo.com/store/byCompany/s/sagaworkStudios/pathfinderRPG/v5748btpy8dr9"&gt;Rel-Draxa&lt;/a&gt; received 4 out of 5 stars over on Paizo's website.  I have taken the criticism on board and will use that to improve future  products.  Rel-Draxa has also sold enough copies to warrant a cheque from Paizo, which I shall post a pic of when I receive it.  I am also please that in terms of consistency, I have two of two products that have scored well.&lt;br /&gt;&lt;br /&gt;Because I want to bring old school to new edition, I am undecided about how to implement color maps into a module.  I can see how it is a must in setting products now (even the World of Greyhawk and the Forgotten Realms grey box had color maps) so I have tried my hand at designing a few.  I believe it is time for me to plunge into &lt;a href="http://www.profantasy.com/products/cc3.asp"&gt;Campaign Cartographer 3&lt;/a&gt;, but it will mean getting the capital together to buy it.  Please note the changes to the paypal link.  If you are feeling magnanimous, feel free to donate :)&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1808575603906331803-1692482481083868614?l=sagaworkstudios.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://sagaworkstudios.blogspot.com/feeds/1692482481083868614/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://sagaworkstudios.blogspot.com/2010/03/rel-draxa-review-4-out-of-5-stars.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1808575603906331803/posts/default/1692482481083868614'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1808575603906331803/posts/default/1692482481083868614'/><link rel='alternate' type='text/html' href='http://sagaworkstudios.blogspot.com/2010/03/rel-draxa-review-4-out-of-5-stars.html' title='REL-DRAXA REVIEW:  4 OUT OF 5 STARS!'/><author><name>Sagawork Studios</name><uri>http://www.blogger.com/profile/16058142023159479268</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='31' src='http://3.bp.blogspot.com/_tTDmWjIA1W8/SmkmFOuLhWI/AAAAAAAAAEY/cL32W851D4E/S220/SWSLogo.bmp'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_tTDmWjIA1W8/S7PiMysnn9I/AAAAAAAAAJc/WW3O1dB0e90/s72-c/RelDraxa_Cover.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1808575603906331803.post-1869383404584146372</id><published>2010-03-18T16:33:00.000-07:00</published><updated>2010-03-18T18:10:40.073-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Pathfinder Roleplaying Game Compatible'/><category scheme='http://www.blogger.com/atom/ns#' term='Rel-Draxa'/><title type='text'>MIGHTY REL-DRAXA!</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://paizo.com/store/byCompany/s/sagaworkStudios/pathfinderRPG/v5748btpy8dr9"&gt;&lt;img style="float: left; margin: 0pt 10px 10px 0pt; cursor: pointer; width: 211px; height: 274px;" src="http://paizo.com/image/product/catalog/SGW/SGW1001AE_500.jpeg" alt="" border="0" /&gt;&lt;/a&gt;Without any further ado, I present to you:  Rel-Draxa!&lt;br /&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;Welcome adventurers, to mighty Rel-Draxa! Standing proudly upon the western shore, she is the most powerful city in the region and arguably the world.&lt;br /&gt;&lt;br /&gt;For almost a thousand years, Rel-Draxa has been a beacon for those seeking to make a profit among the city's ruthless merchants and nefarious dealmakers. Trading within the walls of Rel-Draxa is not for the faint hearted, however. Only the most courageous or foolhardy will emerge from such deals unscathed.&lt;br /&gt;&lt;br /&gt;Despite this, merchant vessels from across the world jostle for the opportunity to offload their cargo and be away with their fortunes upon the rising tide. Under the watchful eyes of the Knights-Mariner and the Freebooter Armada, sly traders hawk these wares to those that can afford them. From the shadows of the ancient ruins dotting the city, vagabonds watch nobles carouse in Rel-Draxa's many taverns. These ruins harbor their own secrets, which only the bravest would dare to discover. From her humble beginnings as a buccaneer's lair, to the uneasy rule of the new pirate queen, Rel-Draxa has opened its gates to all races and buckled the political contours of this great land.&lt;br /&gt;&lt;br /&gt;It is said that powerful eyes now watch this dark city with envy; Rel-Draxa is indeed a fruit ripe for the picking…&lt;br /&gt;&lt;br /&gt;Rel-Draxa is a game accessory compatible with all levels of play, containing two 11” x 17” maps of the city. Accompanying this is an 8-page gazetteer detailing Rel-Draxa's history, laws and the city's geography, making Rel-Draxa easy to place within any campaign setting.&lt;br /&gt;&lt;br /&gt;You may purchase this game accessory in a number of ways:  Either click &lt;a href="http://paizo.com/store/byCompany/s/sagaworkStudios/pathfinderRPG/v5748btpy8dr9"&gt;here&lt;/a&gt;, click on the link on the right hand side of the page, or click on the picture in this post.  I am especially proud of this little project and I hope you enjoy it.  Please feel free to pass on constructive criticism; or a full review.  These things can only make Sagawork Studios' products even better!&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1808575603906331803-1869383404584146372?l=sagaworkstudios.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://sagaworkstudios.blogspot.com/feeds/1869383404584146372/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://sagaworkstudios.blogspot.com/2010/03/mighty-rel-draxa.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1808575603906331803/posts/default/1869383404584146372'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1808575603906331803/posts/default/1869383404584146372'/><link rel='alternate' type='text/html' href='http://sagaworkstudios.blogspot.com/2010/03/mighty-rel-draxa.html' title='MIGHTY REL-DRAXA!'/><author><name>Sagawork Studios</name><uri>http://www.blogger.com/profile/16058142023159479268</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='31' src='http://3.bp.blogspot.com/_tTDmWjIA1W8/SmkmFOuLhWI/AAAAAAAAAEY/cL32W851D4E/S220/SWSLogo.bmp'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1808575603906331803.post-4377293590112491231</id><published>2010-03-16T15:58:00.000-07:00</published><updated>2010-03-16T19:05:56.027-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Temple of the Kraken'/><category scheme='http://www.blogger.com/atom/ns#' term='Solo Adventures'/><title type='text'>YOU THOUGHT I WAS DEAD, DIDN'T YOU!?</title><content type='html'>Well, it has been about 45 days since my last post, so I can appreciate  why you would think that. For the lack of updates, I am sorry.  Being  one person sometimes means that you are spread very thin over a variety  of publishing tasks.  It has been a few months since my last update, but  I can assure you all that I am hard at work.&lt;br /&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;I promised you some statistics regarding my solo adventure/gamebook  idea.  Here they are:&lt;br /&gt;&lt;img src="file:///C:/Users/Andrew/AppData/Local/Temp/moz-screenshot.png" alt="" /&gt;&lt;img src="file:///C:/Users/Andrew/AppData/Local/Temp/moz-screenshot-1.png" alt="" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_tTDmWjIA1W8/S6ANvuIhgEI/AAAAAAAAAI4/pC2pMOUJY6w/s1600-h/gamebook_results.bmp"&gt;&lt;img style="float: left; margin: 0pt 10px 10px 0pt; cursor: pointer; width: 200px; height: 100px;" src="http://2.bp.blogspot.com/_tTDmWjIA1W8/S6ANvuIhgEI/AAAAAAAAAI4/pC2pMOUJY6w/s200/gamebook_results.bmp" alt="" id="BLOGGER_PHOTO_ID_5449370662607093826" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Although only nine people took part, the results  speak for themselves.&lt;br /&gt;&lt;br /&gt;SO, WHAT HAVE I BEEN UP TO?&lt;br /&gt;I spent some time over the last few months developing a rules system  for a series of gamebooks.  It is completed its preliminary playtests  and is now going through a more stringent series of tests to see if it can be broken.    So far, I am happy to say that it hasn't yet.  It uses the  plain ol' six-sided die to use and I am quite happy with it.  The system has a name; 6AARO&lt;meta equiv="Content-Type" content="text/html; charset=utf-8"&gt;&lt;meta name="ProgId" content="Word.Document"&gt;&lt;meta name="Generator" content="Microsoft Word 11"&gt;&lt;meta name="Originator" content="Microsoft Word 11"&gt;&lt;link rel="File-List" href="file:///C:%5CUsers%5CAndrew%5CAppData%5CLocal%5CTemp%5Cmsohtml1%5C01%5Cclip_filelist.xml"&gt;&lt;!--[if gte mso 9]&gt;&lt;xml&gt;  &lt;w:worddocument&gt;   &lt;w:view&gt;Normal&lt;/w:View&gt;   &lt;w:zoom&gt;0&lt;/w:Zoom&gt;   &lt;w:punctuationkerning/&gt;   &lt;w:validateagainstschemas/&gt;   &lt;w:saveifxmlinvalid&gt;false&lt;/w:SaveIfXMLInvalid&gt;   &lt;w:ignoremixedcontent&gt;false&lt;/w:IgnoreMixedContent&gt;   &lt;w:alwaysshowplaceholdertext&gt;false&lt;/w:AlwaysShowPlaceholderText&gt;   &lt;w:compatibility&gt;    &lt;w:breakwrappedtables/&gt;    &lt;w:snaptogridincell/&gt;    &lt;w:wraptextwithpunct/&gt;    &lt;w:useasianbreakrules/&gt;    &lt;w:dontgrowautofit/&gt;   &lt;/w:Compatibility&gt;   &lt;w:browserlevel&gt;MicrosoftInternetExplorer4&lt;/w:BrowserLevel&gt;  &lt;/w:WordDocument&gt; &lt;/xml&gt;&lt;![endif]--&gt;&lt;!--[if gte mso 9]&gt;&lt;xml&gt;  &lt;w:latentstyles deflockedstate="false" latentstylecount="156"&gt;  &lt;/w:LatentStyles&gt; &lt;/xml&gt;&lt;![endif]--&gt;&lt;style&gt; &lt;!--  /* Style Definitions */  p.MsoNormal, li.MsoNormal, div.MsoNormal 	{mso-style-parent:""; 	margin:0cm; 	margin-bottom:.0001pt; 	mso-pagination:widow-orphan; 	font-size:12.0pt; 	font-family:"Times New Roman"; 	mso-fareast-font-family:"Times New Roman";} @page Section1 	{size:612.0pt 792.0pt; 	margin:72.0pt 90.0pt 72.0pt 90.0pt; 	mso-header-margin:36.0pt; 	mso-footer-margin:36.0pt; 	mso-paper-source:0;} div.Section1 	{page:Section1;} --&gt; &lt;/style&gt;&lt;!--[if gte mso 10]&gt; &lt;style&gt;  /* Style Definitions */  table.MsoNormalTable 	{mso-style-name:"Table Normal"; 	mso-tstyle-rowband-size:0; 	mso-tstyle-colband-size:0; 	mso-style-noshow:yes; 	mso-style-parent:""; 	mso-padding-alt:0cm 5.4pt 0cm 5.4pt; 	mso-para-margin:0cm; 	mso-para-margin-bottom:.0001pt; 	mso-pagination:widow-orphan; 	font-size:10.0pt; 	font-family:"Times New Roman"; 	mso-ansi-language:#0400; 	mso-fareast-language:#0400; 	mso-bidi-language:#0400;} &lt;/style&gt; &lt;![endif]--&gt;&lt;span style=";font-family:&amp;quot;;font-size:12pt;"  &gt;™&lt;/span&gt;.  (pronounced 'six arrow')  The clever among you may be able to divine how the system works.  Still, this is a side project for the time being.  People were also interested in solo adventures for Pathfinder Roleplaying Game, but an involved system makes for an involved solo adventure.  I am still playtesting various incarnations of the rules that are implemented through the text.  I wanted to pass on my grattitude to those who took part in the survey and also made the effort to comment on the topic.  I am putting that advice to good use.&lt;br /&gt;&lt;br /&gt;I have also fleshed out a number of synopses for subsequent &lt;span style="font-style: italic;"&gt;Adventure, Dungeon &amp;amp; Danger &lt;/span&gt;Game Modules, giving me a 'to do' list as long as my arm.  Writing is fun, writing adventures is great! I would not trade it for the world.&lt;br /&gt;&lt;br /&gt;TEMPLE OF THE KRAKEN UPDATE:&lt;br /&gt;Temple of the Kraken is going through a rewrite, meaning that I cannot put a date on a release yet.  That said, I have lifed the appendix and expanded it slightly, making it into its own module.  I do not want to steal my own thunder, so I shall reserve that for a separate post, very, very soon.  It is enough to say that this post comes upon the verge of a new release from Sagawork Studios.  I am sure you will be happy with the result.&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1808575603906331803-4377293590112491231?l=sagaworkstudios.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://sagaworkstudios.blogspot.com/feeds/4377293590112491231/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://sagaworkstudios.blogspot.com/2010/03/you-thought-i-was-dead-didnt-you.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1808575603906331803/posts/default/4377293590112491231'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1808575603906331803/posts/default/4377293590112491231'/><link rel='alternate' type='text/html' href='http://sagaworkstudios.blogspot.com/2010/03/you-thought-i-was-dead-didnt-you.html' title='YOU THOUGHT I WAS DEAD, DIDN&apos;T YOU!?'/><author><name>Sagawork Studios</name><uri>http://www.blogger.com/profile/16058142023159479268</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='31' src='http://3.bp.blogspot.com/_tTDmWjIA1W8/SmkmFOuLhWI/AAAAAAAAAEY/cL32W851D4E/S220/SWSLogo.bmp'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_tTDmWjIA1W8/S6ANvuIhgEI/AAAAAAAAAI4/pC2pMOUJY6w/s72-c/gamebook_results.bmp' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1808575603906331803.post-1107853309085063289</id><published>2009-12-25T01:14:00.000-08:00</published><updated>2009-12-25T01:32:36.786-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Solo Adventures'/><category scheme='http://www.blogger.com/atom/ns#' term='Pathfinder Roleplaying Game'/><category scheme='http://www.blogger.com/atom/ns#' term='Poll'/><category scheme='http://www.blogger.com/atom/ns#' term='Gamebooks'/><title type='text'>GHOSTS OF RPG PAST AND FUTURE</title><content type='html'>&lt;div style="text-align: justify;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_tTDmWjIA1W8/SzSFT5dCtkI/AAAAAAAAAIk/Xm_YQY58lc4/s1600-h/xs2.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 155px; height: 200px;" src="http://4.bp.blogspot.com/_tTDmWjIA1W8/SzSFT5dCtkI/AAAAAAAAAIk/Xm_YQY58lc4/s200/xs2.jpg" alt="" id="BLOGGER_PHOTO_ID_5419102828520191554" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://upload.wikimedia.org/wikipedia/en/3/31/Warlock_25th.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 133px; height: 198px;" src="http://upload.wikimedia.org/wikipedia/en/3/31/Warlock_25th.jpg" alt="" border="0" /&gt;&lt;/a&gt;My very first experience of roleplaying was Fighting Fantasy’s &lt;span style="font-style: italic;"&gt;The Warlock of Firetop Mountain&lt;/span&gt;.  Many more gamebooks followed and when I first became aware of &lt;span style="font-style: italic;"&gt;Dungeons &amp;amp; Dragons&lt;/span&gt;, I assumed that the modules were similarly set out.  Coincidentally, my very first step into &lt;span style="font-style: italic;"&gt;Dungeons &amp;amp; Dragons&lt;/span&gt; was a module called &lt;a href="http://www.acaeum.com/ddindexes/modpages/modscans/xs2.html"&gt;Thunderdelve Mountain&lt;/a&gt;: A solo adventure set out with multiple choices very much like a gamebook.  As a way to ease myself into &lt;span style="font-style: italic;"&gt;D&amp;amp;D&lt;/span&gt;, Thunderdelve Mountain seemed like a good choice.&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;Being a naïve country boy I assumed that the rules would be contained within the module, I was dismayed to find that there was no such thing.  Mark James (my childhood friend who shared my passion for adventure) and I spent a week on holidays divining the rules from what tables and references we had and we extrapolated from there.  Our biggest hurdle was Armor Class; to that point, we had never encountered integers within a roleplaying game, but once the to-hit tables made sense to us, it was as if a door had been opened.  Another obstacle was that as country kids, we had no access to polyhedral dice, just d6’s out of myriad Snakes and Ladders, Ludo and Monopoly sets.&lt;br /&gt;&lt;br /&gt;We had to make do with what we had:  our first d20 was 4d6-4 for example (a score of 1,1,1,1 was re-rolled).  I also spent many hours trying to construct a d12 dodecahedron by attempting to glue 12 balsawood pentagons together.  2d6 be damned!&lt;br /&gt;&lt;br /&gt;Ah, such is the minutiae of necessity and I am digressing.&lt;br /&gt;&lt;br /&gt;Soon after, I was fortunate enough to buy TSR’s &lt;a href="http://www.acaeum.com/ddindexes/modpages/msolo.html"&gt;Blizzard Pass and play the Maze of the Riddling Minotaur&lt;/a&gt; a few times.  This was of course after we got the red Basic Set and the blue Expert Rules.  We were armed with our own polyhedral dice and were a little more experienced then. Our joy in a more complicated ‘gamebook’ was immense.  Because of our predilection of using the d6, we even experimented with &lt;a href="http://www.flyingbuffalo.com/tandt.htm"&gt;Tunnels &amp;amp; Trolls&lt;/a&gt;, with varying results.  I have always been enamoured with their racial multipliers; the possibilities of races were endless!&lt;br /&gt;&lt;br /&gt;I have travelled a long way since those days, but I still remember Thunderdelve Mountain and those other modules fondly.&lt;br /&gt;&lt;br /&gt;Of course, I have 2010 and onwards packed with many, many, many &lt;span style="font-style: italic;"&gt;Adventure, Dungeons and Danger Modules&lt;/span&gt;.  But I thought to ask you what you thought of gamebooks and solo adventure modules?  What ones do you own?  Which ones are you missing from your collections? Or do you avoid them like the plague?&lt;br /&gt;&lt;br /&gt;I have also made a Christmas poll I would like you all to take part in.  It is entitled: &lt;a href="http://www.surveymonkey.com/s/F8HHPQQ"&gt;Solo Adventures for Pathfinder or perhaps a gamebook.&lt;/a&gt; and it asks two questions:&lt;br /&gt;&lt;br /&gt;1.    Would you play a Pathfinder Roleplaying Game ‘solo game module?’&lt;br /&gt;2.    Would you like to see a return of the gamebook?&lt;br /&gt;&lt;br /&gt;Polling closes 23:59, 31st January 2010.&lt;br /&gt;&lt;br /&gt;I am taking a small break over Christmas until the first week of 2010.  I am back into &lt;span style="font-style: italic;"&gt;Temple of the Kraken&lt;/span&gt; then and I should have a finish/release date not long after that.&lt;br /&gt;&lt;br /&gt;Merry Christmas to everyone, everywhere!&lt;br /&gt;&lt;br /&gt;Andrew Gale&lt;br /&gt;SAGAWORK STUDIOS.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1808575603906331803-1107853309085063289?l=sagaworkstudios.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://sagaworkstudios.blogspot.com/feeds/1107853309085063289/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://sagaworkstudios.blogspot.com/2009/12/my-very-first-experience-of-roleplaying.html#comment-form' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1808575603906331803/posts/default/1107853309085063289'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1808575603906331803/posts/default/1107853309085063289'/><link rel='alternate' type='text/html' href='http://sagaworkstudios.blogspot.com/2009/12/my-very-first-experience-of-roleplaying.html' title='GHOSTS OF RPG PAST AND FUTURE'/><author><name>Sagawork Studios</name><uri>http://www.blogger.com/profile/16058142023159479268</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='31' src='http://3.bp.blogspot.com/_tTDmWjIA1W8/SmkmFOuLhWI/AAAAAAAAAEY/cL32W851D4E/S220/SWSLogo.bmp'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_tTDmWjIA1W8/SzSFT5dCtkI/AAAAAAAAAIk/Xm_YQY58lc4/s72-c/xs2.jpg' height='72' width='72'/><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1808575603906331803.post-2704274534623393142</id><published>2009-11-29T16:12:00.000-08:00</published><updated>2009-11-29T16:18:29.668-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Sagawork Studios'/><category scheme='http://www.blogger.com/atom/ns#' term='One Page Dungeon'/><category scheme='http://www.blogger.com/atom/ns#' term='Reign of the Necromancer Kings'/><title type='text'>SAGAWORK STUDIOS HAS MOVED!</title><content type='html'>&lt;div style="text-align: justify;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_tTDmWjIA1W8/SxMOmoPOxXI/AAAAAAAAAHg/1Q3u9U8ySJM/s1600/Ungoth.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 142px; height: 200px;" src="http://2.bp.blogspot.com/_tTDmWjIA1W8/SxMOmoPOxXI/AAAAAAAAAHg/1Q3u9U8ySJM/s200/Ungoth.jpg" alt="" id="BLOGGER_PHOTO_ID_5409683634201216370" border="0" /&gt;&lt;/a&gt;Well, today is the 30th November 2009 in my part of the world.  The &lt;a href="http://en.wikipedia.org/wiki/Technology_in_The_Hitchhiker%27s_Guide_to_the_Galaxy#Infinite_Improbability_Drive"&gt;insane engine&lt;/a&gt; powering this move has been switched off, returning us to a coveted state of Probability 1:1. I am tired, my muscles ache and I have a cold, but I am glad to be back in a quiet room with an inspiring view. I have a &lt;a href="http://picasaweb.google.com/sagawork.studios/NewPremises#"&gt;few pictures&lt;/a&gt; showing Sagawork Studios’ new digs .  There is also a short video of the view &lt;a href="http://www.youtube.com/watch?v=WVUF5PbNYxE"&gt;here&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;Oh, the picture? A little while ago, &lt;a href="http://www.scribd.com/doc/17809981/Valley-of-the-Necromancer-Kings-US-Letter-Format"&gt;Valley of the Necromancer Kings&lt;/a&gt; was one of the winners announced in &lt;a href="http://chattydm.net/2009/05/25/the-compiled-list-of-one-page-dungeon-entries/"&gt;Chatty DM’s One Page Dungeon Contest&lt;/a&gt;. One of the prizes was a sketch provided by Avatar Art. I asked for a picture depicting &lt;span style="font-weight: bold;"&gt;Ungoth&lt;/span&gt;, the last Necromancer King and I wanted to share that with everyone. I also mentioned that &lt;span style="font-style: italic;"&gt;Reign of the Necromancer Kings&lt;/span&gt; would be a future module. As not a lot of writing can come out of a physically intensive move, it has given me a lot of time to think about plots and concepts for the modules I have decided to do. I have had a wicked idea for RotNK; something that I am sure people will talk about for ages to come.&lt;br /&gt;&lt;br /&gt;I am still writing and mapping &lt;span style="font-style: italic;"&gt;Temple of the Kraken&lt;/span&gt;. The artwork is coming along nicely. Plans for the ‘Gothic Horror’ adventure is in the final stages and I will begin writing it as soon as &lt;span style="font-style: italic;"&gt;Temple of the Kraken&lt;/span&gt; wraps.&lt;br /&gt;&lt;br /&gt;More soon.&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1808575603906331803-2704274534623393142?l=sagaworkstudios.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://sagaworkstudios.blogspot.com/feeds/2704274534623393142/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://sagaworkstudios.blogspot.com/2009/11/sagawork-studios-has-moved.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1808575603906331803/posts/default/2704274534623393142'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1808575603906331803/posts/default/2704274534623393142'/><link rel='alternate' type='text/html' href='http://sagaworkstudios.blogspot.com/2009/11/sagawork-studios-has-moved.html' title='SAGAWORK STUDIOS HAS MOVED!'/><author><name>Sagawork Studios</name><uri>http://www.blogger.com/profile/16058142023159479268</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='31' src='http://3.bp.blogspot.com/_tTDmWjIA1W8/SmkmFOuLhWI/AAAAAAAAAEY/cL32W851D4E/S220/SWSLogo.bmp'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_tTDmWjIA1W8/SxMOmoPOxXI/AAAAAAAAAHg/1Q3u9U8ySJM/s72-c/Ungoth.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1808575603906331803.post-3342097843730707742</id><published>2009-11-15T15:20:00.000-08:00</published><updated>2009-11-15T15:28:45.772-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Gothic Horror Adventure'/><category scheme='http://www.blogger.com/atom/ns#' term='Adventure Dungeons and Danger'/><title type='text'>LOOKING AHEAD</title><content type='html'>&lt;div style="text-align: justify;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://upload.wikimedia.org/wikipedia/en/2/2c/Ravenloft_I6.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 207px; height: 262px;" src="http://upload.wikimedia.org/wikipedia/en/2/2c/Ravenloft_I6.jpg" alt="" border="0" /&gt;&lt;/a&gt;Work continues on &lt;span style="font-style: italic;"&gt;Temple of the Kraken&lt;/span&gt;, an adventure that is shaping up nicely in the cartography, written and illustration department.  David Fisher has mentioned that there are a few concept designs up on his &lt;a href="http://shinobi27.deviantart.com/"&gt;Deviant Art&lt;/a&gt; page; so if you want a sneak peek at some concept designs, please take a look.  I have a inked version of the main bad guy ,and I have to say that he/it exceeds what I envisioned for him.&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;The title of this post is called ‘Looking Ahead’ for a number of reasons.  I mentioned a little while ago that my partner and I are moving.  That occurs in three days from now.  After 16 ½ years, of living in Sydney, we are finally moving to a location that is laid back, peaceful and above all, seems a lice place to live.  Some people refer to such a move as a ‘&lt;a href="http://en.wikipedia.org/wiki/SeaChange"&gt;Seachange&lt;/a&gt;’, to a certain degree, I suppose they are correct.&lt;br /&gt;&lt;br /&gt;‘Looking Ahead’ also means looking ahead to the other modules I have in mind for &lt;span style="font-style: italic;"&gt;Adventure Dungeons &amp;amp; Danger.&lt;/span&gt;  I mentioned previously that I am narrowing down a number of plots and concepts to continue with after &lt;span style="font-style: italic;"&gt;Temple of the Kraken.&lt;/span&gt;  This really means divining which order I am executing these adventures –as ideally– I shall be doing them all.  At last count, I have five fully fleshed ideas that draw corollaries to the classic modules printed by TSR.  So without further ado, the adventure following &lt;span style="font-style: italic;"&gt;Temple of the Kraken&lt;/span&gt; will be:&lt;br /&gt;&lt;br /&gt;A GOTHIC HORROR ADVENTURE.&lt;br /&gt;&lt;br /&gt;This adventure is set in the mountainous principality of &lt;a href="http://sagaworkstudios.blogspot.com/2009/07/product-identity.html"&gt;Tranfax&lt;/a&gt;.  There, the adventurers will discover murderous plots backed by the evil horrors that dwell within their mountain fastness.  The title?  I am keeping it from you ;-)  I do not wish to give away the surprise just yet.  Don't worry; there are unexpected surprises within that makes this adventure from being a mere &lt;a href="http://en.wikipedia.org/wiki/Ravenloft_%28module%29"&gt;Ravenloft&lt;/a&gt; clone!&lt;br /&gt;&lt;br /&gt;As &lt;span style="font-style: italic;"&gt;Temple of the Kraken&lt;/span&gt; draws to a conclusion, I shall divulge more about the above adventure and those that are to follow.  I can assure you that you won’t be disappointed!&lt;br /&gt;&lt;br /&gt;More soon and wish us luck for our move!&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1808575603906331803-3342097843730707742?l=sagaworkstudios.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://sagaworkstudios.blogspot.com/feeds/3342097843730707742/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://sagaworkstudios.blogspot.com/2009/11/looking-ahead.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1808575603906331803/posts/default/3342097843730707742'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1808575603906331803/posts/default/3342097843730707742'/><link rel='alternate' type='text/html' href='http://sagaworkstudios.blogspot.com/2009/11/looking-ahead.html' title='LOOKING AHEAD'/><author><name>Sagawork Studios</name><uri>http://www.blogger.com/profile/16058142023159479268</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='31' src='http://3.bp.blogspot.com/_tTDmWjIA1W8/SmkmFOuLhWI/AAAAAAAAAEY/cL32W851D4E/S220/SWSLogo.bmp'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1808575603906331803.post-4589048168184153396</id><published>2009-11-07T18:10:00.000-08:00</published><updated>2009-11-07T18:27:37.023-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Temple of the Kraken'/><category scheme='http://www.blogger.com/atom/ns#' term='Adventure Dungeons and Danger'/><title type='text'>A SNEAK PEEK AT REL-DRAXA</title><content type='html'>&lt;div style="text-align: justify;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_tTDmWjIA1W8/SvYsDD8pDrI/AAAAAAAAAGA/9tWKhBJRSMc/s1600-h/Rel-Draxa_teaser.bmp"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 200px; height: 122px;" src="http://2.bp.blogspot.com/_tTDmWjIA1W8/SvYsDD8pDrI/AAAAAAAAAGA/9tWKhBJRSMc/s200/Rel-Draxa_teaser.bmp" alt="" id="BLOGGER_PHOTO_ID_5401553234188373682" border="0" /&gt;&lt;/a&gt;ON WRITING&lt;br /&gt;After writing something, especially something big --I tend to 'shut up' for a bit and listen to what others have to say.  I do this for a number of reasons:&lt;br /&gt;&lt;br /&gt;1.    I am actuallly interested in what others have to say!&lt;br /&gt;2.    I like to use this time to distance myself from my previous project.&lt;br /&gt;3.    It helps me focus on the next project&lt;br /&gt;&lt;br /&gt;For me, it is important to be able to listen what others have to say.  This can take many forms:  Comments, constructive critiques, personal opinions, reviews, and suggestions to name a few.  It is the constructive critiques that I cherish the most, as it helps me refine and improve my skills.  For those of you out there who are interested in writing, but dread things like criticism, let me offer you some advice:&lt;br /&gt;&lt;br /&gt;You can choose to take on board what has been said (be it good or ill) or you can choose not to.&lt;br /&gt;&lt;br /&gt;So, this is part of my writing process; a brief hiatus where I watch and listen to what is going on.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;THE ICONIC CHARACTERS&lt;br /&gt;You may have noticed that I still have three Iconic Characters to finish.  There is a reason for this:  I have employed an artist to illustrate each of them, starting with Rongo, Joreune, Llander and Balthazeus.  As we go through the design process of their ‘look’, I have come to the realisation that key aspects about them may change.  Once I am happy with these, I shall post the remaining Iconic Characters for you to see.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;RELCOATING&lt;br /&gt;Sagawork Studios is moving!  18 November 2009 is my last day living in Sydney after sixteen and a half years.  My partner and I are relocating to the far south coast of New South Wales, for her to pursue a career as a Laboratory Manager.  Whilst we relocate, I will be sans internet for a little while, meaning I will just be away from my email address.  I believe the hotel where we are staying has the internets, so it won’t be for too long.  &lt;a href="http://paizo.com/store/downloads/sagaworkStudios"&gt;Sagawork Studios&lt;/a&gt; storefront will still be up and running, so it is business as usual.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;TEMPLE OF THE KRAKEN&lt;br /&gt;I currently have two artists employed working on key illustrations within &lt;span style="font-style: italic;"&gt;Temple of the Kraken&lt;/span&gt;.  I have seen some of the proofs and some near complete pictures, as well as the iconic characters that feature therein.  I must say that I am extremely impressed with their work; it captures the look and feel that I want.  Currently, I am working on the Map of Rel-Draxa.  Cities can be tricky things and capturing the right feel for an overcrowded, bustling port with twisting and shadowy streets can sometimes be a hard thing to do.  To do so, I am using a technique similar to the map of Port Blacksand found in &lt;a href="http://www.gamebooks.org/show_item.php?id=1429"&gt;Titan: The Fighting Fantasy World&lt;/a&gt;, by using ‘blocks’ of oddly-shaped houses close together forms the streets in between.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;FUTURE RELEASES:&lt;br /&gt;A number of people have asked me if I am going to follow through with a third instalment; given that &lt;span style="font-style: italic;"&gt;WG0:  Horror at Dagger Rock&lt;/span&gt; is a lead-in to &lt;span style="font-style: italic;"&gt;Temple of the Kraken&lt;/span&gt;.  I think this is because &lt;span style="font-style: italic;"&gt;Horror at Dagger Rock&lt;/span&gt; ended up being as big as what it was.  At this stage, Sagawork Studios’ plan is to plan a third instalment at a later stage, not necessarily being the next one.  The ending of &lt;span style="font-style: italic;"&gt;Temple of the Kraken&lt;/span&gt; will be enough of a conclusion to satisfy players and GMs alike.  In the meantime, anybody is free to tackle a third instalment of their own devising.&lt;br /&gt;&lt;br /&gt;So, to keep &lt;span style="font-style: italic;"&gt;Adventure, Dungeons and Danger&lt;/span&gt; truly ‘stand-alone’ I have narrowed the choice down to three adventure ideas.  These ideas have been tempered with the things I have learnt whilst writing &lt;span style="font-style: italic;"&gt;Horror at Dagger Rock&lt;/span&gt;.  I shall make an announcement with which one I am going with on &lt;span style="font-style: italic;"&gt;Sunday, 15 November 2009&lt;/span&gt;; three days before we move.  I can’t wait to tell you!&lt;br /&gt;&lt;br /&gt;More soon!&lt;br /&gt;&lt;br /&gt;Andrew&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1808575603906331803-4589048168184153396?l=sagaworkstudios.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://sagaworkstudios.blogspot.com/feeds/4589048168184153396/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://sagaworkstudios.blogspot.com/2009/11/sneak-peek-at-rel-draxa.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1808575603906331803/posts/default/4589048168184153396'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1808575603906331803/posts/default/4589048168184153396'/><link rel='alternate' type='text/html' href='http://sagaworkstudios.blogspot.com/2009/11/sneak-peek-at-rel-draxa.html' title='A SNEAK PEEK AT REL-DRAXA'/><author><name>Sagawork Studios</name><uri>http://www.blogger.com/profile/16058142023159479268</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='31' src='http://3.bp.blogspot.com/_tTDmWjIA1W8/SmkmFOuLhWI/AAAAAAAAAEY/cL32W851D4E/S220/SWSLogo.bmp'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_tTDmWjIA1W8/SvYsDD8pDrI/AAAAAAAAAGA/9tWKhBJRSMc/s72-c/Rel-Draxa_teaser.bmp' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1808575603906331803.post-5573827483431719884</id><published>2009-10-19T16:26:00.000-07:00</published><updated>2009-10-19T16:34:01.901-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Horror at Dagger Rock'/><category scheme='http://www.blogger.com/atom/ns#' term='Pathfinder Roleplaying Game Compatible'/><category scheme='http://www.blogger.com/atom/ns#' term='Paizo'/><title type='text'>SAGAWORK STUDIOS @ PAIZO.COM</title><content type='html'>You may now get the revised version of &lt;span style="font-style: italic;"&gt;Horror at Dagger Rock&lt;/span&gt; &lt;a href="http://paizo.com/store/byCompany/s/sagaworkStudios/pathfinderRPG"&gt;here&lt;/a&gt;, or by clicking on the &lt;span style="font-style: italic;"&gt;Horror at Dagger Rock&lt;/span&gt; link over by the right hand side of this site.  The download is still free.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1808575603906331803-5573827483431719884?l=sagaworkstudios.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://sagaworkstudios.blogspot.com/feeds/5573827483431719884/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://sagaworkstudios.blogspot.com/2009/10/sagawork-studios-paizocom.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1808575603906331803/posts/default/5573827483431719884'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1808575603906331803/posts/default/5573827483431719884'/><link rel='alternate' type='text/html' href='http://sagaworkstudios.blogspot.com/2009/10/sagawork-studios-paizocom.html' title='SAGAWORK STUDIOS @ PAIZO.COM'/><author><name>Sagawork Studios</name><uri>http://www.blogger.com/profile/16058142023159479268</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='31' src='http://3.bp.blogspot.com/_tTDmWjIA1W8/SmkmFOuLhWI/AAAAAAAAAEY/cL32W851D4E/S220/SWSLogo.bmp'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1808575603906331803.post-8423478532731741858</id><published>2009-10-19T05:25:00.000-07:00</published><updated>2009-10-19T05:50:16.618-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Horror at Dagger Rock'/><category scheme='http://www.blogger.com/atom/ns#' term='Temple of the Kraken'/><category scheme='http://www.blogger.com/atom/ns#' term='Adventure Dungeons and Danger'/><category scheme='http://www.blogger.com/atom/ns#' term='Pathfinder Roleplaying Game Compatible'/><category scheme='http://www.blogger.com/atom/ns#' term='Free Adventure'/><category scheme='http://www.blogger.com/atom/ns#' term='Paizo'/><title type='text'>867 READS!</title><content type='html'>&lt;div style="text-align: justify;"&gt;Having come back to check &lt;span style="font-style: italic;"&gt;Horror at Dagger Rock's&lt;/span&gt; audience response, I find that 867 people have taken the time to at least look over my work.  That is very encouraging for me and I want to take the time to thank each and every one of you for following this!&lt;br /&gt;&lt;br /&gt;Those that would have read it will have no doubt cringed (as I did) at some of the minor errors that plagued the released PDF.  I have spent the last week correcting those mistakes; adding in minor letters, missed words, doctoring the layout and generally making sure that it is error free.  Again, this has been an invaluable lesson for me in listening to constructive criticism and working effectively to release dates.   I now feel very confident enough to release it on Paizo and RPGnow as a free download.  Once it is up there,  the scribd version will be removed.&lt;br /&gt;&lt;br /&gt;Putting &lt;span style="font-style: italic;"&gt;Horror at Dagger Rock&lt;/span&gt; to bed has allowed me to pursue &lt;span style="font-style: italic;"&gt;Temple of the Kraken &lt;/span&gt;unfettered.  Armed with the valuable knowledge and lessons I have gained from &lt;span style="font-style: italic;"&gt;HaDR&lt;/span&gt;,  I have now started work putting this adventure together.  Currently, I am in discussion with two artists; &lt;a href="http://reebokesh.deviantart.com/"&gt;Joseph Crocono&lt;/a&gt; and &lt;a href="http://shinobi27.deviantart.com/"&gt;David Fisher&lt;/a&gt;--long time RPG players and accomplished artists-- to illustrate it and the later modules from Sagawork Studios.  You may view their prior work by clicking on their names.&lt;br /&gt;&lt;br /&gt;I am still considering which module I will follow &lt;span style="font-style: italic;"&gt;Temple of the Kraken&lt;/span&gt; with.  I have a few very good ideas that I wish to explore and I am eager to announce it once I decide.&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;More soon.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1808575603906331803-8423478532731741858?l=sagaworkstudios.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://sagaworkstudios.blogspot.com/feeds/8423478532731741858/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://sagaworkstudios.blogspot.com/2009/10/867-reads.html#comment-form' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1808575603906331803/posts/default/8423478532731741858'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1808575603906331803/posts/default/8423478532731741858'/><link rel='alternate' type='text/html' href='http://sagaworkstudios.blogspot.com/2009/10/867-reads.html' title='867 READS!'/><author><name>Sagawork Studios</name><uri>http://www.blogger.com/profile/16058142023159479268</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='31' src='http://3.bp.blogspot.com/_tTDmWjIA1W8/SmkmFOuLhWI/AAAAAAAAAEY/cL32W851D4E/S220/SWSLogo.bmp'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1808575603906331803.post-3659463723590862458</id><published>2009-10-12T00:01:00.000-07:00</published><updated>2009-10-19T15:56:55.934-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Horror at Dagger Rock'/><category scheme='http://www.blogger.com/atom/ns#' term='Sagawork Studios'/><category scheme='http://www.blogger.com/atom/ns#' term='Adventure Dungeons and Danger'/><category scheme='http://www.blogger.com/atom/ns#' term='Adventure Module'/><category scheme='http://www.blogger.com/atom/ns#' term='Free Adventure'/><title type='text'>HORROR AT DAGGER ROCK!</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://paizo.com/store/byCompany/s/sagaworkStudios/pathfinderRPG"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 154px; height: 200px;" src="http://4.bp.blogspot.com/_tTDmWjIA1W8/StLYXJJzYrI/AAAAAAAAAF4/uPzzxlWR_oE/s200/Horror_at_Dagger_Rock.bmp" alt="" id="BLOGGER_PHOTO_ID_5391609596021531314" border="0" /&gt;&lt;/a&gt;Sagawork Studios is proud to present &lt;a href="http://paizo.com/store/byCompany/s/sagaworkStudios/pathfinderRPG"&gt;Horror at Dagger Rock&lt;/a&gt;!&lt;br /&gt;&lt;div style="text-align: justify;"&gt;You may download by clicking on the link above, by clicking on the picture in this post or on link to the right of the page.  Currently these links point to a temporary site, which will be taken down after it is hosted over at Paizo.  I shall update the links when that happens.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;HERE'S WHAT YOU NEED TO DO:&lt;/span&gt;&lt;br /&gt;1. &lt;span style="font-weight: bold;"&gt;Read it.&lt;/span&gt;  Tell me what you think.  I am anxious to know.  It helps me improve what I love doing.&lt;br /&gt;2. &lt;span style="font-weight: bold;"&gt;Consider making a donation.&lt;/span&gt;  I promised you that this was going to be a free module, but you will notice that there is not a lot of art inside (other than the maps).  If you like what you see and you want to see more of it, the paypal button is just over there.  In any case, Temple of the Kraken will be the first module that carries a price tag.&lt;br /&gt;3. &lt;span style="font-weight: bold;"&gt;Start a new campaign using the Pathfinder Roleplaying Game! &lt;/span&gt; Print out a copy of Horror at Dagger Rock, grab a few friends and roll some dice.  You will have some fun!&lt;br /&gt;&lt;br /&gt;There are a number of other things which I need ot mention but I have done enough talking for the moment.  Go grab the download!&lt;br /&gt;&lt;br /&gt;EDIT:&lt;br /&gt;The older version has been removed and the links updated to point to the Paizo website for download.  Enjoy!&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1808575603906331803-3659463723590862458?l=sagaworkstudios.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://sagaworkstudios.blogspot.com/feeds/3659463723590862458/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://sagaworkstudios.blogspot.com/2009/10/horror-at-dagger-rock.html#comment-form' title='5 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1808575603906331803/posts/default/3659463723590862458'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1808575603906331803/posts/default/3659463723590862458'/><link rel='alternate' type='text/html' href='http://sagaworkstudios.blogspot.com/2009/10/horror-at-dagger-rock.html' title='HORROR AT DAGGER ROCK!'/><author><name>Sagawork Studios</name><uri>http://www.blogger.com/profile/16058142023159479268</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='31' src='http://3.bp.blogspot.com/_tTDmWjIA1W8/SmkmFOuLhWI/AAAAAAAAAEY/cL32W851D4E/S220/SWSLogo.bmp'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_tTDmWjIA1W8/StLYXJJzYrI/AAAAAAAAAF4/uPzzxlWR_oE/s72-c/Horror_at_Dagger_Rock.bmp' height='72' width='72'/><thr:total>5</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1808575603906331803.post-8007325030083047891</id><published>2009-10-11T21:29:00.000-07:00</published><updated>2009-10-11T23:47:55.593-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Horror at Dagger Rock'/><category scheme='http://www.blogger.com/atom/ns#' term='Sagawork Studios'/><category scheme='http://www.blogger.com/atom/ns#' term='Adventure Dungeons and Danger'/><category scheme='http://www.blogger.com/atom/ns#' term='Press Release'/><category scheme='http://www.blogger.com/atom/ns#' term='Free Adventure'/><title type='text'>HORROR AT DAGGER ROCK PRESS RELEASE</title><content type='html'>&lt;div style="text-align: justify;"&gt;&lt;span style="font-weight: bold;"&gt;Sagawork Studios.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;FOR IMMEDIATE RELEASE&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Adventure, Dungeons &amp;amp; Danger&lt;/span&gt; debuts with &lt;span style="font-weight: bold; font-style: italic;"&gt;Horror at Dagger Rock&lt;/span&gt;!&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;October 12, 2009&lt;/span&gt; (SYDNEY, AU) &lt;span style="font-weight: bold;"&gt;Sagawork Studios&lt;/span&gt; is proud to announce the release of their first A&lt;span style="font-weight: bold;"&gt;dventure, Dungeons &amp;amp; Danger&lt;/span&gt; product, &lt;span style="font-weight: bold; font-style: italic;"&gt;WG0:  Horror at Dagger Rock&lt;/span&gt;.&lt;br /&gt;&lt;br /&gt;“I don’t think I could be more thrilled at seeing a positive result in this endeavor,” said the elated Andrew C. Gale, author and founder of Sagawork Studios.  “&lt;span style="font-weight: bold;"&gt;Adventure, Dungeons and Danger&lt;/span&gt; is &lt;span style="font-weight: bold;"&gt;Sagawork Studios’&lt;/span&gt; first professional product and is the culmination of nearly six months of writing, planning and testing.”&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Sagawork Studios&lt;/span&gt; is committed to bringing ‘Old School’ style of adventures in the vein of the game modules that were released in the 1980’s.  &lt;span style="font-weight: bold; font-style: italic;"&gt;Horror at Dagger Rock&lt;/span&gt; was touted for a &lt;span style="font-weight: bold;"&gt;September 30, 2009&lt;/span&gt; release, totalling 16 pages, but &lt;span style="font-weight: bold;"&gt;Sagawork Studios&lt;/span&gt; held it back two weeks and released an adventure over four times as big, rivalling a Pathfinder Adventure Path periodical.  When we asked about it, Andrew C. Gale had this to say:&lt;br /&gt;&lt;br /&gt;“&lt;span style="font-weight: bold; font-style: italic;"&gt;Horror at Dagger Rock&lt;/span&gt; has been a huge learning experience for me as a writer and developer.  It has allowed me to experience what is possible, what works well and what does not.  &lt;span style="font-weight: bold; font-style: italic;"&gt;Horror at Dagger Rock&lt;/span&gt;&lt;span style="font-style: italic;"&gt; &lt;/span&gt;is certainly a unique product and one I am very proud of.  Its qualities have helped me refine future releases from Sagawork Studios."&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; font-style: italic;"&gt;Horror at Dagger Rock&lt;/span&gt; will be available in PDF at 12:01am, 12 October 2009 Pacific Standard Time.  This module will be followed with a sequel called &lt;span style="font-weight: bold; font-style: italic;"&gt;Temple of the Kraken&lt;/span&gt;.&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1808575603906331803-8007325030083047891?l=sagaworkstudios.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://sagaworkstudios.blogspot.com/feeds/8007325030083047891/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://sagaworkstudios.blogspot.com/2009/10/horror-at-dagger-rock-press-release.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1808575603906331803/posts/default/8007325030083047891'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1808575603906331803/posts/default/8007325030083047891'/><link rel='alternate' type='text/html' href='http://sagaworkstudios.blogspot.com/2009/10/horror-at-dagger-rock-press-release.html' title='HORROR AT DAGGER ROCK PRESS RELEASE'/><author><name>Sagawork Studios</name><uri>http://www.blogger.com/profile/16058142023159479268</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='31' src='http://3.bp.blogspot.com/_tTDmWjIA1W8/SmkmFOuLhWI/AAAAAAAAAEY/cL32W851D4E/S220/SWSLogo.bmp'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1808575603906331803.post-3561199883973083250</id><published>2009-09-29T20:39:00.000-07:00</published><updated>2009-09-30T06:37:41.446-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Horror at Dagger Rock'/><category scheme='http://www.blogger.com/atom/ns#' term='Adventure Dungeons and Danger'/><category scheme='http://www.blogger.com/atom/ns#' term='Free Adventure'/><title type='text'>GOOD THINGS (DO EVENTUALLY) COME TO THOSE WHO WAIT</title><content type='html'>&lt;div style="text-align: justify;"&gt;My readers; I am terribly sorry --I am not going to make the deadline that I set.  To further explain why:  A job opportunity has come up for my partner in a place we'd like to call home; buy a house, get a dog, raise children, that type of thing.  This is more or less a once in a lifetime offer  that will pave the way for tho$$$e things.  Family comes first and I am sure that you all understand that.  I shall also hold off on announcing some other bits and pieces until after I am back.  Regardless of what happens with the job my partner is interviewing for, it is still 'Business as Usual' at Sagawork Studios.&lt;br /&gt;&lt;br /&gt;As a small conceit; I am going to edit the original posts that claimed Horror at Dagger Rock was going to be ready on the 30th September 2009.  The updated due date is:  12th October 2009 (PST)&lt;br /&gt;&lt;br /&gt;Oh, while I have your attention, here is an excerpt from Horror at Dagger Rock --one of the monsters you are likely to encounter:&lt;meta equiv="Content-Type" content="text/html; charset=utf-8"&gt;&lt;meta name="ProgId" content="Word.Document"&gt;&lt;meta name="Generator" content="Microsoft Word 11"&gt;&lt;meta name="Originator" content="Microsoft Word 11"&gt;&lt;link rel="File-List" href="file:///C:%5CUsers%5CAndrew%5CAppData%5CLocal%5CTemp%5Cmsohtml1%5C01%5Cclip_filelist.xml"&gt;&lt;o:smarttagtype namespaceuri="urn:schemas-microsoft-com:office:smarttags" name="State"&gt;&lt;/o:smarttagtype&gt;&lt;o:smarttagtype namespaceuri="urn:schemas-microsoft-com:office:smarttags" name="place"&gt;&lt;/o:smarttagtype&gt;&lt;!--[if gte mso 9]&gt;&lt;xml&gt;  &lt;w:worddocument&gt;   &lt;w:view&gt;Normal&lt;/w:View&gt;   &lt;w:zoom&gt;0&lt;/w:Zoom&gt;   &lt;w:punctuationkerning/&gt;   &lt;w:validateagainstschemas/&gt;   &lt;w:saveifxmlinvalid&gt;false&lt;/w:SaveIfXMLInvalid&gt; 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  &lt;w:validateagainstschemas/&gt;   &lt;w:saveifxmlinvalid&gt;false&lt;/w:SaveIfXMLInvalid&gt;   &lt;w:ignoremixedcontent&gt;false&lt;/w:IgnoreMixedContent&gt;   &lt;w:alwaysshowplaceholdertext&gt;false&lt;/w:AlwaysShowPlaceholderText&gt;   &lt;w:compatibility&gt;    &lt;w:breakwrappedtables/&gt;    &lt;w:snaptogridincell/&gt;    &lt;w:wraptextwithpunct/&gt;    &lt;w:useasianbreakrules/&gt;    &lt;w:dontgrowautofit/&gt;   &lt;/w:Compatibility&gt;   &lt;w:browserlevel&gt;MicrosoftInternetExplorer4&lt;/w:BrowserLevel&gt;  &lt;/w:WordDocument&gt; &lt;/xml&gt;&lt;![endif]--&gt;&lt;!--[if gte mso 9]&gt;&lt;xml&gt;  &lt;w:latentstyles deflockedstate="false" latentstylecount="156"&gt;  &lt;/w:LatentStyles&gt; &lt;/xml&gt;&lt;![endif]--&gt;&lt;!--[if !mso]&gt;&lt;object classid="clsid:38481807-CA0E-42D2-BF39-B33AF135CC4D" id="ieooui"&gt;&lt;/object&gt; &lt;style&gt; st1\:*{behavior:url(#ieooui) } &lt;/style&gt; &lt;![endif]--&gt;&lt;style&gt; &lt;!--  /* Font Definitions */  @font-face 	{font-family:"Fontin Sans Rg"; 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&lt;!--  /* Font Definitions */  @font-face 	{font-family:"Fontin Sans Rg"; 	panose-1:0 0 0 0 0 0 0 0 0 0; 	mso-font-charset:0; 	mso-generic-font-family:modern; 	mso-font-format:other; 	mso-font-pitch:variable; 	mso-font-signature:3 0 0 0 1 0;} @font-face 	{font-family:"Fontin Sans SC"; 	panose-1:2 0 0 0 0 0 0 0 0 0; 	mso-font-charset:0; 	mso-generic-font-family:auto; 	mso-font-pitch:variable; 	mso-font-signature:3 0 0 0 1 0;}  /* Style Definitions */  p.MsoNormal, li.MsoNormal, div.MsoNormal 	{mso-style-parent:""; 	margin:0cm; 	margin-bottom:.0001pt; 	mso-pagination:widow-orphan; 	font-size:12.0pt; 	font-family:"Times New Roman"; 	mso-fareast-font-family:"Times New Roman";} @page Section1 	{size:595.3pt 841.9pt; 	margin:72.0pt 90.0pt 72.0pt 90.0pt; 	mso-header-margin:35.4pt; 	mso-footer-margin:35.4pt; 	mso-paper-source:0;} div.Section1 	{page:Section1;} --&gt; &lt;/style&gt;&lt;!--[if gte mso 10]&gt; &lt;style&gt;  /* Style Definitions */  table.MsoNormalTable 	{mso-style-name:"Table Normal"; 	mso-tstyle-rowband-size:0; 	mso-tstyle-colband-size:0; 	mso-style-noshow:yes; 	mso-style-parent:""; 	mso-padding-alt:0cm 5.4pt 0cm 5.4pt; 	mso-para-margin:0cm; 	mso-para-margin-bottom:.0001pt; 	mso-pagination:widow-orphan; 	font-size:10.0pt; 	font-family:"Times New Roman"; 	mso-ansi-language:#0400; 	mso-fareast-language:#0400; 	mso-bidi-language:#0400;} &lt;/style&gt; &lt;![endif]--&gt;  &lt;p class="MsoNormal" style="margin-left: 36pt; text-align: justify; text-indent: -36pt;"&gt;&lt;b style=""&gt;&lt;span style="font-size: 14pt; font-family: &amp;quot;Fontin Sans SC&amp;quot;;" lang="EN-US"&gt;The Forgewight&lt;span style=""&gt;     &lt;/span&gt;&lt;span style=""&gt;                &lt;/span&gt;&lt;span style=""&gt;                        &lt;/span&gt;CR 2&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="margin-left: 36pt; text-align: justify; text-indent: -36pt;"&gt;&lt;span style="font-family: &amp;quot;Fontin Sans Rg&amp;quot;;" lang="EN-US"&gt;Advanced Burning Skeleton Smoke Creature &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="margin-left: 36pt; text-align: justify; text-indent: -36pt;"&gt;&lt;span style="font-family: &amp;quot;Fontin Sans Rg&amp;quot;;" lang="EN-US"&gt;(Pathfinder Bestiary, Advanced Bestiary)&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="margin-left: 36pt; text-align: justify; text-indent: -36pt;"&gt;&lt;span style="font-family: &amp;quot;Fontin Sans Rg&amp;quot;;" lang="EN-US"&gt;NE Medium undead (fire)&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="margin-left: 36pt; text-align: justify; text-indent: -36pt;"&gt;&lt;span style="font-family: &amp;quot;Fontin Sans Rg&amp;quot;;" lang="EN-US"&gt;Init +6; &lt;b style=""&gt;Senses&lt;/b&gt; darkvision 60ft, cloudsight; Perception +0&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;div style="border-style: solid none; border-color: windowtext -moz-use-text-color; border-width: 1pt medium; padding: 1pt 0cm;"&gt;  &lt;p class="MsoNormal" style="border: medium none ; padding: 0cm; margin-left: 36pt; text-align: justify; text-indent: -36pt;"&gt;&lt;b style=""&gt;&lt;span style="font-family: &amp;quot;Fontin Sans SC&amp;quot;;" lang="EN-US"&gt;DEFENSE&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/b&gt;&lt;/p&gt;  &lt;/div&gt;  &lt;p class="MsoNormal" style="margin-left: 36pt; text-align: justify; text-indent: -36pt;"&gt;&lt;b style=""&gt;&lt;span style="font-family: &amp;quot;Fontin Sans Rg&amp;quot;;" lang="EN-US"&gt;AC &lt;/span&gt;&lt;/b&gt;&lt;span style="font-family: &amp;quot;Fontin Sans Rg&amp;quot;;" lang="EN-US"&gt;20, touch 16, flat-footed 14&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="margin-left: 36pt; text-align: justify; text-indent: -36pt;"&gt;&lt;span style="font-family: &amp;quot;Fontin Sans Rg&amp;quot;;" lang="EN-US"&gt;(+6 Dex, +4 natural) &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="margin-left: 36pt; text-align: justify; text-indent: -36pt;"&gt;&lt;b style=""&gt;&lt;span style="font-family: &amp;quot;Fontin Sans Rg&amp;quot;;" lang="EN-US"&gt;hp&lt;/span&gt;&lt;/b&gt;&lt;span style="font-family: &amp;quot;Fontin Sans Rg&amp;quot;;" lang="EN-US"&gt; 11 (1d8+3)&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="margin-left: 36pt; text-align: justify; text-indent: -36pt;"&gt;&lt;b style=""&gt;&lt;span style="font-family: &amp;quot;Fontin Sans Rg&amp;quot;;" lang="EN-US"&gt;Fort&lt;/span&gt;&lt;/b&gt;&lt;span style="font-family: &amp;quot;Fontin Sans Rg&amp;quot;;" lang="EN-US"&gt; +2, &lt;b style=""&gt;Ref&lt;/b&gt; +6, &lt;b style=""&gt;Will&lt;/b&gt; +4&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="margin-left: 36pt; text-align: justify; text-indent: -36pt;"&gt;&lt;b style=""&gt;&lt;span style="font-family: &amp;quot;Fontin Sans Rg&amp;quot;;" lang="EN-US"&gt;DR &lt;/span&gt;&lt;/b&gt;&lt;span style="font-family: &amp;quot;Fontin Sans Rg&amp;quot;;" lang="EN-US"&gt;5/bludgeoning; immune fire, cold vulnerability, undead traits&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;div style="border-style: solid none; border-color: windowtext -moz-use-text-color; border-width: 1pt medium; padding: 1pt 0cm;"&gt;  &lt;p class="MsoNormal" style="border: medium none ; padding: 0cm; margin-left: 36pt; text-align: justify; text-indent: -36pt;"&gt;&lt;b style=""&gt;&lt;span style="font-family: &amp;quot;Fontin Sans SC&amp;quot;;" lang="EN-US"&gt;OFFENSE&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/b&gt;&lt;/p&gt;  &lt;/div&gt;  &lt;p class="MsoNormal" style="margin-left: 36pt; text-align: justify; text-indent: -36pt;"&gt;&lt;b style=""&gt;&lt;span style="font-family: &amp;quot;Fontin Sans Rg&amp;quot;;" lang="EN-US"&gt;Spd&lt;/span&gt;&lt;/b&gt;&lt;span style="font-family: &amp;quot;Fontin Sans Rg&amp;quot;;" lang="EN-US"&gt; 30 ft; fly 30ft (perfect), smoke travel&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="margin-left: 36pt; text-align: justify; text-indent: -36pt;"&gt;&lt;b style=""&gt;&lt;span style="font-family: &amp;quot;Fontin Sans Rg&amp;quot;;" lang="EN-US"&gt;Melee&lt;/span&gt;&lt;/b&gt;&lt;span style="font-family: &amp;quot;Fontin Sans Rg&amp;quot;;" lang="EN-US"&gt; 2 Claws +4 (1d4+4 plus 1d6 fire damage)&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="margin-left: 36pt; text-align: justify; text-indent: -36pt;"&gt;&lt;b style=""&gt;&lt;span style="font-family: &amp;quot;Fontin Sans Rg&amp;quot;;" lang="EN-US"&gt;Special Attacks &lt;/span&gt;&lt;/b&gt;&lt;span style="font-family: &amp;quot;Fontin Sans Rg&amp;quot;;" lang="EN-US"&gt;Fiery Aura, Breath Weapon&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;div style="border-style: solid none; border-color: windowtext -moz-use-text-color; border-width: 1pt medium; padding: 1pt 0cm;"&gt;  &lt;p class="MsoNormal" style="border: medium none ; padding: 0cm; margin-left: 36pt; text-align: justify; text-indent: -36pt;"&gt;&lt;b style=""&gt;&lt;span style="font-family: &amp;quot;Fontin Sans SC&amp;quot;;" lang="EN-US"&gt;TACTICS&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/b&gt;&lt;/p&gt;  &lt;/div&gt;  &lt;p class="MsoNormal" style="margin-left: 36pt; text-align: justify; text-indent: -36pt;"&gt;&lt;b style=""&gt;&lt;span style="font-family: &amp;quot;Fontin Sans Rg&amp;quot;;" lang="EN-US"&gt;Before Combat: &lt;/span&gt;&lt;/b&gt;&lt;span style="font-family: &amp;quot;Fontin Sans Rg&amp;quot;;" lang="EN-US"&gt;Despite not having any skill in stealth, the Forgewight will stalk through the shadows in an attempt to surprise its victims&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="margin-left: 36pt; text-align: justify; text-indent: -36pt;"&gt;&lt;b style=""&gt;&lt;span style="font-family: &amp;quot;Fontin Sans Rg&amp;quot;;" lang="EN-US"&gt;During Combat:&lt;/span&gt;&lt;/b&gt;&lt;span style="font-family: &amp;quot;Fontin Sans Rg&amp;quot;;" lang="EN-US"&gt;&lt;span style=""&gt;  &lt;/span&gt;If it is able, it will attempt grapple an adversary. Regardless if it is successful, it then breathes its breath weapon, catching its intended victim and as many others as possible in the 20-ft cube.&lt;span style=""&gt;  &lt;/span&gt;It is unafraid of wading into melee, concentrating on any burning targets first to bring them down quickly.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="margin-left: 36pt; text-align: justify; text-indent: -36pt;"&gt;&lt;b style=""&gt;&lt;span style="font-family: &amp;quot;Fontin Sans Rg&amp;quot;;" lang="EN-US"&gt;Morale:&lt;/span&gt;&lt;/b&gt;&lt;span style="font-family: &amp;quot;Fontin Sans Rg&amp;quot;;" lang="EN-US"&gt; The Forgewight remains in the house until it is destroyed &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;div style="border-style: solid none; border-color: windowtext -moz-use-text-color; border-width: 1pt medium; padding: 1pt 0cm;"&gt;  &lt;p class="MsoNormal" style="border: medium none ; padding: 0cm; margin-left: 36pt; text-align: justify; text-indent: -36pt;"&gt;&lt;b style=""&gt;&lt;span style="font-family: &amp;quot;Fontin Sans SC&amp;quot;;" lang="EN-US"&gt;STATISTICS&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/b&gt;&lt;/p&gt;  &lt;/div&gt;  &lt;p class="MsoNormal" style="margin-left: 36pt; text-align: justify; text-indent: -36pt;"&gt;&lt;b style=""&gt;&lt;span style="font-family: &amp;quot;Fontin Sans Rg&amp;quot;;" lang="EN-US"&gt;Str&lt;/span&gt;&lt;/b&gt;&lt;span style="font-family: &amp;quot;Fontin Sans Rg&amp;quot;;" lang="EN-US"&gt; 19, &lt;b style=""&gt;Dex&lt;/b&gt; 22, &lt;b style=""&gt;Con&lt;/b&gt; -, &lt;b style=""&gt;Int&lt;/b&gt; -, &lt;st1:state st="on"&gt;&lt;st1:place st="on"&gt;&lt;b style=""&gt;Wis&lt;/b&gt;&lt;/st1:place&gt;&lt;/st1:state&gt; 14, &lt;b style=""&gt;Cha&lt;/b&gt; 16&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="margin-left: 36pt; text-align: justify; text-indent: -36pt;"&gt;&lt;b style=""&gt;&lt;span style="font-family: &amp;quot;Fontin Sans Rg&amp;quot;;" lang="EN-US"&gt;Base Atk&lt;/span&gt;&lt;/b&gt;&lt;span style="font-family: &amp;quot;Fontin Sans Rg&amp;quot;;" lang="EN-US"&gt; +0 &lt;b style=""&gt;CMB&lt;/b&gt; +4; &lt;b style=""&gt;CMD&lt;/b&gt; 20&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="margin-left: 36pt; text-align: justify; text-indent: -36pt;"&gt;&lt;b style=""&gt;&lt;span style="font-family: &amp;quot;Fontin Sans Rg&amp;quot;;" lang="EN-US"&gt;Feats&lt;/span&gt;&lt;/b&gt;&lt;span style="font-family: &amp;quot;Fontin Sans Rg&amp;quot;;" lang="EN-US"&gt; Improved Initiative&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="margin-left: 36pt; text-align: justify; text-indent: -36pt;"&gt;&lt;b style=""&gt;&lt;span style="font-family: &amp;quot;Fontin Sans Rg&amp;quot;;" lang="EN-US"&gt;Skills &lt;/span&gt;&lt;/b&gt;&lt;span style="font-family: &amp;quot;Fontin Sans Rg&amp;quot;;" lang="EN-US"&gt;None&lt;b style=""&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="margin-left: 36pt; text-align: justify; text-indent: -36pt;"&gt;&lt;b style=""&gt;&lt;span style="font-family: &amp;quot;Fontin Sans Rg&amp;quot;;" lang="EN-US"&gt;SQ &lt;/span&gt;&lt;/b&gt;&lt;span style="font-family: &amp;quot;Fontin Sans Rg&amp;quot;;" lang="EN-US"&gt;Air Mastery, Breath Weapon, Cloud Sight, Fiery Aura, Fiery Death, Smoke Travel&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;div style="border-style: solid none; border-color: windowtext -moz-use-text-color; border-width: 1pt medium; padding: 1pt 0cm;"&gt;  &lt;p class="MsoNormal" style="border: medium none ; padding: 0cm; margin-left: 36pt; text-align: justify; text-indent: -36pt;"&gt;&lt;b style=""&gt;&lt;span style="font-family: &amp;quot;Fontin Sans SC&amp;quot;;" lang="EN-US"&gt;SPECIAL ABILITIES&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/b&gt;&lt;/p&gt;  &lt;/div&gt;  &lt;p class="MsoNormal" style="margin-left: 36pt; text-align: justify; text-indent: -36pt;"&gt;&lt;b style=""&gt;&lt;span style="font-family: &amp;quot;Fontin Sans Rg&amp;quot;;" lang="EN-US"&gt;Air Mastery (Ex)&lt;/span&gt;&lt;/b&gt;&lt;span style="font-family: &amp;quot;Fontin Sans Rg&amp;quot;;" lang="EN-US"&gt; Any airborne creature take a -1 penalty on attack and damage rolls against this creature&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="margin-left: 36pt; text-align: justify; text-indent: -36pt;"&gt;&lt;b style=""&gt;&lt;span style="font-family: &amp;quot;Fontin Sans Rg&amp;quot;;" lang="EN-US"&gt;Breath Weapon (Su)&lt;/span&gt;&lt;/b&gt;&lt;span style="font-family: &amp;quot;Fontin Sans Rg&amp;quot;;" lang="EN-US"&gt; Every 1d4 rounds, this creature can breathe a cloud of superheated smoke and cinders.&lt;span style=""&gt;  &lt;/span&gt;This cloud fills a 20-ft cube adjacent to, or surrounding this creature. Any creature caught within the cloud must make a DC15 Reflex save or catch on fire.&lt;span style=""&gt;  &lt;/span&gt;The cloud cools quickly but any living creature entering or within the cloud is treated as if they are dazzled as the smoke and cinders stings eyes.&lt;span style=""&gt;  &lt;/span&gt;The supernatural smoke remains in place for 5 rounds despite prevailing winds, thereafter the cloud becomes normal smoke and disperses normally.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="margin-left: 36pt; text-align: justify; text-indent: -36pt;"&gt;&lt;b style=""&gt;&lt;span style="font-family: &amp;quot;Fontin Sans Rg&amp;quot;;" lang="EN-US"&gt;Cloud Sight (Ex)&lt;/span&gt;&lt;/b&gt;&lt;span style="font-family: &amp;quot;Fontin Sans Rg&amp;quot;;" lang="EN-US"&gt; This creature may ignore concealment in any generated clouds, gasses, fogs or mists&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="margin-left: 36pt; text-align: justify; text-indent: -36pt;"&gt;&lt;b style=""&gt;&lt;span style="font-family: &amp;quot;Fontin Sans Rg&amp;quot;;" lang="EN-US"&gt;Fiery Aura (Ex)&lt;/span&gt;&lt;/b&gt;&lt;span style="font-family: &amp;quot;Fontin Sans Rg&amp;quot;;" lang="EN-US"&gt; Creatures adjacent to this creature takes 1d6 points of fire damage at the start of their turn.&lt;span style=""&gt;  &lt;/span&gt;Anyone striking this creature with an unarmed strike or a natural attack takes 1d6 points of fire damage.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="margin-left: 36pt; text-align: justify; text-indent: -36pt;"&gt;&lt;b style=""&gt;&lt;span style="font-family: &amp;quot;Fontin Sans Rg&amp;quot;;" lang="EN-US"&gt;Fiery Death (Su)&lt;/span&gt;&lt;/b&gt;&lt;span style="font-family: &amp;quot;Fontin Sans Rg&amp;quot;;" lang="EN-US"&gt; A burning skeleton explodes into a burst of flame when it is destroyed.&lt;span style=""&gt;  &lt;/span&gt;Anyone adjacent to the skeleton when it is destroyed take 1d6 points of damage (DC14 Reflex Save for half).&lt;b style=""&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="text-align: justify;"&gt;&lt;b style=""&gt;&lt;span style="font-family: &amp;quot;Fontin Sans Rg&amp;quot;;" lang="EN-US"&gt;Smoke Travel (Su)&lt;/span&gt;&lt;/b&gt;&lt;span style="font-family: &amp;quot;Fontin Sans Rg&amp;quot;;" lang="EN-US"&gt; At will, as a move action, this creature can use &lt;i style=""&gt;dimension door&lt;/i&gt; (CL7th) to move from any area filled with smoke to any other smoke-filled area within range&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="text-align: justify;"&gt;&lt;span style="font-size: 9pt; font-family: &amp;quot;Fontin Sans Rg&amp;quot;;" lang="EN-US"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="background: rgb(179, 179, 179) none repeat scroll 0% 0%; text-align: justify; -moz-background-clip: border; -moz-background-origin: padding; -moz-background-inline-policy: continuous;"&gt;&lt;b style=""&gt;&lt;span style="font-size: 14pt; font-family: &amp;quot;Fontin Sans SC&amp;quot;;" lang="EN-US"&gt;ADVANCED BESTIARY&lt;/span&gt;&lt;/b&gt;&lt;span style="font-size: 14pt; font-family: &amp;quot;Fontin Sans SC&amp;quot;;" lang="EN-US"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="background: rgb(179, 179, 179) none repeat scroll 0% 0%; text-align: justify; text-indent: 36pt; -moz-background-clip: border; -moz-background-origin: padding; -moz-background-inline-policy: continuous;"&gt;&lt;span style="font-family: &amp;quot;Fontin Sans Rg&amp;quot;;" lang="EN-US"&gt;A number of the encounters within &lt;i style=""&gt;Horror at Dagger Rock&lt;/i&gt; contain templates found in the &lt;i style=""&gt;Advanced Bestiary&lt;/i&gt;, published by Green Ronin.&lt;span style=""&gt;  &lt;/span&gt;The Forgewight for example, carries the Smoke Creature template found within the Advanced Bestiary (after I added the fire subtype to the Burning Skeleton, first).&lt;span style=""&gt;  &lt;/span&gt;In designing the encounter with the Forgewight, I wanted an something that was all about the horror and the destruction it could cause, but be relatively quick to deal with (I blame &lt;i style=""&gt;Supernatural&lt;/i&gt; for that method of thinking).&lt;span style=""&gt;  &lt;/span&gt;However, I was concerned about the resulting creature, namely some of the more powerful abilities given the relatively low CR. A Burning Skeleton is CR ½, the Advanced Creature template adds +1, (making it CR1) and the Smoke Creature increased it by a further +1, for a total of CR2.&lt;span style=""&gt;  &lt;/span&gt;These fears proved valid when the creature TPKed a 2&lt;sup&gt;nd&lt;/sup&gt; level party (standing toe to toe with the Forgewight, the fighter took 1d6 points of fire damage, then another 2d6 points from the breath weapon…and then failed his Fortitude save --dropping him out of the combat straight away.&lt;span style=""&gt;  &lt;/span&gt;The other party members could not land a decent hit on the creature given its miss chance and its high AC. In the end, the house burned down around their ears, killing the dying Fighter and a 0hp Paladin.&lt;span style=""&gt;  &lt;/span&gt;The Bard and the Wizard fled to the Miner’s Rest, but the creature followed them with its &lt;i style=""&gt;Smoke Travel&lt;/i&gt; ability, as the prevailing winds blew smoke over Relford….)&lt;span style=""&gt;    &lt;/span&gt;As such, there have been a number of abilities that I have dropped or modified in favor of game balance.&lt;span style=""&gt;  &lt;/span&gt;However as GM feel free to add them back in if you want.&lt;span style=""&gt;  &lt;/span&gt;You will need a copy of the &lt;i style=""&gt;Advanced Bestiary&lt;/i&gt; to do so.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt; &lt;br /&gt;&lt;br /&gt;Just so you can get the full effect of the post go an grab yourself &lt;a href="http://www.josbuivenga.demon.nl/fontin.html"&gt;Fontin&lt;/a&gt; from Jos Buivenga.  The Fontin font family is free, but make sure you comply with Jos' instructions if you want to use it commercially.&lt;br /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1808575603906331803-3561199883973083250?l=sagaworkstudios.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://sagaworkstudios.blogspot.com/feeds/3561199883973083250/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://sagaworkstudios.blogspot.com/2009/09/good-things-do-eventually-come-to-those.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1808575603906331803/posts/default/3561199883973083250'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1808575603906331803/posts/default/3561199883973083250'/><link rel='alternate' type='text/html' href='http://sagaworkstudios.blogspot.com/2009/09/good-things-do-eventually-come-to-those.html' title='GOOD THINGS (DO EVENTUALLY) COME TO THOSE WHO WAIT'/><author><name>Sagawork Studios</name><uri>http://www.blogger.com/profile/16058142023159479268</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='31' src='http://3.bp.blogspot.com/_tTDmWjIA1W8/SmkmFOuLhWI/AAAAAAAAAEY/cL32W851D4E/S220/SWSLogo.bmp'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1808575603906331803.post-8620729068818044152</id><published>2009-09-11T00:45:00.000-07:00</published><updated>2009-09-29T21:30:24.435-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Horror at Dagger Rock'/><category scheme='http://www.blogger.com/atom/ns#' term='Adventure Dungeons and Danger'/><category scheme='http://www.blogger.com/atom/ns#' term='Adventure Module'/><category scheme='http://www.blogger.com/atom/ns#' term='Free Adventure'/><title type='text'>HORROR AT DAGGER ROCK! 12th OCTOBER 2009!</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_tTDmWjIA1W8/SqoBZcypl2I/AAAAAAAAAFo/-IRa1K76Dj0/s1600-h/Horror_at_Dagger_Rock.bmp"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 154px; height: 200px;" src="http://3.bp.blogspot.com/_tTDmWjIA1W8/SqoBZcypl2I/AAAAAAAAAFo/-IRa1K76Dj0/s200/Horror_at_Dagger_Rock.bmp" alt="" id="BLOGGER_PHOTO_ID_5380114241584469858" border="0" /&gt;&lt;/a&gt;&lt;div style="text-align: justify;"&gt;Having now reached the second week in September I feel obliged to inform you of the status of Horror at Dagger Rock.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic; font-weight: bold;"&gt;I am pleased to announce that Horror at Dagger Rock's release date is the 12th October, 2009 (PST)&lt;/span&gt;&lt;span style="font-weight: bold;"&gt;. &lt;/span&gt;&lt;br /&gt;&lt;br /&gt;That date will also carry with it an announcement regarding future titles from Sagawork Studios.&lt;br /&gt;&lt;br /&gt;I am *that* close, ladies and gentlemen.  In playtesting and revising, a few continuity issues have cropped up that need to be eradicated.  These issues have meant some areas needed to be expanded.  Some of the encounters resulted in TPKs and they also need to be adjusted.  I’ll tell anyone who will listen that writing an adventure carries with it a sizable amount of logistics.  I have not seen anything on the developer’s preview edition of the Pathfinder Bestiary which is a little disappointing, so I have also been busy converting monsters that appear in the module.&lt;br /&gt;&lt;br /&gt;Another thing I also said was 16 pages was to be the run length.  Horror at Dagger Rock is bigger than that.  At the moment, the manuscript is &lt;a href="http://img4.imageshack.us/img4/8020/hadrpagecount.png"&gt;topping 74 pages&lt;/a&gt;. That is about 18-19 ‘real’ pages in Quark.  At completion, I expect that Horror at Dagger Rock will exceed 24 pages in length.  Not bad for a free adventure, eh?&lt;br /&gt;&lt;br /&gt;As an aside, I have managed to get in contact with some more artists whose work will make an appearance in Temple of the Kraken and a number of upcoming modules.  I will give you a little more about the both of them very soon.&lt;br /&gt;&lt;br /&gt;So; 30th September!  If you are as impatient as I am; you may get lucky.&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1808575603906331803-8620729068818044152?l=sagaworkstudios.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://sagaworkstudios.blogspot.com/feeds/8620729068818044152/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://sagaworkstudios.blogspot.com/2009/09/horror-at-dagger-rock-30th-september.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1808575603906331803/posts/default/8620729068818044152'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1808575603906331803/posts/default/8620729068818044152'/><link rel='alternate' type='text/html' href='http://sagaworkstudios.blogspot.com/2009/09/horror-at-dagger-rock-30th-september.html' title='HORROR AT DAGGER ROCK! 12th OCTOBER 2009!'/><author><name>Sagawork Studios</name><uri>http://www.blogger.com/profile/16058142023159479268</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='31' src='http://3.bp.blogspot.com/_tTDmWjIA1W8/SmkmFOuLhWI/AAAAAAAAAEY/cL32W851D4E/S220/SWSLogo.bmp'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_tTDmWjIA1W8/SqoBZcypl2I/AAAAAAAAAFo/-IRa1K76Dj0/s72-c/Horror_at_Dagger_Rock.bmp' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1808575603906331803.post-4525050118699735941</id><published>2009-08-25T00:28:00.000-07:00</published><updated>2009-08-25T00:34:20.915-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Iconic Characters'/><title type='text'>ICONIC CHARACTER:  LLANDER</title><content type='html'>&lt;div style="text-align: justify;"&gt;It was at the Marksman’s Tourney in Verda that the name Llander first came to be known.  An expert targeteer, Llander excelled at the use of the longbow and crossbow.  His precision and unerring accuracy garnered the notice and admiration of many tourney-goers, and it was little wonder that Llander made it to the finals.&lt;br /&gt;&lt;br /&gt;As the field was cleared for the final bout, the crowds were alive with rumors regarding Llander’s origin.  He was at once a Forest-Lord who was brought up by the Elves; a fallen Ranger Knight who had taken to robbing travelers of their wealth; a minor lord from the Brigand Kingdoms, who was looking to show off his skills in combat.  They were eager to see this unknown match his skills against the defending champion; the elf-lord, Gilfane.&lt;br /&gt;&lt;br /&gt;At last, the trumpets sounded and the two finalists came onto the field.  As was the custom, Gilfane came first, fully cloaked in forest-green.  Behind him came Llander, an easy smile on his face that did not reach his eyes.  Upon reaching the shooting area, Gilfane doffed his cloak with a flourish and the crowd roared its approval.  Tourney-aides brought the arrows the finalists would shoot with.  Both Gilfane and Llander strung their bows and the last contest commenced.&lt;br /&gt;&lt;br /&gt;The crowds fell silent, their eyes following as the first arrows arced into the air, seeking and finding the yellow each time.  It seemed that both these archers were as skilled as the other.  Arrow matched arrow, shot matched shot.  The crowd was breathless, gasping instead of cheering as the contest wore on into the late afternoon.&lt;br /&gt;&lt;br /&gt;Fate struck when Gilfane landed a shot in the red, a hair’s breadth from the yellow.  Silent now, the crowd waited for Llander to make the winning shot.  Llander smiled and drew his own bow, sighting the distant target.&lt;br /&gt;&lt;br /&gt;Llander’s bowstring snapped.&lt;br /&gt;&lt;br /&gt;Such an occurrence in Verda is an ominous omen and considered bad luck.  The crowd groaned as Llander’s arrow dropped to the ground.  Llander dropped his bow-hand, closed his eyes and cursed.  It looked as if the contest was over, marred by an anticlimactic finish.&lt;br /&gt;&lt;br /&gt;‘Here’&lt;br /&gt;&lt;br /&gt;The crowd’s roar swamped the field.  Llander opened his eyes.&lt;br /&gt;&lt;br /&gt;Gilfane had his hand outstretched; in his palm laid a coiled bowstring.  Llander smiled darkly, graciously accepting the gift.  Swiftly restringing his bow, Llander waited until the tourney judge called for silence.  As the crowd’s cheers died away, Llander pulled a fresh arrow from his quiver and notched it.  Drawing back; he sighted the target and pulled.  Llander breathed out, releasing the shaft between breaths.  The arrow shot towards the target, striking cleanly.  The aides ran over to the target to sight the shot.&lt;br /&gt;&lt;br /&gt;'Blue!'  An aide called.  The crowd roars began anew.&lt;br /&gt;&lt;br /&gt;'Gilfane remains champion!' The judged called, failing to be heard over the crowd.&lt;br /&gt;&lt;br /&gt;Gilfane made his way to the winner’s podium.  There, he was presented with the champion’s laurel, a purse of one-hundred platinum coins and the tourney’s silver arrow.&lt;br /&gt;&lt;br /&gt;‘It should have been mine.’  Llander whispered under his breath as he made his way though the pressing crowds.&lt;br /&gt;&lt;br /&gt;A caravan to Venacia was leaving the settlement that evening.  Llander signed on as a guard.  As they were preparing to leave, the fat merchant who employed him was overly excited to learn that Gilfane would also be accompanying their caravan.&lt;br /&gt;“Two Forest Lords to protect us!  We are blessed with such good fortune!” The Merchant exclaimed.&lt;br /&gt;&lt;br /&gt;To this, Llander said nothing.&lt;br /&gt;&lt;br /&gt;The days passed swiftly.  Gilfane came to Llander one night as the young man sat alone at his own fire, some distance from the main campsite.&lt;br /&gt;&lt;br /&gt;'I am sorry that you lost the tourney.' Gilfane said.&lt;br /&gt;&lt;br /&gt;Llander shrugged.  “It could have been a number of things; the string perhaps little damp; a stray zephyr, an impatient release.”&lt;br /&gt;&lt;br /&gt;Glad that Llander had accepted his defeat, Gilfane smiled.  'You are quite a marksman, have you considered joining Verda’s Ranger-Knights?'&lt;br /&gt;&lt;br /&gt;Llander shrugged again. 'Perhaps, but I plan to be here next year, to win the Tourney and the silver arrow.  It should have been mine.'&lt;br /&gt;&lt;br /&gt;Gilfane sighed.  'I wish you well then, I will be unfortunately, not competing; I am returning to Celdaone across the sea.'&lt;br /&gt;&lt;br /&gt;Llander said nothing after that, returning his attention to the fire.  Gilfane bid Llander goodnight and returned to the main camp.&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;* * * * * * * * * *&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;On the next night, they came from the mists:  A pack of wolves that moved with human precision and strategy; led by a beast that walked like a man.  They stormed silently into the campsite, ravaging flesh with their powerful jaws.  The alarm was raised almost too late, but Gilfane and Llander came up quickly; their arrows finding their mark with deadly effect.&lt;br /&gt;&lt;br /&gt;But still they came on.&lt;br /&gt;&lt;br /&gt;Llander cursed and shot into a run across the camp.  Gilfane was cornered against a tree.  The werewolf leader stalked slowly towards the elf, flexing its claws and spittle dripped from its maw.  Gilfane reached behind him, to pull forth the silver arrow that he had won at the tourney; the only defense he had against lycanthropes.&lt;br /&gt;&lt;br /&gt;It was not there.&lt;br /&gt;&lt;br /&gt;Gilfane had little time to consider if he had already shot it by accident.  The wolf launched itself at Gilfane, tearing out the Elf’s throat.&lt;br /&gt;&lt;br /&gt;Hey!’&lt;br /&gt;&lt;br /&gt;The werewolf turned, snarling.  Llander stood with his bow up and the string taut.  A shaft from his bow flashed across the clearing, lancing into the werewolf’s eye.  With an unearthly howl, the werewolf clawed at its face, dislodging the shaft that had become embedded in its eye socket. It turned and loped off through the trees.  With their leader gone, the other wolves fled also, their tails between their legs.&lt;br /&gt;&lt;br /&gt;'Are they gone?'  The fat merchant poked his head out form underneath the wagon.&lt;br /&gt;&lt;br /&gt;'Yes.” Llander said, not looking up.&lt;br /&gt;&lt;br /&gt;‘Will they come back?’  The merchant asked, his voice quavering when he saw the corpses littering the clearing.&lt;br /&gt;&lt;br /&gt;'Perhaps, but not tonight.' Llander said softly.&lt;br /&gt;&lt;br /&gt;Llander crouched by the corpse of the elf-lord.  He unhooked the belt pouch containing the tourney winnings and retrieved the gore-covered silver arrow he had stolen from Gilfane’s quiver the night before.&lt;br /&gt;&lt;br /&gt;'I told you it should have been mine.'  Llander whispered to the corpse.&lt;br /&gt;&lt;br /&gt;NOTES:&lt;br /&gt;&lt;br /&gt;When writing the above text, I pictured Llander as Neutral Evil.  This style of character may not be to everyone’s tastes; it is however presented in a fashion that is palatable to most age groups and playing styles, and is certainly useful for a player to build upon should he or she want a story arc that sees Llander ultimately redeemed.  Players uncomfortable with the concept of playing an evil character are free to have any good or neutral-based alignment they choose, but it does prohibit Llander from the Assassin prestige class (mentioned below).&lt;br /&gt;&lt;br /&gt;His birth and background prior to the tourney have been deliberately left open for a prospective player to fill in his or her own story.  Since the tourney, Llander has worked as a mercenary and a bounty hunter for a number of employers.  Prior to his arrival in Rel-Draxa, he spent some time infiltrating a group of brigands.  He betrayed them all to the Ranger Knights of Verda, leading them into an ambush and walked away with the reward.  He is not above resorting to trickery and deceit to get what he wants.&lt;br /&gt;&lt;br /&gt;Despite his nefarious activities, Llander has within him the stirrings of a hero; he, sometimes lays awake at night, considering what would have happened had he not stolen the silver arrow.  (This is presented to give players an option to redeem Llander before play:  Perhaps Gilfane’s death galvanized Llander into doing only good from there on, thus causing Llander to change his alignment to Chaotic Good, or similar.)&lt;br /&gt;&lt;br /&gt;Llander’s background gives him a lot of opportunities to become multiclassed:  Rogue stands out as the most desired option, augmenting Llander’s Ranger abilities.  Assassin and Duelist prestige classes also represent viable classes for Llander to consider, depending on playing style and alignment choices.  The duelist class is more suited to a melee style.  Assassin can augment either a ranged or melee style of character.&lt;br /&gt;&lt;br /&gt;OPTIONAL:&lt;br /&gt;It is possible for Llander to be a Half-Elf instead of a human.  If Llander takes Sorcerer (or another arcane spell-using class, such as bard or the Red Mantis Assassin prestige class from the Pathfinder Chronicles Campaign Setting), it gives Llander access to the Arcane Archer prestige class.&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1808575603906331803-4525050118699735941?l=sagaworkstudios.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://sagaworkstudios.blogspot.com/feeds/4525050118699735941/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://sagaworkstudios.blogspot.com/2009/08/iconic-character-llander.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1808575603906331803/posts/default/4525050118699735941'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1808575603906331803/posts/default/4525050118699735941'/><link rel='alternate' type='text/html' href='http://sagaworkstudios.blogspot.com/2009/08/iconic-character-llander.html' title='ICONIC CHARACTER:  LLANDER'/><author><name>Sagawork Studios</name><uri>http://www.blogger.com/profile/16058142023159479268</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='31' src='http://3.bp.blogspot.com/_tTDmWjIA1W8/SmkmFOuLhWI/AAAAAAAAAEY/cL32W851D4E/S220/SWSLogo.bmp'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1808575603906331803.post-8858015323906031744</id><published>2009-08-18T00:27:00.000-07:00</published><updated>2009-08-18T08:21:28.925-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Adventure Dungeons and Danger'/><category scheme='http://www.blogger.com/atom/ns#' term='Free Adventure'/><title type='text'>HORROR AT DAGGER ROCK!</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_tTDmWjIA1W8/SopaLMotRtI/AAAAAAAAAFA/ja_cEICwcd0/s1600-h/Horror_at_Dagger_Rock.bmp"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 154px; height: 200px;" src="http://2.bp.blogspot.com/_tTDmWjIA1W8/SopaLMotRtI/AAAAAAAAAFA/ja_cEICwcd0/s200/Horror_at_Dagger_Rock.bmp" alt="" id="BLOGGER_PHOTO_ID_5371204654009763538" border="0" /&gt;&lt;/a&gt;Okay, I think I have kept you waiting long enough.&lt;br /&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;a href="http://www.scribd.com/doc/18747671/Horror-at-Dagger-Rock-Cover"&gt;This&lt;/a&gt;, ladies and gentlemen, is a cover preview for &lt;span style="font-style: italic;"&gt;Horror at Dagger Rock&lt;/span&gt;; the first and FREE &lt;span style="font-style: italic;"&gt;Adventure, Dungeons and Danger&lt;/span&gt; module coming soon from Sagawork Studios.  For the purposes of the image accompanying this post:  Some artwork by Paul Slinger.&lt;br /&gt;&lt;br /&gt;The back cover reads:&lt;br /&gt;&lt;span style="font-style: italic;"&gt;At the edge of the Daggerstone Hills is Dagger Rock; a pinnacle of granite that thrusts more than one thousand feet into sky.  At its base sits Relford; one of the oldest and most popular mining settlements in the region.&lt;/span&gt; &lt;span style="font-style: italic;"&gt;    Since a recent earthquake, Relford has been dying; the mines have closed and the mighty Rel River has all but dried up.  People keep their doors locked and are wary of strangers.  Terrified locals flee their homes, abandoning their meagre livelihood with no explanation.  Others have simply disappeared… &lt;/span&gt; &lt;span style="font-style: italic;"&gt;    It is said that between the dark and dead trees of the hills, inhuman tribes lurk, preying on the unwary.  Who knows what horrors have crawled from out the shadow of Dagger Rock?&lt;/span&gt;  &lt;span style="font-style: italic;"&gt;    An adventure designed for 4-6 characters of levels1-2.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Release date?  &lt;/span&gt;&lt;br /&gt;I am working on the final maps and am in the final rewrite.  I’m hoping for within the first two weeks of September 2009, but this may be dependant on Paizo’s release of the P&lt;span style="font-style: italic;"&gt;athfinder Bestiary&lt;/span&gt; to RPG publishers.  If I can get this to you before the end of August, I will be extremely pleased.  It has been a difficult yet rewarding experience writing this. I sincerely hope that you enjoy the end product.&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;&lt;br /&gt;So what happened to &lt;/span&gt;&lt;span style="font-style: italic; font-weight: bold;"&gt;Dagon’s Bell&lt;/span&gt;&lt;span style="font-weight: bold;"&gt;?&lt;/span&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Dagon’s Bell&lt;/span&gt; does not have enough of the cover artwork completed to support the adventure.  I had to make a decision a number of weeks ago to sideline the project and start another adventure.  Once the artwork has been completed to satisfaction, Sagawork Studios will revisit D&lt;span style="font-style: italic;"&gt;agon’s Bell&lt;/span&gt; as a full adventure in its own right.  As the replacement adventure for &lt;span style="font-style: italic;"&gt;Dagon’s Bell&lt;/span&gt;, &lt;span style="font-style: italic;"&gt;Horror at Dagger Rock&lt;/span&gt; contains has a little tie-in to &lt;span style="font-style: italic;"&gt;Temple of the Kraken&lt;/span&gt; as promised.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Llander and the other Iconic Characters are coming!  I promise!&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:78%;"&gt;This post contains Product Identity and may not be reproduced without permission from Sagawork Studios.  Please see Sagawork Studios’ &lt;a href="http://sagaworkstudios.blogspot.com/2009/07/product-identity.html"&gt;Product Identity&lt;/a&gt; link for more information.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1808575603906331803-8858015323906031744?l=sagaworkstudios.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://sagaworkstudios.blogspot.com/feeds/8858015323906031744/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://sagaworkstudios.blogspot.com/2009/08/horror-at-dagger-rock.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1808575603906331803/posts/default/8858015323906031744'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1808575603906331803/posts/default/8858015323906031744'/><link rel='alternate' type='text/html' href='http://sagaworkstudios.blogspot.com/2009/08/horror-at-dagger-rock.html' title='HORROR AT DAGGER ROCK!'/><author><name>Sagawork Studios</name><uri>http://www.blogger.com/profile/16058142023159479268</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='31' src='http://3.bp.blogspot.com/_tTDmWjIA1W8/SmkmFOuLhWI/AAAAAAAAAEY/cL32W851D4E/S220/SWSLogo.bmp'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_tTDmWjIA1W8/SopaLMotRtI/AAAAAAAAAFA/ja_cEICwcd0/s72-c/Horror_at_Dagger_Rock.bmp' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1808575603906331803.post-3726828240476733951</id><published>2009-08-12T17:18:00.000-07:00</published><updated>2009-08-12T17:29:11.353-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Pathfinder Roleplaying Game'/><title type='text'>PATHFINDER ROLEPLAYING GAME!</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_hFPyc006phE/SoNdanNfcRI/AAAAAAAAAFs/x37ZSn_abyI/s1600-h/13082009094.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 150px; height: 200px;" src="http://3.bp.blogspot.com/_hFPyc006phE/SoNdanNfcRI/AAAAAAAAAFs/x37ZSn_abyI/s200/13082009094.jpg" alt="" id="BLOGGER_PHOTO_ID_5369237892539314450" border="0" /&gt;&lt;/a&gt;I got mine!  Have you got yours?&lt;br /&gt;&lt;br /&gt;Only a quick post today.  An update on the Free Adventure will follow soon.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1808575603906331803-3726828240476733951?l=sagaworkstudios.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://sagaworkstudios.blogspot.com/feeds/3726828240476733951/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://sagaworkstudios.blogspot.com/2009/08/pathfinder-roleplaying-game.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1808575603906331803/posts/default/3726828240476733951'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1808575603906331803/posts/default/3726828240476733951'/><link rel='alternate' type='text/html' href='http://sagaworkstudios.blogspot.com/2009/08/pathfinder-roleplaying-game.html' title='PATHFINDER ROLEPLAYING GAME!'/><author><name>Andrew Gale</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_hFPyc006phE/SoNdanNfcRI/AAAAAAAAAFs/x37ZSn_abyI/s72-c/13082009094.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1808575603906331803.post-9024943523668253032</id><published>2009-08-03T18:41:00.000-07:00</published><updated>2009-08-18T23:59:36.524-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Iconic Characters'/><title type='text'>ICONIC CHARACTER: JOREUNE</title><content type='html'>&lt;div style="text-align: justify;"&gt;In the evenings Joréune’s mother would tell her how she used to sing for Llaw, the Ranger Prince of Verda.  His highness would send her gifts and treasures, just to gain a private audience with her.  But –she says– these were happier times.&lt;br /&gt;&lt;br /&gt;Now, she sings to the common folk; a sideshow attraction at Koblin’s &lt;span style="font-style: italic;"&gt;Bizarre Bazaar&lt;/span&gt;.  But this is not a fate that she has endured having fallen on hard times.  Instead, this is a guise that enables her to evade the forces that would see her destruction. For she is the last living descendant of the ruling line of fallen Que’eltalos:  The ancestral home of the aquatic elves.&lt;br /&gt;&lt;br /&gt;She thought that she was safe in the lush forest-cities of Verda, but even there the Cult of Dagon struck. Poor Prince Llaw died defending her against the tentacle horrors of the demon lord.  Aquanara discovered that she was pregnant with Llaw’s child some weeks after fleeing Verda.  A chance meeting with the entrepreneurial and greedy dwarf Koch Koblin; owner of the B&lt;span style="font-style: italic;"&gt;izarre Bazaar&lt;/span&gt; changed her life forever.  The clean-shaven dwarf transformed her into ‘Aquanara the Fish Queen’ and now, Aquanara prefers the simple life of travel, singing to the crowds as a sideshow freak; a water siren with the voice of an angel.&lt;br /&gt;&lt;br /&gt;Her child was born without incident, a beautiful half-elf girl child whom she named Joréune, which means ‘Joy of the Sea’ in her ancestral tongue.  As she grew to womanhood, Aquanara has told Joréune little of Que’eltalos; its fall and the fell machinations of Dagon.&lt;br /&gt;&lt;br /&gt;It was during the carnival’s visit to Rel-Draxa, a young Joréune stole away from her duties, having heard of the city's Great Museum.  At the Temple of Mannanu, the museum held some of the finest artifacts in the world; the flaming blade of the dread Kingslayer, the mummified hand and crystal eye a nameless wizard-king and the Pipe organ of Hevaard; the greatest bard to have ever lived.&lt;br /&gt;&lt;br /&gt;But all of these things paled in the sight of the ancient armor and trident of Iydaan; the paladin king of Que’eltalos, recovered from a ruin somewhere along the volcanic coast of Tctchulka.  For hours, Joréune stared at the intricate, swirling motifs that laced across the breastplate and marveled at the twisting narwhal ivory that made the tines of his trident.  Never before had she seen something more complete and beautiful; as if it called to her.&lt;br /&gt;&lt;br /&gt;Joréune returned to the carnival a changed woman.  That night, after her mother’s last performance, Joréune told Aquanara of her intention to stay in Rel-Draxa.  Long hours into the night, the two argued, but Joréune was resolute.  In that moment, Aquanara realized that this decision this was for the best; her line could not run forever.  Joréune would stand against Dagon’s evil.  Aquanara talked long into the night about her father and what little she knew of Que’eltalos and the Cult of Dagon.  When dawn broke, Joréune bade her mother and the carnival farewell, arriving at the Temple of Mannanu just as the sun cleared the eastern city wall.&lt;br /&gt;&lt;br /&gt;Joréune hopes she has what it takes to become Paladin of Mannanu and has thrown herself into her studies and the ancient lore of her forebears.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;NOTES:&lt;br /&gt;&lt;br /&gt;As a half elf, I wanted something a little different to make this paladin stand out.  Being an aquatic half-elf is purely cosmetic:  In game terms, it gives the Gamesmaster the option to give Joréune the Aquatic subtype if he or she wanted to play an undersea campaign.  Otherwise, Joréune is a half-elf as appears in the Pathfinder Role Playing Game.&lt;br /&gt;&lt;br /&gt;Like the monk, paladins appear to be no longer restricted in their multiclassing, provided they adhere to their restrictions of their parent class.  As with a number of classes prior, I see Joréune advancing solely as a Paladin because it represents her firm conviction and devotion to her faith.&lt;br /&gt;&lt;br /&gt;Should a player wish to multiclass, Cleric stands as the frontrunner class to Joréune to take.  There are quite a few domains which would appeal to this type of character.  Given Aquanara’s singing ability, I would also recommend Bard as a second option, giving Joréune a siren-like quality which augments her considerable talents as a Paladin.&lt;br /&gt;&lt;br /&gt;Fighter, Monk and Ranger also represent secondary options, however I feel they do not truly represent Joréune’s character.  Similarly, Barbarian, Bard, Druid, Rogue, Sorcerer and Wizard are not recommended (However, a Sorcerer with a Water Elemental bloodline may be permissible).&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1808575603906331803-9024943523668253032?l=sagaworkstudios.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://sagaworkstudios.blogspot.com/feeds/9024943523668253032/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://sagaworkstudios.blogspot.com/2009/08/iconic-character-joreune.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1808575603906331803/posts/default/9024943523668253032'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1808575603906331803/posts/default/9024943523668253032'/><link rel='alternate' type='text/html' href='http://sagaworkstudios.blogspot.com/2009/08/iconic-character-joreune.html' title='ICONIC CHARACTER: JOREUNE'/><author><name>Sagawork Studios</name><uri>http://www.blogger.com/profile/16058142023159479268</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='31' src='http://3.bp.blogspot.com/_tTDmWjIA1W8/SmkmFOuLhWI/AAAAAAAAAEY/cL32W851D4E/S220/SWSLogo.bmp'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1808575603906331803.post-8457758026818391517</id><published>2009-07-30T02:00:00.000-07:00</published><updated>2009-07-30T03:28:15.135-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Maps'/><category scheme='http://www.blogger.com/atom/ns#' term='Free Adventure'/><title type='text'>WORKING ON THE FREE ADVENTURE</title><content type='html'>&lt;div style="text-align: justify;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_tTDmWjIA1W8/SnFxyO9DlaI/AAAAAAAAAE4/zmKqvtUemtE/s1600-h/village.bmp"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 200px; height: 122px;" src="http://3.bp.blogspot.com/_tTDmWjIA1W8/SnFxyO9DlaI/AAAAAAAAAE4/zmKqvtUemtE/s200/village.bmp" alt="" id="BLOGGER_PHOTO_ID_5364193738996553122" border="0" /&gt;&lt;/a&gt;Checking the site meter, I see that we are nearing 1000 page views!   It goes without saying that I appreciate the support that everyones gives.  The Pathfinder Roleplaying Game is out in a fortnight's time and I am hoping to have something ready for you, on or close to that release date.  As much as I would like to make a promise to you that I will have the free adventure ready by August 13th, please temper that with the fact that I am looking for full-time work whilst doing this.  There are sometimes not enough hours in the day to do all the things I want to!  I was also disappointed to hear that the Pathfinder Bestiary has been delayed some months, so I will have to face the very real possibility that the monster encounters therein will be as per the System Reference Document.&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;Speaking of the free adventure; it is coming along nicely; along with the other tasks that come from RPG Publishing.  It is a lot of hard work, but work that I am enjoying. I mentioned a little while ago that the module was to be called Dagon's Bell.  As writers tend to be a fickle lot (and I want to keep plot devices secret from players), the name has been changed.  I shall release the final cover with the new title in a few days.  I am quite pleased as this satisfies my inner 14 year old.&lt;br /&gt;The picture you see here is a map that I am working on.  The concept is supposed to be similar to the map booklet from this &lt;a href="http://home.flash.net/%7Ebrenfrow/dd1/t1-4.jpg"&gt;erudite tome&lt;/a&gt;.  This map (and images of it) is Product Identity of Sagawork Studios.&lt;br /&gt;&lt;br /&gt;As always, comments are welcome.&lt;br /&gt;&lt;br /&gt;By the way, Joreune is coming soon!&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1808575603906331803-8457758026818391517?l=sagaworkstudios.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://sagaworkstudios.blogspot.com/feeds/8457758026818391517/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://sagaworkstudios.blogspot.com/2009/07/working-on-free-adventure.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1808575603906331803/posts/default/8457758026818391517'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1808575603906331803/posts/default/8457758026818391517'/><link rel='alternate' type='text/html' href='http://sagaworkstudios.blogspot.com/2009/07/working-on-free-adventure.html' title='WORKING ON THE FREE ADVENTURE'/><author><name>Sagawork Studios</name><uri>http://www.blogger.com/profile/16058142023159479268</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='31' src='http://3.bp.blogspot.com/_tTDmWjIA1W8/SmkmFOuLhWI/AAAAAAAAAEY/cL32W851D4E/S220/SWSLogo.bmp'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_tTDmWjIA1W8/SnFxyO9DlaI/AAAAAAAAAE4/zmKqvtUemtE/s72-c/village.bmp' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1808575603906331803.post-7986090135153720057</id><published>2009-07-22T07:21:00.000-07:00</published><updated>2009-07-22T22:45:07.534-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Iconic Characters'/><title type='text'>ICONIC CHARACTER:  KIAWATHA</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_tTDmWjIA1W8/Smf4n2uj1UI/AAAAAAAAAEM/9fqFy04ymxg/s1600-h/Kiawatha.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 200px; height: 150px;" src="http://4.bp.blogspot.com/_tTDmWjIA1W8/Smf4n2uj1UI/AAAAAAAAAEM/9fqFy04ymxg/s200/Kiawatha.jpg" alt="" id="BLOGGER_PHOTO_ID_5361527244997252418" border="0" /&gt;&lt;/a&gt;Of late, the arenas in Port Brice have seen capacity crowds.  Shardek the flesh merchant had even noticed that Lord Cazuur's cronies lingering in the crowd, eager to catch a glimpse the tall savage in action.&lt;br /&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;Shardek could not believe his luck when Vaskuul came to him with the savage.  He called himself Kiawatha; the Bear Warrior.  He fought with his fists and with the totem-staff he carried.  He was what?  Six?  No:  Six and a half feet tall and well muscled; his skin browned by the sun.  He spoke very little; all he sought was to fight.&lt;br /&gt;&lt;br /&gt;The first night, he dislocated the Orc gladiator’s jaw, driving the mandible up into the poor creature’s brain.  On the second night, he pummeled the ogre into unconsciousness.&lt;br /&gt;&lt;br /&gt;Tonight, he faced the Minotaur from Attalica.&lt;br /&gt;&lt;br /&gt;In two nights, this savage had earned enough money to buy his freedom if he was a slave; not that Shardek would let him go if Kiawatha were.  Shardek closed the door to his office at the back of the tavern, mufffling out the baying chants of the spectators.  He rubbed his temples thinking of a way to keep Kiawatha under his control.  Women?  Narcotics?  The savages from the plains were known to prize both highly. If he were to…&lt;br /&gt;&lt;br /&gt;The door to his little office crashed open; the savage loomed in the door frame, his fists clenched.  Shardek inhaled sharply, blinking rapidly when he saw Vaskuul laying sprawled on the tavern floor, his bloody, broken nose pushed into his brain.&lt;br /&gt;&lt;br /&gt;‘It ends tonight, Shardek-Merchant-of-Flesh.’&lt;br /&gt;&lt;br /&gt;Kiawatha took a step into the small office.  Shardek scabbled at his desk, searching for the key to the drawer and the dagger inside.  As Shardek fumbled with the key to the lock Kiawatha lanced the blade of his hand into Shardek’s sternum, making the fat merchant wheeze terribly, his face turning crimson as he gasped for air.&lt;br /&gt;&lt;br /&gt;‘We looked on as man savages the world with his manifest destiny, but when carrion-eaters such as you steal away the freedom of others…’&lt;br /&gt;&lt;br /&gt;‘W-Wait! I don’t understan-’&lt;br /&gt;&lt;br /&gt;Using the &lt;span style="font-style: italic;"&gt;Bear’s Roar&lt;/span&gt; to fill his lungs, Kiawatha focused, snapping the flesh merchant’s neck with a powerful right cross. Spilling him from the chair, Kaiwatha sat down and leafed through the various reams of notes and ledgers.  As the last Bear Warrior and son of the tribe, he would discover the fate of his blood brothers and sisters.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;NOTES:&lt;/span&gt;&lt;br /&gt;I wrote this one a little differently to the others because I wanted a new perspective to the character’s background.  More importantly, I wanted to avoid the ascetic/martial arts style of monk.  Astute readers will notice that I have replaced MacRoth with Kiawatha.  When writing both, the visualizations I had of Kiawatha were much more vivid and workable as the character I wanted as an iconic.  This also applies to the spiritualistic religion Kiawatha and his tribe believes in.  Centering it on a bear-spirit gave me the character I wanted.&lt;br /&gt;&lt;br /&gt;In roleplaying terms, Kiawatha is a Human Monk, similar to Rongo’s Half Orc Bard.  His totem-staff may be a normal quarterstaff, or it may be an oversized quarterstaff if a player prefers to deal some extra damage at lower levels.  Because of his background, Kiawatha has a number of options concerning his class.  I see Kiawatha advancing his Monk abilities first and foremost (I see Kiawatha becoming an Avatar of the Bear Spirit at 20th level).&lt;br /&gt;&lt;br /&gt;Before I go into multiclassing, I have read the Pathfinder Beta rules through a number of times, comparing it with the D&amp;amp;D 3.5E Player's Handbook:  &lt;span style="font-style: italic;"&gt;It seems that Monk or Paladin may  multiclass freely, provided they do not break their alignment restrictions &lt;/span&gt;(If I am wrong, I would like for someone to point that out to me).&lt;br /&gt;&lt;br /&gt;So, that said:  If treated with the same care as Rongo, Bard could round out Kiawatha with some excellent skills and abilities.  Fighter would also allow Kiawatha to hone his fighting skills more.  (Barbarian is also an option in this regard, but would only be an option if Kiawatha changed to a non-lawful alignment.)  Ranger and Druid seem to work very well as suitable class selections, especially if Kiawatha takes a bear animal companion.  I am less favorable to Rogue, Paladin , Wizard and Cleric classes for Kiawatha, simply because I do not believe that they fit the ‘feel’ of what Kiawatha is about.  Lastly, I would tentatively recommend Sorcerer with the Elemental Bloodline if a player wanted a shamanistic style of warrior.&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1808575603906331803-7986090135153720057?l=sagaworkstudios.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://sagaworkstudios.blogspot.com/feeds/7986090135153720057/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://sagaworkstudios.blogspot.com/2009/07/iconic-character-kiawatha.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1808575603906331803/posts/default/7986090135153720057'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1808575603906331803/posts/default/7986090135153720057'/><link rel='alternate' type='text/html' href='http://sagaworkstudios.blogspot.com/2009/07/iconic-character-kiawatha.html' title='ICONIC CHARACTER:  KIAWATHA'/><author><name>Sagawork Studios</name><uri>http://www.blogger.com/profile/16058142023159479268</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='31' src='http://3.bp.blogspot.com/_tTDmWjIA1W8/SmkmFOuLhWI/AAAAAAAAAEY/cL32W851D4E/S220/SWSLogo.bmp'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_tTDmWjIA1W8/Smf4n2uj1UI/AAAAAAAAAEM/9fqFy04ymxg/s72-c/Kiawatha.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1808575603906331803.post-327610804715441419</id><published>2009-07-21T06:41:00.000-07:00</published><updated>2009-07-21T07:04:01.647-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Spellcraft and Swordplay'/><category scheme='http://www.blogger.com/atom/ns#' term='Castles and Crusades'/><category scheme='http://www.blogger.com/atom/ns#' term='Mutant Future'/><category scheme='http://www.blogger.com/atom/ns#' term='Labyrinth Lord'/><category scheme='http://www.blogger.com/atom/ns#' term='Swords and Wizardry'/><category scheme='http://www.blogger.com/atom/ns#' term='OSRIC'/><category scheme='http://www.blogger.com/atom/ns#' term='Basic Fantasy Role-Playing Game'/><title type='text'>SURVEY RESULTS!  THE FANS HAVE SPOKEN!</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_tTDmWjIA1W8/SmXKn28YRlI/AAAAAAAAAEE/p7IpGks-784/s1600-h/AD%26D_survey.bmp"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 200px; height: 116px;" src="http://3.bp.blogspot.com/_tTDmWjIA1W8/SmXKn28YRlI/AAAAAAAAAEE/p7IpGks-784/s200/AD%26D_survey.bmp" alt="" id="BLOGGER_PHOTO_ID_5360913717566916178" border="0" /&gt;&lt;/a&gt;Click on the picture for a bigger representation of the vote breakdown:  It appears that a number of people are fans of Labyrinth Lord!&lt;br /&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;I also wanted to apologise to the Labyrinth Lord fans for not including it on the main list (and thus having to select 'Other' to get their vote counted).  This also goes for fans of Hackmaster and vanilla Advanced Dungeons &amp;amp; Dragons fans as well; I should have put them all on the list.  Sorry.&lt;br /&gt;&lt;br /&gt;In any case, this survey is good feedback for Sagawork Studios.  Thanks again to all who took part.&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1808575603906331803-327610804715441419?l=sagaworkstudios.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://sagaworkstudios.blogspot.com/feeds/327610804715441419/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://sagaworkstudios.blogspot.com/2009/07/survey-results-fans-have-spoken.html#comment-form' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1808575603906331803/posts/default/327610804715441419'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1808575603906331803/posts/default/327610804715441419'/><link rel='alternate' type='text/html' href='http://sagaworkstudios.blogspot.com/2009/07/survey-results-fans-have-spoken.html' title='SURVEY RESULTS!  THE FANS HAVE SPOKEN!'/><author><name>Sagawork Studios</name><uri>http://www.blogger.com/profile/16058142023159479268</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='31' src='http://3.bp.blogspot.com/_tTDmWjIA1W8/SmkmFOuLhWI/AAAAAAAAAEY/cL32W851D4E/S220/SWSLogo.bmp'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_tTDmWjIA1W8/SmXKn28YRlI/AAAAAAAAAEE/p7IpGks-784/s72-c/AD%26D_survey.bmp' height='72' width='72'/><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1808575603906331803.post-411776043408694216</id><published>2009-07-21T05:58:00.000-07:00</published><updated>2009-07-22T07:16:46.258-07:00</updated><title type='text'>HAPPENINGS</title><content type='html'>&lt;div style="text-align: justify;"&gt;I have been away for a few days, taking a holiday with my partner.  I have an amount of news for you:&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Survey Results&lt;/li&gt;&lt;li&gt;Iconic Character: Kiawatha&lt;/li&gt;&lt;li&gt;Free Adventure progress&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;..among other things.&lt;br /&gt;&lt;br /&gt;Whilst I was away, I came across a gaming store that sold second hand D&amp;amp;D stuff.  They had quite an extensive library of old Dungeon Magazines but most importantly, I picked up seven old school modules they had hidden away.  I would have picked up more, but my budget would not allow it (for now).  Once payday arrives, I shall ring them up and have the remainder sent to me.&lt;br /&gt;&lt;br /&gt;I walked away with:&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;ul style="text-align: justify;"&gt;&lt;li&gt;S2 &lt;a href="http://www.acaeum.com/ddindexes/modpages/modscans/s2.html"&gt;White Plume Mountain&lt;/a&gt;&lt;br /&gt;&lt;/li&gt;&lt;li&gt;S4 &lt;a href="http://www.acaeum.com/ddindexes/modpages/modscans/s4.html"&gt;The Lost Caverns of Tsojcanth&lt;/a&gt;&lt;br /&gt;&lt;/li&gt;&lt;li&gt;L1 &lt;a href="http://www.acaeum.com/ddindexes/modpages/modscans/l1.html"&gt;The Secret of Bone Hill&lt;/a&gt; &lt;/li&gt;&lt;li&gt;I3 &lt;a href="http://www.acaeum.com/ddindexes/modpages/modscans/i3.html"&gt;Pharaoh &lt;/a&gt;&lt;/li&gt;&lt;li&gt;I4 &lt;a href="http://www.acaeum.com/ddindexes/modpages/modscans/i4.html"&gt;Oasis of the White Palm&lt;/a&gt;&lt;/li&gt;&lt;li&gt;I5 &lt;a href="http://www.acaeum.com/ddindexes/modpages/modscans/i5.html"&gt;Lost Tomb of Martek&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt;&lt;div style="text-align: justify;"&gt;and my favorite so far:&lt;br /&gt;&lt;/div&gt;&lt;ul style="text-align: justify;"&gt;&lt;li&gt;WG5 &lt;a href="http://www.acaeum.com/ddindexes/modpages/modscans/wg5.html"&gt;Mordenkainen's Fantastic Adventure&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;I have linked to the appropriate edition on The Acaeum; the Dungeons &amp;amp; Dragons Knowledge Compendium.  As a point of interest; S2 and S4 completes my 'Special' series collection.&lt;span style="font-weight: bold;"&gt;&lt;/span&gt;&lt;span style="font-weight: bold;"&gt;&lt;/span&gt;  I am going to run a few very soon.&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1808575603906331803-411776043408694216?l=sagaworkstudios.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://sagaworkstudios.blogspot.com/feeds/411776043408694216/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://sagaworkstudios.blogspot.com/2009/07/happenings.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1808575603906331803/posts/default/411776043408694216'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1808575603906331803/posts/default/411776043408694216'/><link rel='alternate' type='text/html' href='http://sagaworkstudios.blogspot.com/2009/07/happenings.html' title='HAPPENINGS'/><author><name>Sagawork Studios</name><uri>http://www.blogger.com/profile/16058142023159479268</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='31' src='http://3.bp.blogspot.com/_tTDmWjIA1W8/SmkmFOuLhWI/AAAAAAAAAEY/cL32W851D4E/S220/SWSLogo.bmp'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1808575603906331803.post-1113028873854322205</id><published>2009-07-13T23:02:00.000-07:00</published><updated>2009-07-13T23:20:41.942-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Iconic Characters'/><title type='text'>ICONIC CHARACTER: KITUNAI</title><content type='html'>&lt;div style="text-align: justify;"&gt;Since the untimely death of the last emperor, the gates to the city of Nagai, capital of Ojin have been closed.  It is said that the Immortals themselves have come to watch over Ojin and her people until a new ruler be found.&lt;br /&gt;&lt;br /&gt;And rightly so, the elderly folk say.  When the Immortals came, they crushed the bandit kings and demonic werebeasts that once terrorized the lands.  With their wisdom, the Immortals blessed the common folk with new ways to farm and to improve efficiency.  The Immortals gave authority to the Shogun, for him and his descendants to rule Ojin until such time a successor be found.  Yes, since the Immortals came, life has been good for the people of Feudal Ojin&lt;br /&gt;&lt;br /&gt;Kitunai, a young samurai believed in the traditions instilled by the immortals.  Their divine wisdom has shown how the people of Ojin can rise as a nation and be masters of their own fate.&lt;br /&gt;&lt;br /&gt;As a child, he was often punished by his father for sneaking out and playing with the children of the common folk.  Still, it did not stop him forming a secret friendship with Akemi, the daughter of a fisherman.  Kitunai taught Akemi to read and write and in return Akemi would teach Kitunai how to catch and prepare fish.&lt;br /&gt;&lt;br /&gt;Kitunai had barely reached adulthood when his family was called to move to an outlying province in order to quell an insurgent uprising.  The insurgents railed against the Immortals, believing them to be demons that preyed upon the weak.  Sorrowful at the thought of leaving his friend behind, Kitunai stole a jade comb from his mother’s possessions, giving it to Akemi as a keepsake.  Akemi, although sad was grateful for the gift.&lt;br /&gt;&lt;br /&gt;The insurgent uprising was bigger than expected.  An ambush claimed the life of Kitunai’s father.  Now the head of the family, Kitunai executed the orders of the Shogun faithfully and led a decisive victory against those who sought to challenge divine mandate of the immortals.  For his successes, Kitunai was given lands and an introduction to court.&lt;br /&gt;&lt;br /&gt;Seeking to employ Akemi, Kituani traveled back to his childhood home, only to find that that Akemi had left, she had been chosen, along with a number of other people to attend the Immortals as their next generation of servants.  An honor such as this was too great to decline; it was known that the servants of the immortals lived like kings and queens themselves.  Despite his sadness, Kitunai was happy for Akemi.&lt;br /&gt;&lt;br /&gt;Months turned into years and Kitunai was kept busy  defending the outlying provinces from insurgents.  It was during one of these forays into insurgent territory Kituani was investigating the whereabouts of a number of missing people.  His search led him to a fog enshrouded moor where an old monastery’s graveyard sat.  There, he discovered a deathless horror perched upon a mound of corpses; its lank hair wiry and matted, its claws filthy and long.  Snarling, it leapt at Kitunai who swayed to the side.  Kitunai spun, slicing his sword blade in a murderous arc and decapitated the foul creature.&lt;br /&gt;&lt;br /&gt;It was then that Kitunai saw the jade comb.  The creature was Akemi.&lt;br /&gt;&lt;br /&gt;That night, the shade of Akemi came to him, her wailing and keening made sleep impossible.  This went on for weeks, sapping Kitunai's strength and resolve.  Finally, Kitunai lay near to death from exhaustion.  Akumi appeared to him then as she had been in life.&lt;br /&gt;&lt;br /&gt;‘Take my hand.’&lt;br /&gt;&lt;br /&gt;Together, they soared as spirits across the afternoon sky, the lands of Ojin rolling below them.  Flying lower, they came to Nagai.  Under the blood light of a setting sun, Kitunai and Akemi watched as a procession of people make their way to the closed doors of the capital.&lt;br /&gt;&lt;br /&gt;‘More supplicants for the Immortals, such as I was.’ Akemi said.&lt;br /&gt;&lt;br /&gt;Flying over the walls, Kitunai and Akemi soared across lifeless, empty streets.   They finally came at last to the imperial palace, where the immortals resided.&lt;br /&gt;&lt;br /&gt;‘There.’&lt;br /&gt;&lt;br /&gt;At once, Kitunai and Akemi were inside, within the shadowy halls, creatures stirred, seeking the sunset.  As the last rays of light faded from the sky, a shriek echoed from within the darkness.  It was followed by another, then another.  The flapping of leathery wings filled Kitunai’s ears as his vision went black.&lt;br /&gt;&lt;br /&gt;As he lay in absolute darkness, he was soothed by Akemi’s voice:&lt;br /&gt;&lt;br /&gt;‘These creatures drink the blood of Ojin.  They have come from the deserts, seeking to rebuild their deathless empire.  Ojin has suffered enough, Kitunai.  Free Ojin as you freed me.’&lt;br /&gt;&lt;br /&gt;Kitunai woke just as the sun was hitting the eastern skies.  As day broke, he calmly walked into the insurgent’s camp and offered them his sword.  There, Kitunai learnt the secret histories of the Immortals; how they fled the deserts of Khemra and traveled east, coming at last to a war-weary Ojin.  They spread the curse of unlife and began anew their empire of gods.  They call themselves the Lords of Sighing Sorrow:  The Shogun rules Ojin in their name, having promised him the secrets of immortality.&lt;br /&gt;&lt;br /&gt;The Shogun has learnt of Kitunai’s betrayal and he will stop at nothing to silence him.  Knowing that the insurgents stand the best chance of surviving if he was not there, Kitunai has sacrificed his honor and left for the west.  There, seeks a death goddess who sleeps beneath the sands  if a desert kingdom.  He will seek her wisdom to combat this menace.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;NOTES:&lt;/span&gt;&lt;br /&gt;Kitunai is a male human fighter.  What gives him depth is his background.  In keeping with the cult status is so predominant in the media, Ojin parallels mid to late 17th Century Japan and as such, Kitunai is an expert swordmaster. Kitunai is also proficient with the use of horse and bow in keeping with the traditional precepts of &lt;span style="font-style: italic;"&gt;bushido&lt;/span&gt;.&lt;br /&gt;&lt;br /&gt;Given his background, Kitunai has a number of options open to him for multiclassing.  Aside from this for a second, I can see Kitunai leveling solely as a fighter.  In any case, it would be possible to multiclass into Monk or Paladin if a player wanted a more spiritualistic definition to his character.  Each class would be suitable to a campaign that involved undead (I cringe a little bit at suggesting Paladin because there seems to be a lot of misconceptions that samurai=Paladin.  I can assure you; that is not the case).  It would also be somewhat feasible for Kitunai to take Cleric, making him a sort of spirit-warrior.  Kitunai is &lt;span style="font-style: italic;"&gt;ronin &lt;/span&gt;in the eyes of the Shogun.  Players that want to play Kitunai as a truer &lt;span style="font-style: italic;"&gt;ronin &lt;/span&gt;who has completely lost his way may wish to take levels of Rogue, Ranger or even Barbarian.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:78%;"&gt;I would have dearly loved to recommend the Duelist Prestige class; to me it draws some parallels with being a true swordmaster, but some of its better abilities only work with light or one-handed piercing weapons (Precise Strike, Parry, Combat Reflexes, Deflect Arrows, Crippling Critical). An easy way around it would be to have a generous GM rule that using a katana in such a way makes it classed as a one handed, piercing weapon (giving it 1d6 damage).  I am surprised; there does not seem to be a lot of prestige classes that an ordinary fighter can comfortably slot into:  Every prestige class needs a fighter to multiclass into something else first, or having to adjust a playing style to suit.&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1808575603906331803-1113028873854322205?l=sagaworkstudios.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://sagaworkstudios.blogspot.com/feeds/1113028873854322205/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://sagaworkstudios.blogspot.com/2009/07/kitunai.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1808575603906331803/posts/default/1113028873854322205'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1808575603906331803/posts/default/1113028873854322205'/><link rel='alternate' type='text/html' href='http://sagaworkstudios.blogspot.com/2009/07/kitunai.html' title='ICONIC CHARACTER: KITUNAI'/><author><name>Sagawork Studios</name><uri>http://www.blogger.com/profile/16058142023159479268</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='31' src='http://3.bp.blogspot.com/_tTDmWjIA1W8/SmkmFOuLhWI/AAAAAAAAAEY/cL32W851D4E/S220/SWSLogo.bmp'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1808575603906331803.post-5256712311465771529</id><published>2009-07-11T04:35:00.000-07:00</published><updated>2011-02-23T14:46:39.353-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='OGL'/><category scheme='http://www.blogger.com/atom/ns#' term='Product Identity'/><title type='text'>PRODUCT IDENTITY AND OGL LICENSE</title><content type='html'>&lt;div style="text-align: justify;"&gt;PRODUCT IDENTITY&lt;br /&gt;The following items are hereby considered Product Identity in accordance with section 1(e) of the Open Gaming License version 1.0: "Dread Knight", "Titan Fantasy" "Starfinder" "Starfarer Space Opera Roleplay" "Starfarer Campaign Codex" any and all trademarks and registered trademarks, identifying marks and trade dress; all proper nouns (artifacts, characters, deities, places, etc), dialogue, plot, storylines, locations, characters, artwork, and cartography.  No portion of this  Product Identity may be reproduced in any form without written permisison from Sagawork Studios. Find out more about the Open Game License at &lt;a href="http://www.wizards.com/default.asp?x=d20/article/srdarchive"&gt;Wizards of the Coast&lt;/a&gt;.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;OPEN GAMING CONTENT&lt;br /&gt;With the exception of material designated as Product Identity (see above), the game mechanics and the value or results of derived formula are considered open gaming content.&lt;br /&gt;&lt;br /&gt;OPEN GAME LICENSE Version 1.0a&lt;br /&gt;The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc (“Wizards”). All Rights Reserved.&lt;br /&gt;1. Definitions: (a) “Contributors” means the copyright and/or trademark owners who have contributed Open Game Content; (b) “Derivative Material” means copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted; (c) “Distribute” means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d) “Open Game Content” means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity. (e) “Product Identity” means product and product line names, logos and identifying marks including trade dress; artifacts, creatures, characters, stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identified as Product identity by the owner of the Product Identity, and which specifically excludes the Open Game Content; (f ) “Trademark” means the logos, names, mark, sign, motto, designs that are used by a Contributor to identify itself or its products or the associated products contributed to the Open Game License by the Contributor (g) “Use”, “Used” or “Using” means to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game Content. (h) “You” or “Your” means the licensee in terms of this agreement.&lt;br /&gt;2. The License: This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be used under and in terms of this License. You must affix such a notice to any Open Game Content that you Use. No terms may be added to or subtracted from this License except as described by the License itself. No other terms or conditions may be applied to any Open Game Content distributed using this License.&lt;br /&gt;3. Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance of the terms of this License. 4. Grant and Consideration: In consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive license with the exact terms of this License to Use, the Open Game Content.&lt;br /&gt;5. Representation of Authority to Contribute: If you are contributing original material as Open Game Content, You represent that Your Contributions are Your original creation and/or You have sufficient rights to grant the rights conveyed by this License. 6. Notice of License Copyright: You must update the COPYRIGHT NOTICE portion of this License to include the exact text of the COPYRIGHT NOTICE of any Open Game Content You are copying, modifying or distributing, and You must add the title, the copyright date, and the copyright holder’s name to the COPYRIGHT NOTICE of any original Open Game Content you Distribute.&lt;br /&gt;7. Use of Product Identity: You agree not to Use any Product Identity, including as an indication as to compatibility, except as expressly licensed in another, independent Agreement with the owner of each element of that Product Identity. You agree not to indicate compatibility or co-adaptability with any Trademark or Registered Trademark in conjunction with a work containing Open Game Content except as expressly licensed in another, independent Agreement with the owner of such Trademark or Registered Trademark. The use of any Product Identity in Open Game Content does not constitute a challenge to the ownership of that Product Identity. The owner of any Product Identity used in Open Game Content shall retain all rights, title and interest in and to that Product Identity.&lt;br /&gt;8. Identification: If you distribute Open Game Content You must clearly indicate which portions of the work that you are distributing are Open Game Content.&lt;br /&gt;9. Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, modify and distribute any Open Game Content originally distributed under any version of this License.&lt;br /&gt;10. Copy of this License: You MUST include a copy of this License with every copy of the Open Game Content You distribute.&lt;br /&gt;11. Use of Contributor Credits: You may not market or advertise the Open Game Content using the name of any Contributor unless You have written permission from the Contributor to do so.&lt;br /&gt;12. Inability to Comply: If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Open Game Content due to statute, judicial order, or governmental regulation then You may not Use any Open Game Material so affected.&lt;br /&gt;13. Termination: This License will terminate automatically if you fail to comply with all terms herein and fail to cure such breach within 30 days of becoming aware of the breach. All sublicenses shall survive the termination of this License.&lt;br /&gt;14. Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable.&lt;br /&gt;&lt;br /&gt;15. COPYRIGHT NOTICE&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Open Game License v 1.0a &lt;/span&gt;Copyright 2000, Wizards of the Coast, Inc.&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;System Reference Document&lt;/span&gt; Copyright 2000, Wizards of the Coast, Inc; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson.&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Pathfinder Roleplaying Game Core Rulebook &lt;/span&gt;Copyright 2009, Paizo Publishing, LLC. Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Pathfinder Roleplaying Game Bestiary Preview&lt;/span&gt; Copyright 2009, Paizo Publishing, LLC. Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Pathfinder Roleplaying Game Bestiary &lt;/span&gt;Copyright 2009, Paizo Publishing, LLC. Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Advanced Bestiary&lt;/span&gt; Copyright 2004 Green Ronin Publishing LLC; Author Matthew Sernett&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Horror at Dagger Rock &lt;/span&gt;Copyright 2009, Sagawork Studios; Author Andrew C Gale&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span style="font-weight: bold;"&gt;Rel-Draxa&lt;/span&gt; Copyright 2010, Sagawork Studios; Author Andrew C Gale&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;&lt;/span&gt;&lt;span style="font-weight: bold;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1808575603906331803-5256712311465771529?l=sagaworkstudios.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://sagaworkstudios.blogspot.com/feeds/5256712311465771529/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://sagaworkstudios.blogspot.com/2009/07/product-identity.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1808575603906331803/posts/default/5256712311465771529'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1808575603906331803/posts/default/5256712311465771529'/><link rel='alternate' type='text/html' href='http://sagaworkstudios.blogspot.com/2009/07/product-identity.html' title='PRODUCT IDENTITY AND OGL LICENSE'/><author><name>Sagawork Studios</name><uri>http://www.blogger.com/profile/16058142023159479268</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='31' src='http://3.bp.blogspot.com/_tTDmWjIA1W8/SmkmFOuLhWI/AAAAAAAAAEY/cL32W851D4E/S220/SWSLogo.bmp'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1808575603906331803.post-6700335655650150797</id><published>2009-07-05T01:06:00.000-07:00</published><updated>2009-07-05T01:22:06.316-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Spellcraft and Swordplay'/><category scheme='http://www.blogger.com/atom/ns#' term='Castles and Crusades'/><category scheme='http://www.blogger.com/atom/ns#' term='Swords and Wizardry'/><category scheme='http://www.blogger.com/atom/ns#' term='OSRIC'/><category scheme='http://www.blogger.com/atom/ns#' term='Basic Fantasy Role-Playing Game'/><title type='text'>ADVENTURE, &amp; DUNGEONS DANGER SURVEY</title><content type='html'>&lt;div style="text-align: justify;"&gt;I have created a little &lt;a href="http://www.surveymonkey.com/s.aspx?sm=7TJITVl4MnE4lnJQACtryg_3d_3d"&gt;survey&lt;/a&gt; I would like people to take part in.  It is quite anonymous and allows the selection of multiple responses, or even to add your own.&lt;br /&gt;&lt;br /&gt;You very well know I am interested in Old School; I am keen to know what sort of Old School &lt;span style="font-style: italic;"&gt;you&lt;/span&gt; are interested in seeing from me.  (The voting closes 23:45PM Sunday 19th July 2009 my time; that is AEST.&lt;br /&gt;&lt;br /&gt;What can it hurt?  Take a vote!&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1808575603906331803-6700335655650150797?l=sagaworkstudios.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://sagaworkstudios.blogspot.com/feeds/6700335655650150797/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://sagaworkstudios.blogspot.com/2009/07/adventure-dungeons-danger.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1808575603906331803/posts/default/6700335655650150797'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1808575603906331803/posts/default/6700335655650150797'/><link rel='alternate' type='text/html' href='http://sagaworkstudios.blogspot.com/2009/07/adventure-dungeons-danger.html' title='ADVENTURE, &amp; DUNGEONS DANGER SURVEY'/><author><name>Sagawork Studios</name><uri>http://www.blogger.com/profile/16058142023159479268</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='31' src='http://3.bp.blogspot.com/_tTDmWjIA1W8/SmkmFOuLhWI/AAAAAAAAAEY/cL32W851D4E/S220/SWSLogo.bmp'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1808575603906331803.post-4528079670370005461</id><published>2009-07-01T17:23:00.000-07:00</published><updated>2009-07-01T17:57:30.812-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='One Page Dungeon'/><title type='text'>REIGN OF THE NECROMANCER KINGS!</title><content type='html'>&lt;div style="text-align: justify;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.scribd.com/doc/15909455/Valley-of-the-Necromancer-Kings"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 200px; height: 200px;" src="http://3.bp.blogspot.com/_tTDmWjIA1W8/SkwFGRkbb4I/AAAAAAAAADs/h4g6LDAklas/s200/VotNK_map.bmp" alt="" id="BLOGGER_PHOTO_ID_5353659662390226818" border="0" /&gt;&lt;/a&gt;After finshing the artwork post late last night, I did my usual rounds of the internet prior to bedtime.  I was genuinely surprised to discover that I managed to win the 'Best Old School Dungeon' category of ChattyDM's &lt;a href="http://chattydm.net/2009/07/01/one-page-dungeon-winners/"&gt;One Page Dungeon Contest&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;I could not be happier with this result.  For easier perusal of the one page dungeon entry, you may view it &lt;a href="http://www.scribd.com/doc/15909455/Valley-of-the-Necromancer-Kings"&gt;here&lt;/a&gt;, or click the picture above.  It also means that Ungoth will make an appearance in his own &lt;span style="font-style: italic;"&gt;Adventure, Dungeons &amp;amp; Danger&lt;/span&gt; module, &lt;span style="font-weight: bold;"&gt;Reign of the Necromancer Kings&lt;/span&gt;.  I am also  seriously considering adopting Ungoth as the charismatic 'faceman' for Sagawork Studios: Who better than a thousand-year-old Necromancer King who seeks to claim the world as his own?&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1808575603906331803-4528079670370005461?l=sagaworkstudios.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://sagaworkstudios.blogspot.com/feeds/4528079670370005461/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://sagaworkstudios.blogspot.com/2009/07/reign-of-necromancer-kings.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1808575603906331803/posts/default/4528079670370005461'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1808575603906331803/posts/default/4528079670370005461'/><link rel='alternate' type='text/html' href='http://sagaworkstudios.blogspot.com/2009/07/reign-of-necromancer-kings.html' title='REIGN OF THE NECROMANCER KINGS!'/><author><name>Sagawork Studios</name><uri>http://www.blogger.com/profile/16058142023159479268</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='31' src='http://3.bp.blogspot.com/_tTDmWjIA1W8/SmkmFOuLhWI/AAAAAAAAAEY/cL32W851D4E/S220/SWSLogo.bmp'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_tTDmWjIA1W8/SkwFGRkbb4I/AAAAAAAAADs/h4g6LDAklas/s72-c/VotNK_map.bmp' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1808575603906331803.post-8614071997970580292</id><published>2009-07-01T06:30:00.000-07:00</published><updated>2009-07-01T06:51:40.737-07:00</updated><title type='text'>ARTWORK</title><content type='html'>Just a few closeups of Rongo and Jor&lt;em&gt;é&lt;/em&gt;une as they appear on vellum, being part of the front cover illustration for Dagon's Bell.  Although not pictured, Llander and Balthazeus will acccompany Rongo and Jor&lt;em&gt;é&lt;/em&gt;une as the four pregen characters. That means the breakdown is Paladin, Bard, Ranger and Wizard.  As the Adventure, Dungeons &amp;amp; Danger series progresses, other iconic characters will feature as the pregen characters.&lt;br /&gt;&lt;br /&gt;Enjoy.&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_tTDmWjIA1W8/SktpqJEOPCI/AAAAAAAAADk/k_jvA1fo0qY/s1600-h/CIMG1597.JPG"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 150px; height: 200px;" src="http://4.bp.blogspot.com/_tTDmWjIA1W8/SktpqJEOPCI/AAAAAAAAADk/k_jvA1fo0qY/s200/CIMG1597.JPG" alt="" id="BLOGGER_PHOTO_ID_5353488754769017890" border="0" /&gt;&lt;/a&gt; &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_tTDmWjIA1W8/Sktph5uQMqI/AAAAAAAAADU/AOM20-B8s-8/s1600-h/CIMG1596.JPG"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 150px; height: 200px;" src="http://1.bp.blogspot.com/_tTDmWjIA1W8/Sktph5uQMqI/AAAAAAAAADU/AOM20-B8s-8/s200/CIMG1596.JPG" alt="" id="BLOGGER_PHOTO_ID_5353488613211386530" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1808575603906331803-8614071997970580292?l=sagaworkstudios.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://sagaworkstudios.blogspot.com/feeds/8614071997970580292/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://sagaworkstudios.blogspot.com/2009/07/artwork.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1808575603906331803/posts/default/8614071997970580292'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1808575603906331803/posts/default/8614071997970580292'/><link rel='alternate' type='text/html' href='http://sagaworkstudios.blogspot.com/2009/07/artwork.html' title='ARTWORK'/><author><name>Sagawork Studios</name><uri>http://www.blogger.com/profile/16058142023159479268</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='31' src='http://3.bp.blogspot.com/_tTDmWjIA1W8/SmkmFOuLhWI/AAAAAAAAAEY/cL32W851D4E/S220/SWSLogo.bmp'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_tTDmWjIA1W8/SktpqJEOPCI/AAAAAAAAADk/k_jvA1fo0qY/s72-c/CIMG1597.JPG' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1808575603906331803.post-4855495503692681038</id><published>2009-07-01T05:47:00.000-07:00</published><updated>2009-07-05T00:07:03.090-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Iconic Characters'/><title type='text'>ICONIC CHARACTER:  CORWIN</title><content type='html'>&lt;div style="text-align: justify;"&gt;For the poor, living in the largest and richest city in the world is a very hard thing to do.&lt;br /&gt;&lt;br /&gt;He never knew who his father was, but his mother was a prostitute whose looks and demeanor once commanded the highest prices, allowing her to work richer areas of Rel-Draxa as a courtesan.  Corwin was privately tutored and introduced to finer society with the money his mother had earned.  However, the black lung returned and transformed his mother into a haggard, coughing scarecrow.  It was then that Corwin noticed that her mother’s friends seldom called and soon after, they had to leave the villa he had always called home.  Corwin sat with his mother on the streets, in the shadow of the tradeway gate for three long nights before he was pulled away from her cold, lifeless hands.  Corwin was six years-old then.&lt;br /&gt;&lt;br /&gt;For a time, he was given shelter at the temple of Mannanu.  His days were filled by working on farms in the outlying hinterlands performing backbreaking labor.  There, Corwin found his affinity with nature.  Caught conversing with a wolf, Corwin was whipped for heresy.  Not wishing to nurture a fledgling pagan, the Mannanu clergy ousted him on his twelfth birthday.  Soon after, he left the city proper and began work as a laborer at the very villa he and his mother lived in, only now it belonged to a fat merchant, his wife and their spoilt children.&lt;br /&gt;&lt;br /&gt;At night, Corwin would sit upon the bluffs, watching as the moon broke through the clouds, bathing the surf below in its ghostly luminescence. The surf crashing against the shore spoke to him in ways that no one else could.  Corwin, for the first time felt at peace with the world since the death of his mother.&lt;br /&gt;&lt;br /&gt;But it was on one of those nights seven years later, he spied men transporting cages from an anchored merchantman to a destination on the far side of the bluff.  Intrigued by these large cages, Corwin followed them at a distance, finally reaching a cave set into the lee of the cliffs.  Inside, the cave were all manner of caged beasts; bears from Thorfane, colorful birds from Tchtchulka, wolves and lions from Attalica and all manner of reptiles from southern Zulmec and the deserts of Khemra. They were smugglers who had captured these animals as curios for rich merchants, playthings for their children or in some cases, main events in the illegal beast-pits down in the Rel-Draxan docklands.  Corwin nearly fell over in surprise when he also spied the fat merchant whom he had worked for paying the smugglers.&lt;br /&gt;&lt;br /&gt;Enraged beyond belief, Corwin did the only thing he could do; keeping to the shadows, he stole in and released the animals.  As if feeling Corwin’s rage at their own plight, the larger, more ferocious animals rose up as one, savaging the smugglers and the fat merchant beyond recognition.  Not sated, Corwin marched to the villa, where the Merchant’s wife and children slept.  He set the villa alight, voicing a primal scream as the villa burned.  Woken by his frightful noise, the dead merchant's wife and her children fled the villa into the night.  Corwin, a black shadow covered in soot, stood there until the villa was naught but ash.  In the grey, predawn light, Corwin stood amongst the smoldering ruins of the villa, appalled at the rage that had taken him so completely.  He had to get away, he had to…&lt;br /&gt;&lt;br /&gt;A snapping twig brought Corwin out of his reverie; crouching in the underbrush, a pair of yellow eyes watched him intently. Looking closer, Corwin saw it was one of the reptiles he had freed; a &lt;span style="font-style: italic;"&gt;blackscale velociraptor&lt;/span&gt; from Zulmec, if he remembered his studies correctly. It sniffed the air a few times, and then uttered a series of croaking barks before advancing into the wan light, moving to stand beside Corwin.  A sense of completeness took Corwin then, despite giving into the pent up rage inside him, Corwin knew that he had helped restore the balance.  Since that night, Corwin and his raptor, Ebonfang patrol the coast looking for more animal smugglers.  On occasion, Corwin has been known to sneak into Rel-Draxa to free animals from the beast-pits, much to the chagrin of the people that run them.&lt;br /&gt;&lt;br /&gt;NOTES:&lt;br /&gt;Again, here is another character that is a simple human Druid.  By having Corwin grow up close to a city and then spending the remainder of his formative years in the city itself allows me to show a young man trying to find his way in the world and then having destiny pushed upon him in a great rush. The flavor text assumes that Corwin's choice of &lt;span style="font-weight: bold;"&gt;Nature Bond (Ex) &lt;/span&gt;is the 'animal companion' option, but is left open enough to allow a player to instead select adddional Cleric domain as part of Corwin's spell selections, especially the 'Animal' domain if he wishes to forgo Ebonfang (or a similar pet) until 4th Level.  Given Corwin's hit-and-run tactics with smugglers and beast-pit operators, it is certainly possible for Corwin to multiclass into Ranger for a more 'wilderness style' of avenger, or Rogue if the players desires a druid that relies more on stealth and subterfuge, especially in an urban environment.  I have also left it open for a player to comfortably choose an alignment by trying to cover the gamut of  'Neutrality' within the flavor text.  Personally, I do not see Corwin as Neutral Evil, despite him setting the villa alight.  Whilst in itself a dangerous and potentially evil act, he gave the merchant's wife and the children ample warning with his primal scream.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;NEXT WEEK:  Kitunai, Warmaster of Ojin!&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1808575603906331803-4855495503692681038?l=sagaworkstudios.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://sagaworkstudios.blogspot.com/feeds/4855495503692681038/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://sagaworkstudios.blogspot.com/2009/07/iconic-character-corwin.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1808575603906331803/posts/default/4855495503692681038'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1808575603906331803/posts/default/4855495503692681038'/><link rel='alternate' type='text/html' href='http://sagaworkstudios.blogspot.com/2009/07/iconic-character-corwin.html' title='ICONIC CHARACTER:  CORWIN'/><author><name>Sagawork Studios</name><uri>http://www.blogger.com/profile/16058142023159479268</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='31' src='http://3.bp.blogspot.com/_tTDmWjIA1W8/SmkmFOuLhWI/AAAAAAAAAEY/cL32W851D4E/S220/SWSLogo.bmp'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1808575603906331803.post-5679144145973296643</id><published>2009-06-20T22:50:00.000-07:00</published><updated>2009-06-20T23:44:14.193-07:00</updated><title type='text'>ICONIC CHARACTER:  MERCIA</title><content type='html'>&lt;div style="text-align: justify;"&gt;Death is a cycle; we live, we die and are born anew.  Throughout the world, each civilisation, race or society has its own myths and legends that hearken back to this core belief about life and death.&lt;br /&gt;&lt;br /&gt;In the desert wastes, the Necromancer Kings held sway for almost two-thousand years.  Theirs was an empire that sought to cheat this cycle of life and death by mastering its arcana.  For the Necromancer Kings, theirs was a belief that all things are eternal.  True life was a privilege that was then followed by ascension to immortality.  Important too are the unworthy; often ‘reborn’ into an deathless existence to serve as slaves for all time. By removing their kingdom from the cycle of life and death, the Necromancer Kings and their subjects became an empire of gods.&lt;br /&gt;&lt;br /&gt;The atrocities of the Necromancer Kings reached into the far corners of the world and soon enough, many nations stood against their dread power.  Brought low from within, the Necromancer Kings fell to the deathly magic that they had mastered.&lt;br /&gt;&lt;br /&gt;Instrumental to their defeat was Nyx, a girl who sacrificed her soul to free a nation of slaves and granted eternal rest for countless others.  But with her victory came the ultimate price:  For having tapped into the dark energies that fuelled the Necromancer Kings’ empire she became destined to guard the gateway between life and death.  In time, a religion devoted to this tenet blossomed from her sacrifice; a church that has grown strong in the centuries that followed.  Nyx sleeps eternally in her tomb city; a ruinous ziggurat on the outskirts of New Tyrsis.  Her priests study the art of necromancy to better combat the evils remaining from the Necromancer Kings' rule.&lt;br /&gt;&lt;br /&gt;Mercia is one such priestess, having come to the tomb city of Nyx in her childhood. Mercia has devoted her life to the death goddess after watching her family perish during the blood-plagues and then rise again as soulless thralls.  Having recently taken her final vows in the shadows of Nyx’s tomb, Merica now wears the death wrappings of a Myrmidon and wears a death’s head painted onto her face. Mercia seeks to explore the balance between life and death by mastering the sacred arcana once abused by the Necromancer Kings.&lt;br /&gt;&lt;br /&gt;NOTES:&lt;br /&gt;Readers will see that this background is somewhat different to the others I have written:  Merica is in simple terms, a female human cleric.  What makes her stand apart is the belief she has pledged her life to.  For me, few things are better than a god of death and a priest who dresses as a mummy with a belief that she is one of the chosen who must master the arts of necromancy to guard against evil.&lt;br /&gt;&lt;br /&gt;In gaming terms, this type of background leaves Mercia open to all types of character advancement.  Whilst Merica could continue as a Cleric, it is eminently possible for her to become a Paladin of the death goddess.  A Sorcerer with an ‘Undead’ bloodline also holds a lot of viability, given that the bloodline powers mirror Nyx’s first sacrifice.  Despite the atrocities of the Necromancer Kings, Wizard (Necromancer) is also another option, representing a field of study that is to be mastered in order to combat the horrid legacies of that fell empire.  Lastly, the Mystic Theurge prestige class represents the upper echelons of the Death-Goddess’s faith and would be suitable to Mercia if she branched into using arcane magic as a lot of Clerics of Nyx do.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;NEXT WEEK:&lt;/span&gt; The first native of mighty Rel-Draxa; Corwin the Druid!&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1808575603906331803-5679144145973296643?l=sagaworkstudios.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://sagaworkstudios.blogspot.com/feeds/5679144145973296643/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://sagaworkstudios.blogspot.com/2009/06/iconic-character-mercia.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1808575603906331803/posts/default/5679144145973296643'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1808575603906331803/posts/default/5679144145973296643'/><link rel='alternate' type='text/html' href='http://sagaworkstudios.blogspot.com/2009/06/iconic-character-mercia.html' title='ICONIC CHARACTER:  MERCIA'/><author><name>Sagawork Studios</name><uri>http://www.blogger.com/profile/16058142023159479268</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='31' src='http://3.bp.blogspot.com/_tTDmWjIA1W8/SmkmFOuLhWI/AAAAAAAAAEY/cL32W851D4E/S220/SWSLogo.bmp'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1808575603906331803.post-1830430855766796193</id><published>2009-06-17T17:45:00.000-07:00</published><updated>2009-06-17T17:58:17.231-07:00</updated><title type='text'>DAGON'S BELL: COVER CONCEPT SKETCH</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_tTDmWjIA1W8/SjmP8nE0i4I/AAAAAAAAADE/iwkGu-hpx4I/s1600-h/CIMG1539.JPG"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 200px; height: 150px;" src="http://2.bp.blogspot.com/_tTDmWjIA1W8/SjmP8nE0i4I/AAAAAAAAADE/iwkGu-hpx4I/s200/CIMG1539.JPG" alt="" id="BLOGGER_PHOTO_ID_5348464303923301250" border="0" /&gt;&lt;/a&gt;Dagon's Bell, as you may or may not be aware, is the first &lt;span style="font-style: italic;"&gt;Adventure, Dungeons &amp;amp; Danger &lt;/span&gt;module to be made available from Sagawork Studios.  It may be played as an introduction to a campaign, on its own right or as a prelude to Temple fo the Kraken.  I am still writing and playesting at the moment, so I shall not give you any flavor test as of yet.  That said, I can offer you this; the concept sketch for the front cover.  It features the noble Rongo and the brave Joreune; both heroes are facing off against the minions of Dagon's Bell.&lt;br /&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;Astute readers of the archives will also notice I have included a more detailed concept sketch of Rongo with his flavor text.  You may visit &lt;a href="http://sagaworkstudios.blogspot.com/2009/05/rongo.html"&gt;&lt;span style="text-decoration: underline;"&gt;Rongo&lt;/span&gt;&lt;/a&gt; at your leisure.  As the module count grows,  I shall be able to add one sketch for each Iconic Character.&lt;br /&gt;&lt;br /&gt;Enjoy.&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1808575603906331803-1830430855766796193?l=sagaworkstudios.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://sagaworkstudios.blogspot.com/feeds/1830430855766796193/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://sagaworkstudios.blogspot.com/2009/06/dagons-bell-cover-concept-sketch.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1808575603906331803/posts/default/1830430855766796193'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1808575603906331803/posts/default/1830430855766796193'/><link rel='alternate' type='text/html' href='http://sagaworkstudios.blogspot.com/2009/06/dagons-bell-cover-concept-sketch.html' title='DAGON&apos;S BELL: COVER CONCEPT SKETCH'/><author><name>Sagawork Studios</name><uri>http://www.blogger.com/profile/16058142023159479268</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='31' src='http://3.bp.blogspot.com/_tTDmWjIA1W8/SmkmFOuLhWI/AAAAAAAAAEY/cL32W851D4E/S220/SWSLogo.bmp'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_tTDmWjIA1W8/SjmP8nE0i4I/AAAAAAAAADE/iwkGu-hpx4I/s72-c/CIMG1539.JPG' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1808575603906331803.post-4426458236636824310</id><published>2009-06-17T17:30:00.000-07:00</published><updated>2009-06-25T00:11:21.994-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Artistry'/><category scheme='http://www.blogger.com/atom/ns#' term='Iconic Characters'/><category scheme='http://www.blogger.com/atom/ns#' term='Adventure Dungeons and Danger'/><title type='text'>ARTISTRY</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_tTDmWjIA1W8/SjmMRUADbdI/AAAAAAAAAC0/masokn3uEPE/s1600-h/CIMG1534.JPG"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 200px; height: 150px;" src="http://4.bp.blogspot.com/_tTDmWjIA1W8/SjmMRUADbdI/AAAAAAAAAC0/masokn3uEPE/s200/CIMG1534.JPG" alt="" id="BLOGGER_PHOTO_ID_5348460261533773266" border="0" /&gt;&lt;/a&gt;I am going to get into trouble for this.&lt;br /&gt;&lt;div style="text-align: justify;"&gt;This, dear readers is Gretchen Keelty.  I took the photo last night.  (I am sorry, Gretchen; I kept the picture.)&lt;br /&gt;&lt;br /&gt;I put her picture here because I want you to put a face to the name.  Gretchen is a mutual friend of my partner Penny and I.  An avid artist in many mediums, Gretchen has capped off her knowledge with a number of degrees.  Penny suggested I ask Gretchen if she would be willing to illustrate A&lt;span style="font-style: italic;"&gt;dventure Dungeons &amp;amp; Danger&lt;/span&gt; and –true to her adventurous nature– Gretchen agreed.&lt;br /&gt;&lt;br /&gt;Working against her is the fact that Gretchen has had very little exposure to any Roleplaying Games at all, let alone what I wanted her to draw.  Over the past few weeks, I have been –shall we say– &lt;span style="font-style: italic;"&gt;instructing &lt;/span&gt;Gretchen on the finer points of fantasy artistry.  It started with dinner at our place and has ballooned into regular visits in order to capture what I want.&lt;br /&gt;&lt;br /&gt;But it isn’t always about what I want.  Granted, I have a view on how I’d like things be portrayed.  My catchcry has always been ‘Old School’, with the addendum of synonymity with the Pathfinder Role-playing Game.  In my eagerness though, I may be sometimes overbearing; but this is born purely out of a desire to protect.  Not wanting to be a nightmare for  Gretchen and Penny, I have learned to &lt;span style="font-style: italic;"&gt;Let Go&lt;/span&gt;;  this is a world that Gretchen needs to explore on her own, but secure in the safe knowledge that friends are nearby. Happily, I am ready to come to her aid when she needs it.  Already she has a small cult following as a fantasy Artist.  By happenstance, she told a number of her friends what she was paining Orcs and Paladins.  To her surprise, some of them said 'For &lt;span style="font-style: italic;"&gt;Dungeons &amp;amp; Dragons&lt;/span&gt;?  Oh Cool!'(as we start out, I am trying not to make too much of a distinction between D&amp;amp;D and other RPGs.  That comes later...) I don't know what I find funnier; that more and more of her friends are supposed 'closet nerds', or that Gretchen can now talk to Penny and I about Orcus, Demogorgon and the other Demon Lords around our dinner table.  Gretchen now understands why I call my comet goldfish 'Dagon' and the acquatic snail in the tropical tank 'Juiblex'.&lt;br /&gt;&lt;br /&gt;I also very glad to be continuing with the Iconic Characters.  In keeping with a consistent theme in Gretchen’s art, it helps to portray the theme of heroes vs. villains first and foremost. So that could happen, the Iconic Characteres needed to be nailed down securely.  Now that they have been finalised, I shall be revising the overview post with the addendums I added last week.  Then, I shall continue with Ms Cleric.&lt;br /&gt;&lt;br /&gt;While I am on the topic of changing things, I am going to try and better group the labels for the posts, so it will be easy to view Iconic Characters and such with one button click.&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1808575603906331803-4426458236636824310?l=sagaworkstudios.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://sagaworkstudios.blogspot.com/feeds/4426458236636824310/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://sagaworkstudios.blogspot.com/2009/06/artistry.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1808575603906331803/posts/default/4426458236636824310'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1808575603906331803/posts/default/4426458236636824310'/><link rel='alternate' type='text/html' href='http://sagaworkstudios.blogspot.com/2009/06/artistry.html' title='ARTISTRY'/><author><name>Sagawork Studios</name><uri>http://www.blogger.com/profile/16058142023159479268</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='31' src='http://3.bp.blogspot.com/_tTDmWjIA1W8/SmkmFOuLhWI/AAAAAAAAAEY/cL32W851D4E/S220/SWSLogo.bmp'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_tTDmWjIA1W8/SjmMRUADbdI/AAAAAAAAAC0/masokn3uEPE/s72-c/CIMG1534.JPG' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1808575603906331803.post-6717843372738661144</id><published>2009-06-17T05:14:00.000-07:00</published><updated>2009-06-17T05:25:31.053-07:00</updated><title type='text'>WATCH THIS SPACE</title><content type='html'>&lt;div style="text-align: justify;"&gt;I'll add another post tomorrow; it is 10:15pm currently and I am rather tired.&lt;br /&gt;Despite being wednesday here, tonight marks the end of rather a big week for me in terms of being a publisher.  If you will excuse the pun; I have been mastering the 'art' of &lt;span style="font-style: italic;"&gt;Letting Go&lt;/span&gt;; that is, letting artist Gretchen Keelty explore the fantasy worlds of &lt;span style="font-style: italic;"&gt;Adventure Dungeons &amp;amp; Danger&lt;/span&gt; on her own.  For a person who has never played an RPG, she is doing a sterling task.  I am so proud of her.&lt;br /&gt;&lt;br /&gt;Expect an update in approximately 10-12 hours ;)&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1808575603906331803-6717843372738661144?l=sagaworkstudios.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://sagaworkstudios.blogspot.com/feeds/6717843372738661144/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://sagaworkstudios.blogspot.com/2009/06/watch-this-space.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1808575603906331803/posts/default/6717843372738661144'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1808575603906331803/posts/default/6717843372738661144'/><link rel='alternate' type='text/html' href='http://sagaworkstudios.blogspot.com/2009/06/watch-this-space.html' title='WATCH THIS SPACE'/><author><name>Andrew Gale</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1808575603906331803.post-9200494930656668955</id><published>2009-06-08T19:48:00.000-07:00</published><updated>2009-06-20T23:31:08.246-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Temple of the Kraken'/><category scheme='http://www.blogger.com/atom/ns#' term='Iconic Characters'/><category scheme='http://www.blogger.com/atom/ns#' term='Adventure Dungeons and Danger'/><category scheme='http://www.blogger.com/atom/ns#' term='Free Adventure'/><category scheme='http://www.blogger.com/atom/ns#' term='Dagon&apos;s Bell'/><title type='text'>WHAT?  NO!  I'M STILL HERE!</title><content type='html'>&lt;div style="text-align: justify;"&gt;I mentioned briefly that I am revisiting the 'tribalness' of a lot of the Iconic Characters.  By changing something as simple as a character's background affects the dynamics of the rest of the Iconic Characters.&lt;br /&gt;&lt;br /&gt;...which is why I have not posted Mercia just yet; things are getting a slight reshuffle.  Once I am satisfied, I shall continue with the Iconic Characters.&lt;br /&gt;&lt;br /&gt;In other news, I have been discussing the layout of &lt;span style="font-style: italic;"&gt;Adventure, Dungeons &amp;amp; Danger&lt;/span&gt; with my artist Gretchen Keelty.  She is about to begin work on the artwork for &lt;span style="font-style: italic;"&gt;Dagon's Bell&lt;/span&gt;; the first and FREE module for &lt;span style="font-style: italic;"&gt;Adventure, Dungeons &amp;amp; Danger&lt;/span&gt;.  I shall post a cover as soon as it is ready.  &lt;span style="font-style: italic;"&gt;Dagon's Bell&lt;/span&gt; takes its name from the eponymous Bell that features in the adventure and the title alone is a nod to this &lt;a href="http://www.amazon.co.uk/exec/obidos/ASIN/0340618361/brianlumlecomoff"&gt;book&lt;/a&gt; of short stories written by &lt;a href="http://www.brianlumley.com/"&gt;Brian Lumley&lt;/a&gt;. The &lt;span style="font-style: italic;"&gt;Adventure, Dungeons &amp;amp; Danger&lt;/span&gt; version may be played on its own, but serves as a suitable lead-in to &lt;span style="font-style: italic;"&gt;Temple of the Kraken&lt;/span&gt;.&lt;br /&gt;&lt;br /&gt;Back to the layout for a second or two; I am trying to get something that is easy to read but is tempered by how 'old school' the modules need to look and yet remain synonymous with the Pathfinder Roleplaying Game.&lt;br /&gt;&lt;br /&gt;Tomorrow involves shopping with Gretchen; paper, paint, pencils; that type of thing.  The drawing board I ordered arrived today, so things are coming together.  There are a lot of other things that a writer must be do in order to produce a quality product.  I am learning of those things as they arise.&lt;br /&gt;&lt;br /&gt;I shall post again soon with another update.&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1808575603906331803-9200494930656668955?l=sagaworkstudios.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://sagaworkstudios.blogspot.com/feeds/9200494930656668955/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://sagaworkstudios.blogspot.com/2009/06/what-no-im-still-here.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1808575603906331803/posts/default/9200494930656668955'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1808575603906331803/posts/default/9200494930656668955'/><link rel='alternate' type='text/html' href='http://sagaworkstudios.blogspot.com/2009/06/what-no-im-still-here.html' title='WHAT?  NO!  I&apos;M STILL HERE!'/><author><name>Sagawork Studios</name><uri>http://www.blogger.com/profile/16058142023159479268</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='31' src='http://3.bp.blogspot.com/_tTDmWjIA1W8/SmkmFOuLhWI/AAAAAAAAAEY/cL32W851D4E/S220/SWSLogo.bmp'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1808575603906331803.post-8396429250639913700</id><published>2009-05-31T22:28:00.000-07:00</published><updated>2009-06-20T22:53:42.447-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Iconic Characters'/><category scheme='http://www.blogger.com/atom/ns#' term='Rongo'/><category scheme='http://www.blogger.com/atom/ns#' term='Adventure Dungeons and Danger'/><category scheme='http://www.blogger.com/atom/ns#' term='Warchanter'/><title type='text'>ICONIC CHARACTER:  RONGO</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_tTDmWjIA1W8/SjmNUHIgHeI/AAAAAAAAAC8/BOcZCTBHk-M/s1600-h/CIMG1536.JPG"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 200px; height: 150px;" src="http://4.bp.blogspot.com/_tTDmWjIA1W8/SjmNUHIgHeI/AAAAAAAAAC8/BOcZCTBHk-M/s200/CIMG1536.JPG" alt="" id="BLOGGER_PHOTO_ID_5348461409130782178" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div style="text-align: justify;"&gt;Found as a baby; a wretched, wet newborn swaddled in canvas amid the beached wreckage of a frigate that has run afoul of a violent storm.&lt;br /&gt;&lt;br /&gt;The Mjaori islanders who found him took it as a sign that the gods had marked this child for greatness because the very seas could not claim this new life.  He was given the name Rongo and accepted into the tribe as a ward of the chieftain.  Years passed and as the Rongo matured, his Orcish ancestry manifested both physically and psychologically.  As a race that holds physical might in high regard, the Mjaori welcomed Rongo’s primal nature as a manifestation of their gods’ strength.  Rongo is proud of his adopted heritage and wears the facial &lt;span style="font-style: italic;"&gt;Tā moko&lt;/span&gt; tattoos with pride.  Yet, Rongo knows that he is different to the other Mjaori and despite their welcome; he has always felt somewhat apart from them.&lt;br /&gt;&lt;br /&gt;Now of age, Rongo seeks to investigate his true heritage.  He has left the cooler isles of the south upon a passing merchantman.  Now bound for the mighty city of Rel-Draxa, Rongo has taken to sea life easily.  He commits to memory the tales of his fellow travellers and at night, performs the &lt;span style="font-style: italic;"&gt;haka&lt;/span&gt; on the upper decks to appease the spirits.  Though unused to the clothes of civilised countries, Rongo wears simple mariner’s clothing, his weapons stored in his belt and bandoliers.  His great axe and accompanying hand axe, a gifts from his adoptive father, bears the same &lt;span style="font-style: italic;"&gt;Tā moko&lt;/span&gt; pattern upon the head.  This he wears on his back and uses only when the need is desperate.&lt;br /&gt;&lt;br /&gt;NOTES:&lt;br /&gt;Right or wrong, Rongo is very much a ‘noble savage’ that has come to civilization.  He wears the clothes in keeping with the local fashion so as to fit in, but is easily recognizable because of his facial tattoos.  I first became enamoured of the ‘Savage Bard’ class variant when first presented in 'Unearthed Arcana' for &lt;span style="font-style: italic;"&gt;3rd Edition Dungeons &amp;amp; Dragons&lt;/span&gt;.  In light of that though, Rongo is presented here as a traditional bard.  I wanted a character that performs an aggressive dance when performing their bardic abilities (instead of a more stereotypical lute-playing, flute-blowing, or drum-banging bard).  Having seen a &lt;span style="font-style: italic;"&gt;haka &lt;/span&gt;first-hand, I can assure you they are quite impressive to watch.  By using shouts, cries and basic movement, this keeps Rongo’s hands free for holding weapons and a shield.  A player seeking to multiclass Rongo is suggested to take levels of Barbarian or perhaps Druid, as these are the favored classes for Half-Orcs.  However Fighter, Rogue and especially Ranger would also round Rongo out quite nicely.&lt;br /&gt;&lt;br /&gt;One thing I have noted is characters that have a ‘tribal’ bent.  Rongo marks two of two and as I look at my Iconic Characters, I see more coming.  At the very least, I may have to change one or two to diversify things.&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1808575603906331803-8396429250639913700?l=sagaworkstudios.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://sagaworkstudios.blogspot.com/feeds/8396429250639913700/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://sagaworkstudios.blogspot.com/2009/05/rongo.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1808575603906331803/posts/default/8396429250639913700'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1808575603906331803/posts/default/8396429250639913700'/><link rel='alternate' type='text/html' href='http://sagaworkstudios.blogspot.com/2009/05/rongo.html' title='ICONIC CHARACTER:  RONGO'/><author><name>Sagawork Studios</name><uri>http://www.blogger.com/profile/16058142023159479268</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='31' src='http://3.bp.blogspot.com/_tTDmWjIA1W8/SmkmFOuLhWI/AAAAAAAAAEY/cL32W851D4E/S220/SWSLogo.bmp'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_tTDmWjIA1W8/SjmNUHIgHeI/AAAAAAAAAC8/BOcZCTBHk-M/s72-c/CIMG1536.JPG' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1808575603906331803.post-7678695702338889566</id><published>2009-05-24T20:58:00.000-07:00</published><updated>2009-05-24T22:01:11.234-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Temple of the Kraken'/><category scheme='http://www.blogger.com/atom/ns#' term='Adventure Dungeons and Danger'/><title type='text'>A SPECIAL EDITION</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_tTDmWjIA1W8/Shok1vzAWeI/AAAAAAAAACs/60Q4HhrqcdM/s1600-h/New_Trad.bmp"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 200px; height: 142px;" src="http://3.bp.blogspot.com/_tTDmWjIA1W8/Shok1vzAWeI/AAAAAAAAACs/60Q4HhrqcdM/s200/New_Trad.bmp" alt="" id="BLOGGER_PHOTO_ID_5339620813983209954" border="0" /&gt;&lt;/a&gt;I mentioned a little while ago that I had been toying with the '&amp;amp;' in the title logo.  Whilst the 'dragon' version looks good against some dark backgrounds, it does not translate well to an actual, printed copy.  So as much as I liked it, it is time to say goodbye to it.  I have opted for a simple, yet elaborate font to do the current job.  I quite like it and I am happy with it.&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: justify;"&gt;When I design something for &lt;span style="font-style: italic;"&gt;Adventure, Dungeons &amp;amp; Danger&lt;/span&gt;, I use a very simple design rule:  Would a 14 year-old Andrew Gale like it?  If the answer is 'no', then it is time to take a deep breath and scrap the idea.  But I am doubly lucky in that regard:  It also help to have access to a 14-year old who is into Roleplaying.  One of my friends' sons plays a number of RPGs and I have very recently run ideas past him.  From what he tells me, he thinks that some of my ideas are 'cool.'  So, if you are reading this Lucas, my hat off to you.&lt;br /&gt;&lt;br /&gt;I think the '&amp;amp;' was the gateway in making me realise that I am trying to bring something old school to [what is, essentially] a new RPG.  I would not be happy with someone picking up an &lt;span style="font-style: italic;"&gt;Adventure, Dungeons &amp;amp; Danger&lt;/span&gt; Module only to feel that they have been duped into buying something that is not actually 1st Edition AD&amp;amp;D.  Like I said in my first post here, this is about injecting some of that old school magic to a new RPG.&lt;br /&gt;&lt;br /&gt;So how do I also capture the 'Pathfinder' look in &lt;span style="font-style: italic;"&gt;Adventure Dungeons &amp;amp; Danger&lt;/span&gt;?  My friends and I own a number of &lt;a href="http://paizo.com/store/byCompany/p/paizoPublishingLLC/pathfinder/pathfinderModules/v5748btpy7ym4"&gt;Pathfinder Modules&lt;/a&gt; published by Paizo, and they seemed to be as good a place to start as any.  In brainstorming with Grahame, he of all people liked the design you see gracing this page that accompanies the gradient background people would be more familiar with.&lt;br /&gt;&lt;br /&gt;As always though, I am a fence sitter:  I like this new design because I see "old School, but new" and I am instantly reminded of PFRPG when i look at it.  But I am also after something that is easily moddable for future titles.  Were these on a store shelf, Adventure, Dungeons &amp;amp; Danger need to look like its brothers and sisters so fans of what I do will be able to easily recognise them.  The gradient background works better in my opinion in that regard.&lt;br /&gt;&lt;br /&gt;But, here is what I am going to do:  I am going to release both of them come release day.  I'll be interested to see which one sells the most.&lt;br /&gt;&lt;br /&gt;Work is progressing well on the free adventure.  I will release the title and layout quite soon.  Oh, and make sure to read the writeups on the Iconic Characters.  Rongo the Warchanter is next!&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1808575603906331803-7678695702338889566?l=sagaworkstudios.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://sagaworkstudios.blogspot.com/feeds/7678695702338889566/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://sagaworkstudios.blogspot.com/2009/05/special-edition.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1808575603906331803/posts/default/7678695702338889566'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1808575603906331803/posts/default/7678695702338889566'/><link rel='alternate' type='text/html' href='http://sagaworkstudios.blogspot.com/2009/05/special-edition.html' title='A SPECIAL EDITION'/><author><name>Sagawork Studios</name><uri>http://www.blogger.com/profile/16058142023159479268</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='31' src='http://3.bp.blogspot.com/_tTDmWjIA1W8/SmkmFOuLhWI/AAAAAAAAAEY/cL32W851D4E/S220/SWSLogo.bmp'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_tTDmWjIA1W8/Shok1vzAWeI/AAAAAAAAACs/60Q4HhrqcdM/s72-c/New_Trad.bmp' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1808575603906331803.post-1827288838861907628</id><published>2009-05-24T18:44:00.000-07:00</published><updated>2009-06-20T22:54:06.715-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Kannan'/><category scheme='http://www.blogger.com/atom/ns#' term='Iconic Characters'/><category scheme='http://www.blogger.com/atom/ns#' term='Adventure Dungeons and Danger'/><category scheme='http://www.blogger.com/atom/ns#' term='Pathfinder Roleplaying Game'/><title type='text'>ICONIC CHARACTER:  KANNAN</title><content type='html'>&lt;div style="text-align: justify;"&gt;&lt;meta equiv="Content-Type" content="text/html; charset=utf-8"&gt;&lt;meta name="ProgId" content="Word.Document"&gt;&lt;meta name="Generator" content="Microsoft Word 11"&gt;&lt;meta name="Originator" content="Microsoft Word 11"&gt;&lt;link rel="File-List" href="file:///C:%5CUsers%5CAndrew%5CAppData%5CLocal%5CTemp%5Cmsohtml1%5C01%5Cclip_filelist.xml"&gt;&lt;!--[if gte mso 9]&gt;&lt;xml&gt;  &lt;w:worddocument&gt;   &lt;w:view&gt;Normal&lt;/w:View&gt;   &lt;w:zoom&gt;0&lt;/w:Zoom&gt;   &lt;w:punctuationkerning/&gt;   &lt;w:validateagainstschemas/&gt;   &lt;w:saveifxmlinvalid&gt;false&lt;/w:SaveIfXMLInvalid&gt;   &lt;w:ignoremixedcontent&gt;false&lt;/w:IgnoreMixedContent&gt;   &lt;w:alwaysshowplaceholdertext&gt;false&lt;/w:AlwaysShowPlaceholderText&gt;   &lt;w:compatibility&gt;    &lt;w:breakwrappedtables/&gt;    &lt;w:snaptogridincell/&gt;    &lt;w:wraptextwithpunct/&gt;    &lt;w:useasianbreakrules/&gt;    &lt;w:dontgrowautofit/&gt;   &lt;/w:Compatibility&gt;   &lt;w:browserlevel&gt;MicrosoftInternetExplorer4&lt;/w:BrowserLevel&gt;  &lt;/w:WordDocument&gt; &lt;/xml&gt;&lt;![endif]--&gt;&lt;!--[if gte mso 9]&gt;&lt;xml&gt;  &lt;w:latentstyles deflockedstate="false" latentstylecount="156"&gt;  &lt;/w:LatentStyles&gt; &lt;/xml&gt;&lt;![endif]--&gt;&lt;style&gt; &lt;!--  /* Style Definitions */  p.MsoNormal, li.MsoNormal, div.MsoNormal 	{mso-style-parent:""; 	margin:0cm; 	margin-bottom:.0001pt; 	mso-pagination:widow-orphan; 	font-size:12.0pt; 	font-family:"Times New Roman"; 	mso-fareast-font-family:"Times New Roman";} @page Section1 	{size:595.3pt 841.9pt; 	margin:72.0pt 90.0pt 72.0pt 90.0pt; 	mso-header-margin:35.4pt; 	mso-footer-margin:35.4pt; 	mso-paper-source:0;} div.Section1 	{page:Section1;} --&gt; &lt;/style&gt;&lt;!--[if gte mso 10]&gt; &lt;style&gt;  /* Style Definitions */  table.MsoNormalTable 	{mso-style-name:"Table Normal"; 	mso-tstyle-rowband-size:0; 	mso-tstyle-colband-size:0; 	mso-style-noshow:yes; 	mso-style-parent:""; 	mso-padding-alt:0cm 5.4pt 0cm 5.4pt; 	mso-para-margin:0cm; 	mso-para-margin-bottom:.0001pt; 	mso-pagination:widow-orphan; 	font-size:10.0pt; 	font-family:"Times New Roman"; 	mso-ansi-language:#0400; 	mso-fareast-language:#0400; 	mso-bidi-language:#0400;} &lt;/style&gt; &lt;![endif]--&gt;  &lt;/div&gt;&lt;div style="text-align: justify;"&gt;  &lt;/div&gt;&lt;div style="text-align: justify;"&gt;Kannan is something of an enigma. His father is the Arcanum of the high elf nation, a wizard of incredible power. Of his father, Kannan remembers little.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;When Kannan was a child, he accompanied his father upon an archaeological dig in the snowy forests of the north. An ancient city stood amid the trees, guarded by the semi-nomadic wood elves. Kannan’s father had negotiated a treaty with the wood elves and had been allowed to explore the ancient ruins of this forgotten empire.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Kannan’s father was called away to the far side of the ruins, leaving Kannan to his own devices. Disregarding his father’s stern warnings, Kannan wandered off into the ruins on his own, his mind filled with and buried treasure and legends about elvish heroes from long-ago. Kannan fell down a sinkhole into a haunted tomb. Elemental spirits howled around him as he lay shivering in the dark. Kannan remembers being very cold….&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;They found him several days later, wandering the ruins in his dirty, ragged clothes. Most alarmingly, Kannan’s long hair had changed from blonde to black. Kannan’s father –instead of being glad at his son’s safe return– seemed disappointed and resigned. Not long after, Kannan’s father halted the archaeological dig left. In a move that surprised the other expeditionary members, Kannan’s father left Kannan there in the care of the wood elves.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Almost a century has passed and Kannan has come of age. Kannan has grown tall, lithe and muscular. Under the tutelage of the high druids, Kannan learnt to channel and control the elemental spirits that haunt him. He has been accepted as a spirit-warrior; one of the wood elf fighting elite who channel the spirits to empower themselves in combat.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Kannan now guards the very ruins that changed his fate forever.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Several weeks ago, the ruins were attacked by a force of elves with skin the shade of midnight. They stole something from the ruins and fled. Leaving the ruins, Kannan has tracked them to the lands of men. There, he seeks the fate of what was stolen. Kannan is patient hunter; he knows that it will not be quick or easy mission and is content to hone his skills in any pursuit until his quarry surfaces.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;NOTES:&lt;br /&gt;&lt;br /&gt;The concept of an elf barbarian may be a little unbelievable at first. As my base, I worked with the concept of the ‘Wardancer’ from Warhammer Fantasy and built upon that. However, I didn’t want just a carbon copy and I also wanted Kannan not to be another elf stereotype. High elf mages and wood elf warriors have been done before, and I wanted Kannan to stand out from the bunch. By making him an adopted wood elf gives him that extra dimension. It also leaves it open for players using Kannan to believably take a spell-casting class at later levels. To keep the feel, I would suggest druid, bard, or a sorcerer with an elemental bloodline. If a player wanted to further expand on the ‘barbarian-wardancer’ as a combat style, he or she may take levels in ranger specializing in melee, or perhaps rogue. Both classes open up the way for taking the shadowdancer prestige class. Details on these classes may be found in the Pathfinder Role-playing Game.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;I also could not resist working in a story-mechanic that shows why and how Kannan rages: The elemental spirits that give the spirit-warrior barbarians their power are similar to the elemental spirits that inhabit golems.&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1808575603906331803-1827288838861907628?l=sagaworkstudios.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://sagaworkstudios.blogspot.com/feeds/1827288838861907628/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://sagaworkstudios.blogspot.com/2009/05/kannan.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1808575603906331803/posts/default/1827288838861907628'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1808575603906331803/posts/default/1827288838861907628'/><link rel='alternate' type='text/html' href='http://sagaworkstudios.blogspot.com/2009/05/kannan.html' title='ICONIC CHARACTER:  KANNAN'/><author><name>Sagawork Studios</name><uri>http://www.blogger.com/profile/16058142023159479268</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='31' src='http://3.bp.blogspot.com/_tTDmWjIA1W8/SmkmFOuLhWI/AAAAAAAAAEY/cL32W851D4E/S220/SWSLogo.bmp'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1808575603906331803.post-6486863274506312348</id><published>2009-05-16T15:28:00.000-07:00</published><updated>2009-05-16T17:35:19.509-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Adventure Dungeons and Danger'/><category scheme='http://www.blogger.com/atom/ns#' term='Logo'/><title type='text'>JUST FOR FUN.</title><content type='html'>&lt;div style="text-align: justify;"&gt;I have had a number of conversations with people regarding the Adventure, Dungeons &amp;amp; Danger title and each has highlighted the use of '&amp;amp;' font.  I am not entirely satisfied with my most recent attempt, but I believe I am experiencing is one of the idiocyncracies of publishing.  I have had a number of searches for a suitable font that graces the word between 'Dungeons'  and the word 'Danger' with varying results.&lt;br /&gt;&lt;br /&gt;The search continues, or rather continued yesterday for some hours until fonts were blurring into one another.  Talking a breatk I came back to the PC and was surprised at some of the choices I had let slip through my screening process.&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;ATTEMPT 1:&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_tTDmWjIA1W8/Sg9GUhQpxhI/AAAAAAAAAB0/039aLtr64as/s1600-h/testampersand.bmp"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 79px; height: 74px;" src="http://1.bp.blogspot.com/_tTDmWjIA1W8/Sg9GUhQpxhI/AAAAAAAAAB0/039aLtr64as/s200/testampersand.bmp" alt="" id="BLOGGER_PHOTO_ID_5336561401796871698" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div style="text-align: justify;"&gt;Trying a different tack, I also thought I might hone some more of my CorelDRAW skills and adjusted an existing font to be reminiscent of TSR's '&amp;amp;'; as a pure outline - no dragon details.  The result was a little like the foot from Monty Python's Flying Circus.&lt;br /&gt;&lt;br /&gt;Lets just scratch that attempt.&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;ATTEMPT 2:&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_tTDmWjIA1W8/Sg9HCYjhdkI/AAAAAAAAAB8/8OsL2pyJ76Y/s1600-h/testampersand02.bmp"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 94px; height: 70px;" src="http://4.bp.blogspot.com/_tTDmWjIA1W8/Sg9HCYjhdkI/AAAAAAAAAB8/8OsL2pyJ76Y/s200/testampersand02.bmp" alt="" id="BLOGGER_PHOTO_ID_5336562189734082114" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div style="text-align: justify;"&gt;I then revisited what I was trying to do as I seemed to have lost my way.  'Just for fun' started out as a simple project to create a simple black and white dragon.  The result was a mixed success, but then drawing skills are not really my forte.  As a B+W object, the '&amp;amp;' needs a shadow to give it depth.  Things were okay until...&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;ATTEMPT 3:&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_tTDmWjIA1W8/Sg9IUpIWXTI/AAAAAAAAACE/if1Ptmcz1QM/s1600-h/Testlogo_BW.bmp"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 200px; height: 48px;" src="http://2.bp.blogspot.com/_tTDmWjIA1W8/Sg9IUpIWXTI/AAAAAAAAACE/if1Ptmcz1QM/s200/Testlogo_BW.bmp" alt="" id="BLOGGER_PHOTO_ID_5336563602932784434" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div style="text-align: justify;"&gt;I hit my fever stage of this dreadful sickness (which my Partner is now enjoying as I write).  In state of heightened reality induced by Cold &amp;amp; Flu medication, I came up with this.  I think it works well as a B+W line drawing (reminiscent and different all at the same time), but looks stark and plain when thrust against a color background, even with a dropped shadow and with or without the wings.  Coloring?  Eesh.  Okay then:&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;ATTEMPT4:&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_tTDmWjIA1W8/Sg9Ya0liqiI/AAAAAAAAACU/wwQrwfKKa_E/s1600-h/logo_insitu.bmp"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 200px; height: 125px;" src="http://3.bp.blogspot.com/_tTDmWjIA1W8/Sg9Ya0liqiI/AAAAAAAAACU/wwQrwfKKa_E/s200/logo_insitu.bmp" alt="" id="BLOGGER_PHOTO_ID_5336581301273274914" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div style="text-align: justify;"&gt;At this stage, I do not know how I feel about it (my partner dislikes it, but think that her feelings about it are colored by her feelings towards my passing on the flu to her...).  The color gradient of the background now starts at the bottom of this logo instead of being at the top of the page.  The over effect is that it looks darker and would probably pound your ink cartridge into submission.   I also had to ditch the opposing color of the angled bannner as it detrackts from the flames coming from the dragon's mouth.  I tried running with a 'silver dragon' effect by using a bevel, but that bloats the .pdf with a lot of unwanted data and translates poorly when distilled.  A gradient fill worked a bit better, but I am back to the old RGB vs CYMK issue.  The B+W line drawing looks (to me) really good, but as I said, does not translate well to a color background.&lt;br /&gt;&lt;br /&gt;Maybe I could use the color logo as a banner-ad for Enworld?&lt;br /&gt;&lt;br /&gt;BANNER AD:&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_tTDmWjIA1W8/Sg9azbeH9sI/AAAAAAAAACc/q028ynv2tu8/s1600-h/ADD_banner_ad.bmp"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 200px; height: 68px;" src="http://2.bp.blogspot.com/_tTDmWjIA1W8/Sg9azbeH9sI/AAAAAAAAACc/q028ynv2tu8/s200/ADD_banner_ad.bmp" alt="" id="BLOGGER_PHOTO_ID_5336583923051263682" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;I don't know.&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;Viewers will notice the difference between RGB black vs CYMK black in the previous screenshot.  Using RGB black in the pdf is 'way too much black' for my tastes.  I also found that a lot of detail is lost in the logo as it tends to blend in too well with the background unless viewed up close.&lt;br /&gt; &lt;br /&gt;In any case, it was created 'Just for Fun'.  Pathfinder's design is simple and stylistic.  Dungeon Crawl Classics was (and still is) a simple and stylistic design.  Compare them to this and you can see how 'busy' this logo is when placed in addition to the rest of the module's graphics.&lt;br /&gt;&lt;br /&gt;Again, comments are welcome.&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1808575603906331803-6486863274506312348?l=sagaworkstudios.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://sagaworkstudios.blogspot.com/feeds/6486863274506312348/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://sagaworkstudios.blogspot.com/2009/05/just-for-fun.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1808575603906331803/posts/default/6486863274506312348'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1808575603906331803/posts/default/6486863274506312348'/><link rel='alternate' type='text/html' href='http://sagaworkstudios.blogspot.com/2009/05/just-for-fun.html' title='JUST FOR FUN.'/><author><name>Sagawork Studios</name><uri>http://www.blogger.com/profile/16058142023159479268</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='31' src='http://3.bp.blogspot.com/_tTDmWjIA1W8/SmkmFOuLhWI/AAAAAAAAAEY/cL32W851D4E/S220/SWSLogo.bmp'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_tTDmWjIA1W8/Sg9GUhQpxhI/AAAAAAAAAB0/039aLtr64as/s72-c/testampersand.bmp' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1808575603906331803.post-3555772805855202531</id><published>2009-05-14T19:15:00.000-07:00</published><updated>2009-08-03T18:55:19.431-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Iconic Characters'/><category scheme='http://www.blogger.com/atom/ns#' term='Adventure Dungeons and Danger'/><title type='text'>THE ICONIC CHARACTERS REVEALED!</title><content type='html'>&lt;meta equiv="Content-Type" content="text/html; charset=utf-8"&gt;&lt;meta name="ProgId" content="Word.Document"&gt;&lt;meta name="Generator" content="Microsoft Word 11"&gt;&lt;meta name="Originator" content="Microsoft Word 11"&gt;&lt;link rel="File-List" href="file:///C:%5CUsers%5CAndrew%5CAppData%5CLocal%5CTemp%5Cmsohtml1%5C01%5Cclip_filelist.xml"&gt;&lt;o:smarttagtype namespaceuri="urn:schemas-microsoft-com:office:smarttags" name="place"&gt;&lt;/o:smarttagtype&gt;&lt;o:smarttagtype namespaceuri="urn:schemas-microsoft-com:office:smarttags" name="City"&gt;&lt;/o:smarttagtype&gt;&lt;!--[if gte mso 9]&gt;&lt;xml&gt;  &lt;w:worddocument&gt;   &lt;w:view&gt;Normal&lt;/w:View&gt;   &lt;w:zoom&gt;0&lt;/w:Zoom&gt;   &lt;w:punctuationkerning/&gt;   &lt;w:validateagainstschemas/&gt;   &lt;w:saveifxmlinvalid&gt;false&lt;/w:SaveIfXMLInvalid&gt;   &lt;w:ignoremixedcontent&gt;false&lt;/w:IgnoreMixedContent&gt;   &lt;w:alwaysshowplaceholdertext&gt;false&lt;/w:AlwaysShowPlaceholderText&gt;   &lt;w:compatibility&gt;    &lt;w:breakwrappedtables/&gt;    &lt;w:snaptogridincell/&gt;    &lt;w:wraptextwithpunct/&gt;    &lt;w:useasianbreakrules/&gt;    &lt;w:dontgrowautofit/&gt;   &lt;/w:Compatibility&gt;   &lt;w:browserlevel&gt;MicrosoftInternetExplorer4&lt;/w:BrowserLevel&gt;  &lt;/w:WordDocument&gt; &lt;/xml&gt;&lt;![endif]--&gt;&lt;!--[if gte mso 9]&gt;&lt;xml&gt;  &lt;w:latentstyles deflockedstate="false" latentstylecount="156"&gt;  &lt;/w:LatentStyles&gt; &lt;/xml&gt;&lt;![endif]--&gt;&lt;!--[if !mso]&gt;&lt;object classid="clsid:38481807-CA0E-42D2-BF39-B33AF135CC4D" id="ieooui"&gt;&lt;/object&gt; &lt;style&gt; st1\:*{behavior:url(#ieooui) } &lt;/style&gt; &lt;![endif]--&gt;&lt;style&gt; &lt;!--  /* Style Definitions */  p.MsoNormal, li.MsoNormal, div.MsoNormal 	{mso-style-parent:""; 	margin:0cm; 	margin-bottom:.0001pt; 	mso-pagination:widow-orphan; 	font-size:12.0pt; 	font-family:"Times New Roman"; 	mso-fareast-font-family:"Times New Roman";} @page Section1 	{size:595.3pt 841.9pt; 	margin:72.0pt 90.0pt 72.0pt 90.0pt; 	mso-header-margin:35.4pt; 	mso-footer-margin:35.4pt; 	mso-paper-source:0;} div.Section1 	{page:Section1;} --&gt; &lt;/style&gt;&lt;!--[if gte mso 10]&gt; &lt;style&gt;  /* Style Definitions */  table.MsoNormalTable 	{mso-style-name:"Table Normal"; 	mso-tstyle-rowband-size:0; 	mso-tstyle-colband-size:0; 	mso-style-noshow:yes; 	mso-style-parent:""; 	mso-padding-alt:0cm 5.4pt 0cm 5.4pt; 	mso-para-margin:0cm; 	mso-para-margin-bottom:.0001pt; 	mso-pagination:widow-orphan; 	font-size:10.0pt; 	font-family:"Times New Roman"; 	mso-ansi-language:#0400; 	mso-fareast-language:#0400; 	mso-bidi-language:#0400;} &lt;/style&gt; &lt;![endif]--&gt;  &lt;p  style="text-align: justify;font-family:arial;" class="MsoNormal"&gt;&lt;span style="font-size:100%;"&gt;Ugh.&lt;/span&gt;&lt;span style="font-size:100%;"&gt;  &lt;/span&gt;&lt;span style="font-size:100%;"&gt;I am sick.&lt;/span&gt;&lt;span style="font-size:100%;"&gt;  &lt;/span&gt;&lt;span style="font-size:100%;"&gt;I have been sick for the last 2 days and I detest the condition and all it brings.&lt;/span&gt;&lt;span style="font-size:100%;"&gt;  &lt;/span&gt;&lt;span style="font-size:100%;"&gt;Everything becomes hard; grocery shopping, bill-paying, banking, game-playing, you name it.&lt;/span&gt;&lt;/p&gt;&lt;div style="text-align: justify; font-family: arial;"&gt;  &lt;/div&gt;&lt;p  style="text-align: justify;font-family:arial;" class="MsoNormal"&gt;&lt;span style="font-size:100%;"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;&lt;div style="text-align: justify; font-family: arial;"&gt;  &lt;/div&gt;&lt;p  style="text-align: justify;font-family:arial;" class="MsoNormal"&gt;&lt;span style="font-size:100%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;&lt;p  style="text-align: justify;font-family:arial;" class="MsoNormal"&gt;&lt;span style="font-size:100%;"&gt;Blech.&lt;/span&gt;&lt;/p&gt;&lt;div style="text-align: justify; font-family: arial;"&gt;  &lt;/div&gt;&lt;p  style="text-align: justify;font-family:arial;" class="MsoNormal"&gt;&lt;span style="font-size:100%;"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;&lt;div style="text-align: justify; font-family: arial;"&gt;  &lt;/div&gt;&lt;p  style="text-align: justify;font-family:arial;" class="MsoNormal"&gt;&lt;span style="font-size:100%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;&lt;p  style="text-align: justify;font-family:arial;" class="MsoNormal"&gt;&lt;span style="font-size:100%;"&gt;But still, I am happy to keep my promise to you and show you the Iconic Characters of &lt;/span&gt;&lt;span style="font-style: italic;font-size:100%;" &gt;Adventure Dungeons &amp;amp; Danger&lt;/span&gt;&lt;span style="font-size:100%;"&gt;.&lt;/span&gt;&lt;span style="font-size:100%;"&gt;  &lt;/span&gt;&lt;span style="font-size:100%;"&gt;I have listed them by character class and given each a brief descriptor to round-out and justify the flavor I wanted for each.&lt;/span&gt;&lt;/p&gt;&lt;p  style="text-align: justify;font-family:arial;" class="MsoNormal"&gt;&lt;span style="font-size:100%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;&lt;div style="text-align: justify; font-family: arial;"&gt;  &lt;/div&gt;&lt;p  style="text-align: justify;font-family:arial;" class="MsoNormal"&gt;&lt;span style="font-size:100%;"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;&lt;div style="text-align: justify; font-family: arial;"&gt;  &lt;/div&gt;&lt;p  style="text-align: justify;font-family:arial;" class="MsoNormal"&gt;&lt;span style="font-size:100%;"&gt;I said previously that I like interesting character concepts:&lt;/span&gt;&lt;span style="font-size:100%;"&gt;  &lt;/span&gt;&lt;span style="font-size:100%;"&gt;I want my Human Monk to be unique; I want my Dwarf Wizard to be justifiable.&lt;/span&gt;&lt;span style="font-size:100%;"&gt;  &lt;/span&gt;&lt;span style="font-size:100%;"&gt;By giving standard race and class combinations depth, makes the character jump off the page.&lt;/span&gt;&lt;span style="font-size:100%;"&gt;  &lt;/span&gt;&lt;span style="font-size:100%;"&gt;Similarly, by mixing unlikely races and classes with some depth gives you the justification for why such a character can exist.&lt;/span&gt;&lt;/p&gt;&lt;p  style="text-align: justify;font-family:arial;" class="MsoNormal"&gt;&lt;span style="font-size:100%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;&lt;div style="text-align: justify; font-family: arial;"&gt;  &lt;/div&gt;&lt;p  style="text-align: justify;font-family:arial;" class="MsoNormal"&gt;&lt;span style="font-size:100%;"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;&lt;div style="text-align: justify; font-family: arial;"&gt;  &lt;/div&gt;&lt;p  style="text-align: justify;font-family:arial;" class="MsoNormal"&gt;&lt;span style="font-size:100%;"&gt;My restriction in making these iconic characters was to use each of the races and classes laid out in the &lt;/span&gt;&lt;span style="font-style: italic;font-size:100%;" &gt;Pathfinder Roleplaying Game.&lt;/span&gt;&lt;span style="font-size:100%;"&gt;  &lt;/span&gt;&lt;span style="font-size:100%;"&gt;There was a lot of juggling, jostling and wipes before I was satisfied with the draft.  The titles for each are merely an mnemonic aid for writing their background.&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;&lt;div style="text-align: justify; font-family: arial;"&gt;  &lt;/div&gt;&lt;p  style="text-align: justify;font-family:arial;" class="MsoNormal"&gt;&lt;span style="font-size:100%;"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;&lt;div style="text-align: justify; font-family: arial;"&gt;  &lt;/div&gt;&lt;p  style="text-align: justify;font-family:arial;" class="MsoNormal"&gt;&lt;span style="font-size:100%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;&lt;p  style="text-align: justify;font-family:arial;" class="MsoNormal"&gt;&lt;span style="font-size:100%;"&gt;So here they are:&lt;/span&gt;&lt;/p&gt;&lt;div style="text-align: justify; font-family: arial;"&gt;  &lt;/div&gt;&lt;p  style="text-align: justify;font-family:arial;" class="MsoNormal"&gt;&lt;span style="font-size:100%;"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;&lt;div style="text-align: justify; font-family: arial;"&gt;  &lt;/div&gt;&lt;p  style="text-align: justify;font-family:arial;" class="MsoNormal"&gt;&lt;span style="font-size:100%;"&gt;&lt;b style=""&gt;&lt;br /&gt;&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;&lt;p  style="text-align: justify;font-family:arial;" class="MsoNormal"&gt;&lt;span style="font-size:100%;"&gt;&lt;b style=""&gt;BARBARIAN&lt;o:p&gt;&lt;/o:p&gt;&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;&lt;div style="text-align: justify; font-family: arial;"&gt;  &lt;/div&gt;&lt;p  style="text-align: justify;font-family:arial;" class="MsoNormal"&gt;&lt;span style="font-size:100%;"&gt;&lt;i style=""&gt;Kannan, Male Elf Battlefury.&lt;o:p&gt;&lt;/o:p&gt;&lt;/i&gt;&lt;/span&gt;&lt;/p&gt;&lt;div style="text-align: justify; font-family: arial;"&gt;  &lt;/div&gt;&lt;p  style="text-align: justify;font-family:arial;" class="MsoNormal"&gt;&lt;span style="font-size:100%;"&gt;Hailing from the wild woods, Kannan is blessed with the grace of his heritage and the fury of his ancestors. His hair is dark and free-flowing and his statuesque physique is usually covered in war-paint.&lt;/span&gt;&lt;/p&gt;&lt;div style="text-align: justify; font-family: arial;"&gt;  &lt;/div&gt;&lt;p  style="text-align: justify;font-family:arial;" class="MsoNormal"&gt;&lt;span style="font-size:100%;"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;&lt;div style="text-align: justify; font-family: arial;"&gt;  &lt;/div&gt;&lt;p  style="text-align: justify;font-family:arial;" class="MsoNormal"&gt;&lt;span style="font-size:100%;"&gt;&lt;b style=""&gt;&lt;br /&gt;&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;&lt;p  style="text-align: justify;font-family:arial;" class="MsoNormal"&gt;&lt;span style="font-size:100%;"&gt;&lt;b style=""&gt;BARD&lt;o:p&gt;&lt;/o:p&gt;&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;&lt;div style="text-align: justify; font-family: arial;"&gt;  &lt;/div&gt;&lt;p  style="text-align: justify;font-family:arial;" class="MsoNormal"&gt;&lt;span style="font-size:100%;"&gt;&lt;i style=""&gt;Rongo, Male Half-Orc Warchanter.&lt;o:p&gt;&lt;/o:p&gt;&lt;/i&gt;&lt;/span&gt;&lt;/p&gt;&lt;div style="text-align: justify; font-family: arial;"&gt;  &lt;/div&gt;&lt;p  style="text-align: justify;font-family:arial;" class="MsoNormal"&gt;&lt;span style="font-size:100%;"&gt;Rongo’s people are from the volcanic isles of the southern oceans.&lt;/span&gt;&lt;span style="font-size:100%;"&gt;  &lt;/span&gt;&lt;span style="font-size:100%;"&gt;Rongo is a practitioner of the &lt;a href="http://www.youtube.com/watch?v=zmM7QeoCP1Y&amp;amp;NR=1"&gt;&lt;i style=""&gt;haka&lt;/i&gt;&lt;/a&gt;; his people’s war chant.&lt;/span&gt;&lt;span style="font-size:100%;"&gt;  &lt;/span&gt;&lt;span style="font-size:100%;"&gt;Winding blue tattoos adorn Rongo’s face and chin.&lt;/span&gt;&lt;/p&gt;&lt;div style="text-align: justify; font-family: arial;"&gt;  &lt;/div&gt;&lt;p  style="text-align: justify;font-family:arial;" class="MsoNormal"&gt;&lt;span style="font-size:100%;"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;&lt;div style="text-align: justify; font-family: arial;"&gt;  &lt;/div&gt;&lt;p  style="text-align: justify;font-family:arial;" class="MsoNormal"&gt;&lt;span style="font-size:100%;"&gt;&lt;b style=""&gt;&lt;br /&gt;&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;&lt;p  style="text-align: justify;font-family:arial;" class="MsoNormal"&gt;&lt;span style="font-size:100%;"&gt;&lt;b style=""&gt;CLERIC&lt;o:p&gt;&lt;/o:p&gt;&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;&lt;div style="text-align: justify; font-family: arial;"&gt;  &lt;/div&gt;&lt;p  style="text-align: justify;font-family:arial;" class="MsoNormal"&gt;&lt;span style="font-size:100%;"&gt;&lt;i style=""&gt;Mercia, Female Human Tomb-Priestess.&lt;o:p&gt;&lt;/o:p&gt;&lt;/i&gt;&lt;/span&gt;&lt;/p&gt;&lt;div style="text-align: justify; font-family: arial;"&gt;  &lt;/div&gt;&lt;p  style="text-align: justify;font-family:arial;" class="MsoNormal"&gt;&lt;span style="font-size:100%;"&gt;A devout follower of the death goddess, Mercia also holds dear the old traditions of her people and wears burial wrappings beneath her vestments.&lt;/span&gt;&lt;/p&gt;&lt;div style="text-align: justify; font-family: arial;"&gt;  &lt;/div&gt;&lt;p  style="text-align: justify;font-family:arial;" class="MsoNormal"&gt;&lt;span style="font-size:100%;"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;&lt;div style="text-align: justify; font-family: arial;"&gt;  &lt;/div&gt;&lt;p  style="text-align: justify;font-family:arial;" class="MsoNormal"&gt;&lt;span style="font-size:100%;"&gt;&lt;b style=""&gt;&lt;br /&gt;&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;&lt;p  style="text-align: justify;font-family:arial;" class="MsoNormal"&gt;&lt;span style="font-size:100%;"&gt;&lt;b style=""&gt;DRUID&lt;o:p&gt;&lt;/o:p&gt;&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;&lt;div style="text-align: justify; font-family: arial;"&gt;  &lt;/div&gt;&lt;p  style="text-align: justify;font-family:arial;" class="MsoNormal"&gt;&lt;span style="font-size:100%;"&gt;&lt;i style=""&gt;Corwin, Male Human Greenbond.&lt;o:p&gt;&lt;/o:p&gt;&lt;/i&gt;&lt;/span&gt;&lt;/p&gt;&lt;div style="text-align: justify; font-family: arial;"&gt;  &lt;/div&gt;&lt;p  style="text-align: justify;font-family:arial;" class="MsoNormal"&gt;&lt;span style="font-size:100%;"&gt;Despite growing up in the urban slums of Rel-Draxa, Corwin has always possessed an affinity with nature. Throughout his young life, Corwin has used this affinity to serve a common good, calming herd animals on the way to market, or knowing which fungi and weeds are poisonous and which can stave off hunger. Corwin can feel this affinity getting stronger. The sea, especially calls to him with its siren sound.&lt;/span&gt;&lt;span style="font-size:100%;"&gt;.&lt;/span&gt;&lt;/p&gt;&lt;div style="text-align: justify; font-family: arial;"&gt;  &lt;/div&gt;&lt;p  style="text-align: justify;font-family:arial;" class="MsoNormal"&gt;&lt;span style="font-size:100%;"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;&lt;div style="text-align: justify; font-family: arial;"&gt;  &lt;/div&gt;&lt;p  style="text-align: justify;font-family:arial;" class="MsoNormal"&gt;&lt;span style="font-size:100%;"&gt;&lt;b style=""&gt;&lt;br /&gt;&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;&lt;p  style="text-align: justify;font-family:arial;" class="MsoNormal"&gt;&lt;span style="font-size:100%;"&gt;&lt;b style=""&gt;FIGHTER&lt;o:p&gt;&lt;/o:p&gt;&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;&lt;div style="text-align: justify; font-family: arial;"&gt;  &lt;/div&gt;&lt;p  style="text-align: justify;font-family:arial;" class="MsoNormal"&gt;&lt;span style="font-size:100%;"&gt;&lt;i style=""&gt;Kitunai, Male Human Warmaster.&lt;o:p&gt;&lt;/o:p&gt;&lt;/i&gt;&lt;/span&gt;&lt;/p&gt;&lt;div style="text-align: justify; font-family: arial;"&gt;  &lt;/div&gt;&lt;p  style="text-align: justify;font-family:arial;" class="MsoNormal"&gt;&lt;span style="font-size:100%;"&gt;A refined warrior from the east, Kitunai is well-versed in the way of &lt;i style=""&gt;bushido&lt;/i&gt;. Kitunai holds the disciplines of calligraphy and painting with as high regard as the art of war.&lt;/span&gt;&lt;/p&gt;&lt;div style="text-align: justify; font-family: arial;"&gt;  &lt;/div&gt;&lt;p  style="text-align: justify;font-family:arial;" class="MsoNormal"&gt;&lt;span style="font-size:100%;"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;&lt;div style="text-align: justify; font-family: arial;"&gt;  &lt;/div&gt;&lt;p  style="text-align: justify;font-family:arial;" class="MsoNormal"&gt;&lt;span style="font-size:100%;"&gt;&lt;b style=""&gt;&lt;br /&gt;&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;&lt;p  style="text-align: justify;font-family:arial;" class="MsoNormal"&gt;&lt;span style="font-size:100%;"&gt;&lt;b style=""&gt;MONK&lt;o:p&gt;&lt;/o:p&gt;&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;&lt;div style="text-align: justify; font-family: arial;"&gt;  &lt;/div&gt;&lt;p  style="text-align: justify;font-family:arial;" class="MsoNormal"&gt;&lt;span style="font-size:100%;"&gt;&lt;i style=""&gt;Kiawatha, Male Human Bear Totem Warrior.&lt;o:p&gt;&lt;/o:p&gt;&lt;/i&gt;&lt;/span&gt;&lt;/p&gt;&lt;div style="text-align: justify; font-family: arial;"&gt;  &lt;/div&gt;&lt;p  style="text-align: justify;font-family:arial;" class="MsoNormal"&gt;&lt;span style="font-size:100%;"&gt;Some six-and-a-half feet tall, Kiawatha has emerged from the new continent searching for the lost members of his tribe.  When not relying on his bare hands to stop his foes, he wields an immense totem-staff in combat.&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;&lt;div style="text-align: justify; font-family: arial;"&gt;  &lt;/div&gt;&lt;p  style="text-align: justify;font-family:arial;" class="MsoNormal"&gt;&lt;span style="font-size:100%;"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;&lt;div style="text-align: justify; font-family: arial;"&gt;  &lt;/div&gt;&lt;p  style="text-align: justify;font-family:arial;" class="MsoNormal"&gt;&lt;span style="font-size:100%;"&gt;&lt;b style=""&gt;&lt;br /&gt;&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;&lt;p  style="text-align: justify;font-family:arial;" class="MsoNormal"&gt;&lt;span style="font-size:100%;"&gt;&lt;b style=""&gt;PALADIN&lt;o:p&gt;&lt;/o:p&gt;&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;&lt;div style="text-align: justify; font-family: arial;"&gt;  &lt;/div&gt;&lt;p  style="text-align: justify;font-family:arial;" class="MsoNormal"&gt;&lt;span style="font-size:100%;"&gt;&lt;i style=""&gt;Joréune, Female Half (Sea)Elf Atlantean Knight&lt;br /&gt;&lt;/i&gt;One of the last few decendants of aquatic elves that fled the massacre of Qe'eltalos over 10,000 years ago, Jor&lt;/span&gt;&lt;meta equiv="Content-Type" content="text/html; charset=utf-8"&gt;&lt;meta name="ProgId" content="Word.Document"&gt;&lt;meta name="Generator" content="Microsoft Word 11"&gt;&lt;meta name="Originator" content="Microsoft Word 11"&gt;&lt;link rel="File-List" href="file:///C:%5CUsers%5CAndrew%5CAppData%5CLocal%5CTemp%5Cmsohtml1%5C01%5Cclip_filelist.xml"&gt;&lt;!--[if gte mso 9]&gt;&lt;xml&gt;  &lt;w:worddocument&gt;   &lt;w:view&gt;Normal&lt;/w:View&gt;   &lt;w:zoom&gt;0&lt;/w:Zoom&gt;   &lt;w:punctuationkerning/&gt;   &lt;w:validateagainstschemas/&gt;   &lt;w:saveifxmlinvalid&gt;false&lt;/w:SaveIfXMLInvalid&gt;   &lt;w:ignoremixedcontent&gt;false&lt;/w:IgnoreMixedContent&gt;   &lt;w:alwaysshowplaceholdertext&gt;false&lt;/w:AlwaysShowPlaceholderText&gt;   &lt;w:compatibility&gt;    &lt;w:breakwrappedtables/&gt;    &lt;w:snaptogridincell/&gt;    &lt;w:wraptextwithpunct/&gt;    &lt;w:useasianbreakrules/&gt;    &lt;w:dontgrowautofit/&gt;   &lt;/w:Compatibility&gt;   &lt;w:browserlevel&gt;MicrosoftInternetExplorer4&lt;/w:BrowserLevel&gt;  &lt;/w:WordDocument&gt; &lt;/xml&gt;&lt;![endif]--&gt;&lt;!--[if gte mso 9]&gt;&lt;xml&gt;  &lt;w:latentstyles deflockedstate="false" latentstylecount="156"&gt;  &lt;/w:LatentStyles&gt; &lt;/xml&gt;&lt;![endif]--&gt;&lt;style&gt; &lt;!--  /* Style Definitions */  p.MsoNormal, li.MsoNormal, div.MsoNormal 	{mso-style-parent:""; 	margin:0cm; 	margin-bottom:.0001pt; 	mso-pagination:widow-orphan; 	font-size:12.0pt; 	font-family:"Times New Roman"; 	mso-fareast-font-family:"Times New Roman";} @page Section1 	{size:612.0pt 792.0pt; 	margin:72.0pt 90.0pt 72.0pt 90.0pt; 	mso-header-margin:36.0pt; 	mso-footer-margin:36.0pt; 	mso-paper-source:0;} div.Section1 	{page:Section1;} --&gt; &lt;/style&gt;&lt;!--[if gte mso 10]&gt; &lt;style&gt;  /* Style Definitions */  table.MsoNormalTable 	{mso-style-name:"Table Normal"; 	mso-tstyle-rowband-size:0; 	mso-tstyle-colband-size:0; 	mso-style-noshow:yes; 	mso-style-parent:""; 	mso-padding-alt:0cm 5.4pt 0cm 5.4pt; 	mso-para-margin:0cm; 	mso-para-margin-bottom:.0001pt; 	mso-pagination:widow-orphan; 	font-size:10.0pt; 	font-family:"Times New Roman"; 	mso-ansi-language:#0400; 	mso-fareast-language:#0400; 	mso-bidi-language:#0400;} &lt;/style&gt; &lt;![endif]--&gt;&lt;span style="font-size: 12pt; font-family: &amp;quot;Times New Roman&amp;quot;;" lang="EN-US"&gt;é&lt;/span&gt;&lt;span style="font-size:100%;"&gt;une is epitomises the passsion of a fey knight and a spirit of a warrior-goddess. Having seen a suit of ancient armor once belonging to an aquatic Paladin-King, Jor&lt;/span&gt;&lt;meta equiv="Content-Type" content="text/html; charset=utf-8"&gt;&lt;meta name="ProgId" content="Word.Document"&gt;&lt;meta name="Generator" content="Microsoft Word 11"&gt;&lt;meta name="Originator" content="Microsoft Word 11"&gt;&lt;link rel="File-List" href="file:///C:%5CUsers%5CAndrew%5CAppData%5CLocal%5CTemp%5Cmsohtml1%5C01%5Cclip_filelist.xml"&gt;&lt;!--[if gte mso 9]&gt;&lt;xml&gt;  &lt;w:worddocument&gt;   &lt;w:view&gt;Normal&lt;/w:View&gt;   &lt;w:zoom&gt;0&lt;/w:Zoom&gt;   &lt;w:punctuationkerning/&gt;   &lt;w:validateagainstschemas/&gt;   &lt;w:saveifxmlinvalid&gt;false&lt;/w:SaveIfXMLInvalid&gt;   &lt;w:ignoremixedcontent&gt;false&lt;/w:IgnoreMixedContent&gt;   &lt;w:alwaysshowplaceholdertext&gt;false&lt;/w:AlwaysShowPlaceholderText&gt;   &lt;w:compatibility&gt;    &lt;w:breakwrappedtables/&gt;    &lt;w:snaptogridincell/&gt;    &lt;w:wraptextwithpunct/&gt;    &lt;w:useasianbreakrules/&gt;    &lt;w:dontgrowautofit/&gt;   &lt;/w:Compatibility&gt;   &lt;w:browserlevel&gt;MicrosoftInternetExplorer4&lt;/w:BrowserLevel&gt;  &lt;/w:WordDocument&gt; &lt;/xml&gt;&lt;![endif]--&gt;&lt;!--[if gte mso 9]&gt;&lt;xml&gt;  &lt;w:latentstyles deflockedstate="false" latentstylecount="156"&gt;  &lt;/w:LatentStyles&gt; &lt;/xml&gt;&lt;![endif]--&gt;&lt;style&gt; &lt;!--  /* Style Definitions */  p.MsoNormal, li.MsoNormal, div.MsoNormal 	{mso-style-parent:""; 	margin:0cm; 	margin-bottom:.0001pt; 	mso-pagination:widow-orphan; 	font-size:12.0pt; 	font-family:"Times New Roman"; 	mso-fareast-font-family:"Times New Roman";} @page Section1 	{size:612.0pt 792.0pt; 	margin:72.0pt 90.0pt 72.0pt 90.0pt; 	mso-header-margin:36.0pt; 	mso-footer-margin:36.0pt; 	mso-paper-source:0;} div.Section1 	{page:Section1;} --&gt; &lt;/style&gt;&lt;!--[if gte mso 10]&gt; &lt;style&gt;  /* Style Definitions */  table.MsoNormalTable 	{mso-style-name:"Table Normal"; 	mso-tstyle-rowband-size:0; 	mso-tstyle-colband-size:0; 	mso-style-noshow:yes; 	mso-style-parent:""; 	mso-padding-alt:0cm 5.4pt 0cm 5.4pt; 	mso-para-margin:0cm; 	mso-para-margin-bottom:.0001pt; 	mso-pagination:widow-orphan; 	font-size:10.0pt; 	font-family:"Times New Roman"; 	mso-ansi-language:#0400; 	mso-fareast-language:#0400; 	mso-bidi-language:#0400;} &lt;/style&gt; &lt;![endif]--&gt;&lt;span style="font-size: 12pt; font-family: &amp;quot;Times New Roman&amp;quot;;" lang="EN-US"&gt;é&lt;/span&gt;&lt;span style="font-size:100%;"&gt;une seeks to rediscover the lost legacies of her elvish ancestry.&lt;/span&gt;&lt;/p&gt;&lt;p  style="text-align: justify;font-family:arial;" class="MsoNormal"&gt;&lt;span style="font-size:100%;"&gt;&lt;i style=""&gt;&lt;br /&gt;&lt;/i&gt;&lt;/span&gt;&lt;/p&gt;&lt;div style="text-align: justify; font-family: arial;"&gt;  &lt;/div&gt;&lt;p  style="text-align: justify;font-family:arial;" class="MsoNormal"&gt;&lt;span style="font-size:100%;"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;&lt;div style="text-align: justify; font-family: arial;"&gt;  &lt;/div&gt;&lt;p  style="text-align: justify;font-family:arial;" class="MsoNormal"&gt;&lt;span style="font-size:100%;"&gt;&lt;b style=""&gt;RANGER (Ranged)&lt;o:p&gt;&lt;/o:p&gt;&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;&lt;div style="text-align: justify; font-family: arial;"&gt;  &lt;/div&gt;&lt;p  style="text-align: justify;font-family:arial;" class="MsoNormal"&gt;&lt;span style="font-size:100%;"&gt;&lt;i style=""&gt;Llander, Male Human Hawkeye.&lt;o:p&gt;&lt;/o:p&gt;&lt;/i&gt;&lt;/span&gt;&lt;/p&gt;&lt;div style="text-align: justify; font-family: arial;"&gt;  &lt;/div&gt;&lt;p  style="text-align: justify;font-family:arial;" class="MsoNormal"&gt;&lt;span style="font-size:100%;"&gt;Blessed with keen sight and unerring accuracy, Llander is a sought companion by many Merchantmen operating out of Rel-Draxa, be it in the crows nest as a lookout or as a sharpshooter in the heat of battle.  Llander is  stoic, speaking little of his past.&lt;/span&gt;&lt;/p&gt;&lt;div style="text-align: justify; font-family: arial;"&gt;  &lt;/div&gt;&lt;p  style="text-align: justify;font-family:arial;" class="MsoNormal"&gt;&lt;span style="font-size:100%;"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;&lt;div style="text-align: justify; font-family: arial;"&gt;  &lt;/div&gt;&lt;p  style="text-align: justify;font-family:arial;" class="MsoNormal"&gt;&lt;span style="font-size:100%;"&gt;&lt;b style=""&gt;&lt;br /&gt;&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;&lt;p  style="text-align: justify;font-family:arial;" class="MsoNormal"&gt;&lt;span style="font-size:100%;"&gt;&lt;b style=""&gt;ROGUE&lt;o:p&gt;&lt;/o:p&gt;&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;&lt;div style="text-align: justify; font-family: arial;"&gt;  &lt;/div&gt;&lt;p  style="text-align: justify;font-family:arial;" class="MsoNormal"&gt;&lt;span style="font-size:100%;"&gt;&lt;i style=""&gt;Shibiku, Female Gnome Mistress of Knaves&lt;o:p&gt;&lt;/o:p&gt;&lt;/i&gt;&lt;/span&gt;&lt;/p&gt;&lt;div style="text-align: justify; font-family: arial;"&gt;  &lt;/div&gt;&lt;p  style="text-align: justify;font-family:arial;" class="MsoNormal"&gt;&lt;span style="font-size:100%;"&gt;A slip of a girl with almond shaped eyes and when clad all in black, Shibiku is easy to miss.&lt;/span&gt;&lt;span style="font-size:100%;"&gt;  &lt;/span&gt;&lt;span style="font-size:100%;"&gt;Shibiku grew up in the east, in the squalid streets of the empire.&lt;/span&gt;&lt;/p&gt;&lt;div style="text-align: justify; font-family: arial;"&gt;  &lt;/div&gt;&lt;p  style="text-align: justify;font-family:arial;" class="MsoNormal"&gt;&lt;span style="font-size:100%;"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;&lt;div style="text-align: justify; font-family: arial;"&gt;  &lt;/div&gt;&lt;p  style="text-align: justify;font-family:arial;" class="MsoNormal"&gt;&lt;span style="font-size:100%;"&gt;&lt;b style=""&gt;&lt;br /&gt;&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;&lt;p  style="text-align: justify;font-family:arial;" class="MsoNormal"&gt;&lt;span style="font-size:100%;"&gt;&lt;b style=""&gt;SORCERER&lt;o:p&gt;&lt;/o:p&gt;&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;&lt;div style="text-align: justify; font-family: arial;"&gt;  &lt;/div&gt;&lt;p  style="text-align: justify;font-family:arial;" class="MsoNormal"&gt;&lt;span style="font-size:100%;"&gt;&lt;i style=""&gt;Talib, Male Human Sorcerer-Nomad&lt;o:p&gt;&lt;/o:p&gt;&lt;/i&gt;&lt;/span&gt;&lt;/p&gt;&lt;div style="text-align: justify; font-family: arial;"&gt;  &lt;/div&gt;&lt;p  style="text-align: justify;font-family:arial;" class="MsoNormal"&gt;&lt;span style="font-size:100%;"&gt;Talib is a “Sha’ir” or poet of the desert realms.&lt;/span&gt;&lt;span style="font-size:100%;"&gt;  &lt;/span&gt;&lt;span style="font-size:100%;"&gt;The arcane power of his poetry commands much respect among the desert-dwellers, foreigners and uncanny beings alike.&lt;/span&gt;&lt;/p&gt;&lt;div style="text-align: justify; font-family: arial;"&gt;  &lt;/div&gt;&lt;p  style="text-align: justify;font-family:arial;" class="MsoNormal"&gt;&lt;span style="font-size:100%;"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;&lt;div style="text-align: justify; font-family: arial;"&gt;  &lt;/div&gt;&lt;p  style="text-align: justify;font-family:arial;" class="MsoNormal"&gt;&lt;span style="font-size:100%;"&gt;&lt;b style=""&gt;&lt;br /&gt;&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;&lt;p  style="text-align: justify;font-family:arial;" class="MsoNormal"&gt;&lt;span style="font-size:100%;"&gt;&lt;b style=""&gt;WIZARD&lt;o:p&gt;&lt;/o:p&gt;&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;&lt;div style="text-align: justify; font-family: arial;"&gt;  &lt;/div&gt;&lt;p  style="text-align: justify;font-family:arial;" class="MsoNormal"&gt;&lt;span style="font-size:100%;"&gt;&lt;i style=""&gt;Balthazeus, Male Dwarf Magesmith&lt;o:p&gt;&lt;/o:p&gt;&lt;/i&gt;&lt;/span&gt;&lt;/p&gt;&lt;div style="text-align: justify; font-family: arial;"&gt;  &lt;/div&gt;&lt;p  style="text-align: justify;font-family:arial;" class="MsoNormal"&gt;&lt;span style="font-size:100%;"&gt;Balthazeus’ dark hair and beard are well groomed and he prefers to keep his moustache oiled and teased in an upwards crest. Balthazeus equally enjoys the fineries of palatial living as well as the hard toil and heat of the forge.&lt;/span&gt;&lt;/p&gt;&lt;div style="text-align: justify; font-family: arial;"&gt;  &lt;/div&gt;&lt;p  style="text-align: justify;font-family:arial;" class="MsoNormal"&gt;&lt;span style="font-size:100%;"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;&lt;div style="text-align: justify; font-family: arial;"&gt;  &lt;/div&gt;&lt;p  style="text-align: justify;font-family:arial;" class="MsoNormal"&gt;&lt;span style="font-size:100%;"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;&lt;div style="text-align: justify; font-family: arial;"&gt;  &lt;/div&gt;&lt;p  style="text-align: justify;font-family:arial;" class="MsoNormal"&gt;&lt;span style="font-size:100%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;&lt;p  style="text-align: justify;font-family:arial;" class="MsoNormal"&gt;&lt;span style="font-size:100%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;&lt;p  style="text-align: justify;font-family:arial;" class="MsoNormal"&gt;&lt;span style="font-size:100%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;&lt;p  style="text-align: justify; font-style: italic;font-family:arial;" class="MsoNormal"&gt;&lt;span style="font-size:100%;"&gt;NEXT WEEK:&lt;/span&gt;&lt;/p&gt;&lt;div style="text-align: justify; font-family: arial;"&gt;  &lt;/div&gt;&lt;p  style="text-align: justify;font-family:arial;" class="MsoNormal"&gt;&lt;span style="font-size:100%;"&gt;Kannan; an in depth look!&lt;/span&gt;&lt;/p&gt;  &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1808575603906331803-3555772805855202531?l=sagaworkstudios.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://sagaworkstudios.blogspot.com/feeds/3555772805855202531/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://sagaworkstudios.blogspot.com/2009/05/iconic-characters-revealed.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1808575603906331803/posts/default/3555772805855202531'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1808575603906331803/posts/default/3555772805855202531'/><link rel='alternate' type='text/html' href='http://sagaworkstudios.blogspot.com/2009/05/iconic-characters-revealed.html' title='THE ICONIC CHARACTERS REVEALED!'/><author><name>Sagawork Studios</name><uri>http://www.blogger.com/profile/16058142023159479268</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='31' src='http://3.bp.blogspot.com/_tTDmWjIA1W8/SmkmFOuLhWI/AAAAAAAAAEY/cL32W851D4E/S220/SWSLogo.bmp'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1808575603906331803.post-3800683950342395076</id><published>2009-05-12T22:59:00.000-07:00</published><updated>2009-05-12T23:56:58.830-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Temple of the Kraken'/><category scheme='http://www.blogger.com/atom/ns#' term='Adventure Dungeons and Danger'/><category scheme='http://www.blogger.com/atom/ns#' term='Pathfinder Roleplaying Game Compatible'/><category scheme='http://www.blogger.com/atom/ns#' term='Adventure Module'/><title type='text'>WHAT DO YOU THINK?</title><content type='html'>&lt;div style="text-align: justify;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_tTDmWjIA1W8/Sgpt5z1kDxI/AAAAAAAAABM/4v1HlYlK5_k/s1600-h/ToTK_PFRPG_variant.bmp"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 141px; height: 200px;" src="http://4.bp.blogspot.com/_tTDmWjIA1W8/Sgpt5z1kDxI/AAAAAAAAABM/4v1HlYlK5_k/s200/ToTK_PFRPG_variant.bmp" alt="" id="BLOGGER_PHOTO_ID_5335197548508614418" border="0" /&gt;&lt;/a&gt;Attached to this post is is a more complete version of the front cover for &lt;span style="font-style: italic;"&gt;Temple of the Kraken &lt;/span&gt;&lt;span&gt;(click on the picture to see a larger version)&lt;/span&gt;.  Readers will notice the updated &lt;span style="font-weight: bold;"&gt;Pathfinder Roleplaying Game Compatible &lt;/span&gt;logo and the addition of an angled strip to the left hand side (in a suitably different color) containing the slogan "&lt;span style="font-weight: bold;"&gt;Learn more about the Pathfinder Roleplaying Game at paizo.com."&lt;/span&gt;   The intention is to attach a hyperlink to that object which links back to the Paizo Website, specifically the Pathfinder Roleplaying Game page.&lt;br /&gt;&lt;br /&gt;Having perused the paizo.com website recently, I see that some of the 3rd party publishers are able to obtain an advance copy of the rules prior to their release in August 2009.  It seems that there is a number of criteria that makes a prospective company eligible.  As this is Sagawork Studios first venture; it apppears that the Sagaworks do not meet that critera.  Paizo have deemed however, that it is possible to make exemptions to that criteria, so it appears that there is no harm in asking.&lt;br /&gt;&lt;br /&gt;Writing is progressing well as is planning and organising future titles.  In a few days I will begin the first of the Iconic Characters that will grace the 'prerolled characters' section of the Adventure Dungeons &amp;amp; Danger Game Modules. Be warned though, I am an avid fan of archetypes having a non-standard nature!&lt;br /&gt;&lt;br /&gt;So, back to the picture!  What do you think?  Comments are welcome!&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1808575603906331803-3800683950342395076?l=sagaworkstudios.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://sagaworkstudios.blogspot.com/feeds/3800683950342395076/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://sagaworkstudios.blogspot.com/2009/05/what-do-you-think.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1808575603906331803/posts/default/3800683950342395076'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1808575603906331803/posts/default/3800683950342395076'/><link rel='alternate' type='text/html' href='http://sagaworkstudios.blogspot.com/2009/05/what-do-you-think.html' title='WHAT DO YOU THINK?'/><author><name>Sagawork Studios</name><uri>http://www.blogger.com/profile/16058142023159479268</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='31' src='http://3.bp.blogspot.com/_tTDmWjIA1W8/SmkmFOuLhWI/AAAAAAAAAEY/cL32W851D4E/S220/SWSLogo.bmp'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_tTDmWjIA1W8/Sgpt5z1kDxI/AAAAAAAAABM/4v1HlYlK5_k/s72-c/ToTK_PFRPG_variant.bmp' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1808575603906331803.post-730771483351427126</id><published>2009-05-09T21:46:00.000-07:00</published><updated>2009-05-10T06:30:54.184-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Iconic Characters'/><category scheme='http://www.blogger.com/atom/ns#' term='Adventure Dungeons and Danger'/><category scheme='http://www.blogger.com/atom/ns#' term='DnD Action Figures'/><title type='text'>ICONIC CHARACTERS ARE OLD SCHOOL</title><content type='html'>&lt;div style="text-align: justify;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_tTDmWjIA1W8/SgZk9x1TofI/AAAAAAAAABE/lzScKDI5PQE/s1600-h/Warduke.bmp"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 156px; height: 200px;" src="http://3.bp.blogspot.com/_tTDmWjIA1W8/SgZk9x1TofI/AAAAAAAAABE/lzScKDI5PQE/s200/Warduke.bmp" alt="" id="BLOGGER_PHOTO_ID_5334061821178651122" border="0" /&gt;&lt;/a&gt;Over the next few weeks, I am going to introduce the Iconic Characters that will feature as the pre-generated characters for &lt;span style="font-style: italic;"&gt;Adventure, Dungeons &amp;amp; Danger&lt;/span&gt;.  When I mentioned this to several of my gaming buddies while waiting for the remainder to turn up, each of them said: ‘&lt;span style="font-style: italic;"&gt;Dude, hang on a second; Iconics are definitely not Old School.&lt;/span&gt;’  I had planned for this, as I am wont to do:  I had been spending a lot of time wrestling with the same argument.&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Me:&lt;/span&gt; ‘So let’s do some word association guys.  I’ll give you a character class, and you give me a corresponding Iconic.  When I say Iconic, I am talking about anything you think is synonymous with that class, not just your classic Iconic Characters. A good example is if I said 'Ranger' I'd accept 'Drizzt Do'Urden' as an answer.  At the very least, try and give me the reasoning why you think that your chosen character is Iconic.’&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Grahame:&lt;/span&gt; ‘*sigh* ok’&lt;br /&gt;&lt;br /&gt;&lt;meta equiv="Content-Type" content="text/html; charset=utf-8"&gt;&lt;meta name="ProgId" content="Word.Document"&gt;&lt;meta name="Generator" content="Microsoft Word 11"&gt;&lt;meta name="Originator" content="Microsoft Word 11"&gt;&lt;link rel="File-List" href="file:///C:%5CUsers%5CAndrew%5CAppData%5CLocal%5CTemp%5Cmsohtml1%5C01%5Cclip_filelist.xml"&gt;&lt;!--[if gte mso 9]&gt;&lt;xml&gt;  &lt;w:worddocument&gt;   &lt;w:view&gt;Normal&lt;/w:View&gt;   &lt;w:zoom&gt;0&lt;/w:Zoom&gt;   &lt;w:punctuationkerning/&gt;   &lt;w:validateagainstschemas/&gt;   &lt;w:saveifxmlinvalid&gt;false&lt;/w:SaveIfXMLInvalid&gt;   &lt;w:ignoremixedcontent&gt;false&lt;/w:IgnoreMixedContent&gt;   &lt;w:alwaysshowplaceholdertext&gt;false&lt;/w:AlwaysShowPlaceholderText&gt;   &lt;w:compatibility&gt;    &lt;w:breakwrappedtables/&gt;    &lt;w:snaptogridincell/&gt;    &lt;w:wraptextwithpunct/&gt;    &lt;w:useasianbreakrules/&gt;    &lt;w:dontgrowautofit/&gt;   &lt;/w:Compatibility&gt;   &lt;w:browserlevel&gt;MicrosoftInternetExplorer4&lt;/w:BrowserLevel&gt;  &lt;/w:WordDocument&gt; &lt;/xml&gt;&lt;![endif]--&gt;&lt;!--[if gte mso 9]&gt;&lt;xml&gt;  &lt;w:latentstyles deflockedstate="false" latentstylecount="156"&gt;  &lt;/w:LatentStyles&gt; &lt;/xml&gt;&lt;![endif]--&gt;&lt;style&gt; &lt;!--  /* Style Definitions */  p.MsoNormal, li.MsoNormal, div.MsoNormal 	{mso-style-parent:""; 	margin:0cm; 	margin-bottom:.0001pt; 	mso-pagination:widow-orphan; 	font-size:12.0pt; 	font-family:"Times New Roman"; 	mso-fareast-font-family:"Times New Roman";} @page Section1 	{size:612.0pt 792.0pt; 	margin:72.0pt 90.0pt 72.0pt 90.0pt; 	mso-header-margin:36.0pt; 	mso-footer-margin:36.0pt; 	mso-paper-source:0;} div.Section1 	{page:Section1;} --&gt; &lt;/style&gt;&lt;!--[if gte mso 10]&gt; &lt;style&gt;  /* Style Definitions */  table.MsoNormalTable 	{mso-style-name:"Table Normal"; 	mso-tstyle-rowband-size:0; 	mso-tstyle-colband-size:0; 	mso-style-noshow:yes; 	mso-style-parent:""; 	mso-padding-alt:0cm 5.4pt 0cm 5.4pt; 	mso-para-margin:0cm; 	mso-para-margin-bottom:.0001pt; 	mso-pagination:widow-orphan; 	font-size:10.0pt; 	font-family:"Times New Roman"; 	mso-ansi-language:#0400; 	mso-fareast-language:#0400; 	mso-bidi-language:#0400;} &lt;/style&gt; &lt;![endif]--&gt;&lt;span style="font-weight: bold;"&gt;Dan:&lt;/span&gt; ‘Uh, sure’&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Ash:&lt;/span&gt; ‘Let’s go’&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Me:&lt;/span&gt; ‘Alright, here we go:  Cleric’&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Grahame: &lt;/span&gt;‘Jozan.  Iconic from 3rd Edition.  Featured in a lot of D&amp;amp;D art.’&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Dan:&lt;/span&gt; ‘Uh, Cadderly.  The hero of the Cleric Quintet.’&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Ash: &lt;/span&gt;‘Damn, that was mine, ok…the Pathfinder chick, uh, uh, uh..Kyra.’&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Me (smiling):&lt;/span&gt; ‘You can have the same answers.  I just want to know what springs to mind when I give you the character class.  Oh, and by the way, my answer is:  Mercion.’&lt;br /&gt;&lt;br /&gt;‘&lt;span style="font-style: italic;"&gt;Who?&lt;/span&gt;’  They effectively replied in unison.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Me:&lt;/span&gt;  ‘No Time!  Next!  Wizard or Magic User!’&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Grahame:&lt;/span&gt;  ‘Easy.  Mordenkainen.  Definitely Iconic, lots of spells bear his name and he was a creator’s character, wasn’t he?’&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Dan: &lt;/span&gt;‘Elminster.  Novels and novels feature him.’&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Ash: &lt;/span&gt; ‘Elminster. Same.’&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Me:&lt;/span&gt; ‘Ringlerun.’&lt;br /&gt;&lt;br /&gt;Another quizzical look.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Me:&lt;/span&gt; 'Next!  This one is a little more open:  a Fighter of some description, but evil.’&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Grahame: &lt;/span&gt; ‘Lord Soth.  Dragonlance.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Dan: &lt;/span&gt;‘Lord Soth. Same.’&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Ash:&lt;/span&gt;  ‘Warduke--‘&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Me:&lt;/span&gt;  ‘--Ah ha!  Ash, why did you say Warduke?’&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Ash: &lt;/span&gt; 'I dunno—I got my son the Dungeons and Dragons cartoon DVD and I remember seeing Warduke in one of the episodes.  It reminded me of that Critical Threat from your &lt;span style="font-style: italic;"&gt;Dungeon&lt;/span&gt; Magazine a while ago.’&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Me: '&lt;/span&gt; Ok cool. My answer was Warduke as well.  Like my other answers, they each relate back to the one thing:  &lt;span style="font-style: italic;"&gt;Quest for the Heartstone&lt;/span&gt;.’&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Others: &lt;/span&gt; ‘Huh?’&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Grahame: &lt;/span&gt; ‘Yeah, I remember now; that was one I ran about 15-20 years ago.  I suppose this is one of your nostalgia trips?  You bought it didn’t you?’&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Me:&lt;/span&gt; ‘Well yes, I did. I’m sorry; I predicted that you’d all answer something like this.  And it just shows that marketing has a big effect on what we remember. A lot of your answers are coloured by what has resonated with you the most.  Because of his RPG tastes, Grahame touched on it with Mordenkainen. Ash did the same with Warduke because he saw that cartoon and remembered the &lt;span style="font-style: italic;"&gt;Dungeon&lt;/span&gt; Magazine.  That also goes for Dan's answers as well because the novels were his introduction to D&amp;amp;D.  Regardless, the Marketing Department can pat themselves on that back and say mission accomplished.’&lt;br /&gt;&lt;br /&gt;I reached into my bag and pulled out my scuffed copy.  I opened it to the middle section and laid it out for them to see.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Ash:&lt;/span&gt; ‘Oh cool, that’s the original Warduke! Oh, they &lt;span style="font-style: italic;"&gt;made &lt;/span&gt;action figures of these guys? That’s lame.’&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Dan:  &lt;/span&gt;‘A lot of these guys I’ve not heard of mate; they sorta don’t mean anything to me.’&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Grahame: &lt;/span&gt; ‘Andrew, I’ve gotta say when I think “Magic User”, I think Mordenkainen, or even Elminster before I'll I think of Ringlerun.’&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Me:&lt;/span&gt;  ‘But I think that proves my point about your exposure to the game.  My main point is that the concept of Iconic Characters have been around since Basic D&amp;amp;D and AD&amp;amp;D.’&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Grahame: &lt;/span&gt; ‘Yeah, alright.  I do like the black and white illustrations.  Well, they're your modules so it’s your funeral.’&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Me: &lt;/span&gt; ‘Okay, How about this:  We have six players in our group, how about the next time I DM, we run this as a one-off?  Three Lawful and Three Chaotic characters and you have to roleplay the hell out of their alignments.  I wanna see some conflict! Let’s make-believe this is the first time this module has been run as a playtest; kinda like Gygax and Arneson running &lt;span style="font-style: italic;"&gt;Castle Greyhawk&lt;/span&gt;&lt;span style="font-style: italic;"&gt; &lt;/span&gt;or &lt;span style="font-style: italic;"&gt;Temple of Elemental Evil&lt;/span&gt; for the first time.’&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Ash: &lt;/span&gt; ‘How about tonight?  I vote Warduke!’*&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;&lt;br /&gt;Dan:&lt;/span&gt;  ‘Yeah, I’m easy.’&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Grahame:  &lt;/span&gt;‘Well, I love old school and I don’t remember much.  There are no real Rangers in Basic, so I think I’ll take Peralay.’**&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Dan: &lt;/span&gt; ‘Yeah…I'm a bit "meh" but I'm game.  I’ll wait for the others to choose and even up the side. I’ll either go Figgen or Zarak’***&lt;br /&gt;&lt;br /&gt;…it was a bit slow at the start as we had to convince the other three; (Beau, Con and the DM, Sean) and I had re-read a lot of the entries, mostly as I ran them, but long story short: We had a good afternoon (and night and er….early morning)!&lt;br /&gt;&lt;br /&gt;The lawful adventurers won in the end, primarily because Dan eventually chose Figgen and played extremely well with Grahame’s Peralay.  I like to think that I got my point across about Iconic Characters being Old School (which really boiled down to Gahame conceding that -if done right- Iconic Characters can be 'Old School').&lt;br /&gt;&lt;br /&gt;That said though, expect to see some stereotypes turned on their head.  I showed Grahame and he likes them, even if they are unusual.&lt;br /&gt;&lt;span style="font-style: italic;"&gt;&lt;br /&gt;THIS WEEK:&lt;/span&gt;&lt;br /&gt;The Iconic Characters of &lt;span style="font-style: italic;"&gt;Adventure, Dungeons &amp;amp; Danger&lt;/span&gt;!&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;NEXT WEEK:&lt;/span&gt;&lt;br /&gt;An in-depth look at the Iconic Characters in turn.&lt;br /&gt;&lt;br /&gt;*&lt;span style="font-size:78%;"&gt;(Ash is excitable:  He also plays an Unholy Death Knight in World of Warcraft simply because he loves corpse explosion.  He needs to get out more.)&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;**&lt;span style="font-size:78%;"&gt;(Grahame always has to play a Ranger or an arrow flinger of some description. He chose Peralay simply because he saw the bow in the illustration. This man also needs to get out more.)&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:100%;"&gt;***&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:78%;"&gt;(Dan, god bless him is really easy going.  He does get out a lot more than the other two -and I believe- my target audience.)&lt;/span&gt;&lt;span style="font-size:78%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1808575603906331803-730771483351427126?l=sagaworkstudios.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://sagaworkstudios.blogspot.com/feeds/730771483351427126/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://sagaworkstudios.blogspot.com/2009/05/iconic-characters-are-old-school.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1808575603906331803/posts/default/730771483351427126'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1808575603906331803/posts/default/730771483351427126'/><link rel='alternate' type='text/html' href='http://sagaworkstudios.blogspot.com/2009/05/iconic-characters-are-old-school.html' title='ICONIC CHARACTERS ARE OLD SCHOOL'/><author><name>Sagawork Studios</name><uri>http://www.blogger.com/profile/16058142023159479268</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='31' src='http://3.bp.blogspot.com/_tTDmWjIA1W8/SmkmFOuLhWI/AAAAAAAAAEY/cL32W851D4E/S220/SWSLogo.bmp'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_tTDmWjIA1W8/SgZk9x1TofI/AAAAAAAAABE/lzScKDI5PQE/s72-c/Warduke.bmp' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1808575603906331803.post-4426753204601805964</id><published>2009-04-23T05:29:00.000-07:00</published><updated>2009-04-23T06:13:58.689-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='One Page Dungeon'/><category scheme='http://www.blogger.com/atom/ns#' term='Valley of the Necromancer Kings'/><title type='text'>VALLEY OF THE NECROMANCER KINGS!</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_hFPyc006phE/SfBpGtPriEI/AAAAAAAAAE8/N2M1GLf9sjs/s1600-h/VotNK_map.bmp"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 200px; height: 200px;" src="http://4.bp.blogspot.com/_hFPyc006phE/SfBpGtPriEI/AAAAAAAAAE8/N2M1GLf9sjs/s200/VotNK_map.bmp" alt="" id="BLOGGER_PHOTO_ID_5327873923124791362" border="0" /&gt;&lt;/a&gt;Wow,  what a week.  I have sent off my One Page Dungeon to &lt;a href="http://chattydm.net/"&gt;ChattyDM&lt;/a&gt;.  It seems that I have right up to the closing date to edit it, but I am not a believer in doing so immediately.  I shall leave this one for a few days before reading it again with a fresh set of eyes.&lt;br /&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;Incidentally, this one went through 14 revisions in CorelDRAW.  Prior to that, the catacomb layout went through a number of incarnations before landing in my &lt;span style="font-weight: bold;"&gt;Little Black Book of Dungeons(tm)**.  &lt;/span&gt;I have to say that the experience for me was priceless and I want to talk about that in a separate post.  Something along the lines of '&lt;span style="font-style: italic;"&gt;Evolution of a D&amp;amp;D Dungeon&lt;/span&gt;.'&lt;br /&gt;&lt;br /&gt;So without further ado, I present to you &lt;a href="http://www.filehosting.org/file/details/24839/Valley_of_the_Necromancer_Kings_final.pdf"&gt;&lt;span style="font-weight: bold;"&gt;Valley of the Necromancer Kings&lt;/span&gt;&lt;/a&gt; (in an --almost editionless format--see previous post).  Writing it was a lot of fun and I hope that it invokes the spirit of &lt;span style="font-style: italic;"&gt;Keep on the Borderlands&lt;/span&gt;, &lt;span style="font-style: italic;"&gt;Temple of Elemental Evil&lt;/span&gt;, &lt;span style="font-style: italic;"&gt;Lich Lords&lt;/span&gt;, the &lt;span style="font-style: italic;"&gt;Demonic Three&lt;/span&gt; and the &lt;span style="font-style: italic;"&gt;World of Orb&lt;/span&gt; ( the last two are purely for those who know them).  I had so much fun in fact, that I would like to revisit the &lt;span style="font-weight: bold;"&gt;Valley of the Necromancer Kings&lt;/span&gt; as an &lt;span style="font-style: italic;"&gt;Adventure Dungeons &amp;amp; Danger&lt;/span&gt; Game Module.&lt;br /&gt;&lt;br /&gt;Tomorrow I get back into &lt;span style="font-style: italic;"&gt;Temple &lt;/span&gt;and the other &lt;span style="font-style: italic;"&gt;Adventure Dungeons &amp;amp; Danger&lt;/span&gt; modules.  No rest for the wicked!  Again --as always-- comments and questions are welcome :)&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:78%;"&gt;** Not actually a SWS product but is in fact my version of a Handy-Billy; my &lt;a href="http://www.moleskine.com/catalogue/classic/hard_black_cover/squared_notebook__pocket.php"&gt;Moleskine Pocket Squared Notebook&lt;/a&gt;.  Buy one; you will never know when you need to DM a quick Dungeon Bash. Hmm, maybe a pocket sized book of dungeons would be a good product.&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1808575603906331803-4426753204601805964?l=sagaworkstudios.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://sagaworkstudios.blogspot.com/feeds/4426753204601805964/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://sagaworkstudios.blogspot.com/2009/04/valley-of-necromancer-kings.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1808575603906331803/posts/default/4426753204601805964'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1808575603906331803/posts/default/4426753204601805964'/><link rel='alternate' type='text/html' href='http://sagaworkstudios.blogspot.com/2009/04/valley-of-necromancer-kings.html' title='VALLEY OF THE NECROMANCER KINGS!'/><author><name>Andrew Gale</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_hFPyc006phE/SfBpGtPriEI/AAAAAAAAAE8/N2M1GLf9sjs/s72-c/VotNK_map.bmp' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1808575603906331803.post-1494563292579260155</id><published>2009-04-22T04:59:00.000-07:00</published><updated>2009-04-22T06:20:12.992-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='One Page Dungeon'/><title type='text'>BARGLE (OR, HOW WRITING IS MAKING ME PEDANTIC, ER... IS VERY IMPORTANT TO ME)</title><content type='html'>&lt;div style="text-align: justify;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_tTDmWjIA1W8/Se8I3vgZIGI/AAAAAAAAAA8/7EYzHTx_Pnw/s1600-h/PHB1-4X.bmp"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 89px; height: 129px;" src="http://1.bp.blogspot.com/_tTDmWjIA1W8/Se8I3vgZIGI/AAAAAAAAAA8/7EYzHTx_Pnw/s200/PHB1-4X.bmp" alt="" id="BLOGGER_PHOTO_ID_5327486637940744290" border="0" /&gt;&lt;/a&gt;As I approach the end of my One-Pager, I am slowly becoming aware a number of issues in keeping my One-Page Dungeon totally ‘Edition-less’ as per the &lt;a href="http://chattydm.net/2009/04/14/new-grand-contest-the-one-page-dungeon/"&gt;rules&lt;/a&gt;.  To the casual RPG player, this rule gives a general freedom in terms of making is accessible to all editions (of D&amp;amp;D).&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: justify;"&gt;But it does mean a lot more than that.  The following are the hurdles I have encountered:&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;On NPC classes (and try to stay with me on this one, here):&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;/div&gt;&lt;ul style="text-align: justify;"&gt;&lt;li&gt;If I use the term ‘&lt;span style="font-weight: bold;"&gt;Wizard&lt;/span&gt;’ to refer to a class, am I technically exempting 1st Edition AD&amp;amp;D/OSRIC and 2nd Edition AD&amp;amp;D? If I use &lt;span style="font-weight: bold;"&gt;&lt;/span&gt;&lt;span style="font-weight: bold;"&gt;Magic-User&lt;/span&gt;, am I exempting 2nd, 3rd and 4th Edition D&amp;amp;D?  What if I use '&lt;span style="font-weight: bold;"&gt;Mage&lt;/span&gt;?' How does that impact relationships to 1st/OSRIC, 3rd and 4th Edition?  If I use the term ‘&lt;span style="font-weight: bold;"&gt;Cleric&lt;/span&gt;’, am I exempting 2nd Edition AD&amp;amp;D for not using &lt;span style="font-weight: bold;"&gt;Priest&lt;/span&gt;? Conversely, if I use ‘&lt;span style="font-weight: bold;"&gt;Priest&lt;/span&gt;’, am I excluding 1st, 3rd and 4th Edition? If I use '&lt;span style="font-weight: bold;"&gt;Rogue&lt;/span&gt;' do I exempt 1st Edition AD&amp;amp;D/OSRIC? If I use '&lt;span style="font-weight: bold;"&gt;Thief&lt;/span&gt;', do I exempt 2nd 3rd and 4th Edition?&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;div style="text-align: justify;"&gt;(Now before you answer, I would like you to read the WHOLE post before commenting.)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;On a magically locked door:&lt;br /&gt;&lt;/div&gt;&lt;ul style="text-align: justify;"&gt;&lt;li&gt;&lt;span style="font-style: italic;"&gt;Wizard Lock&lt;/span&gt; is a 1st and 2nd edition spell, A&lt;span style="font-style: italic;"&gt;rcane Lock&lt;/span&gt; is the analogue for 3rd (and I imagine 4th) edition.  So how do I indicate a magically locked door besides &lt;span style="font-style: italic;"&gt;hold portal&lt;/span&gt;?&lt;/li&gt;&lt;/ul&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;On magical items:&lt;br /&gt;&lt;/div&gt;&lt;ul style="text-align: justify;"&gt;&lt;li&gt;I can’t place a &lt;span style="font-style: italic;"&gt;staff of striking at all&lt;/span&gt;! (/whine)&lt;/li&gt;&lt;/ul&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;Yes, this is pure pedantry.  But I want to keep it in line with the rule-less=edition-less instruction. Is mentioning a character class or spells or even magical items considered as mentioning rules?&lt;br /&gt;&lt;br /&gt;Now that I read back over the example in the &lt;a href="http://chattydm.net/pdfs/FOS.pdf"&gt;Font of Sorrows&lt;/a&gt;, I can see that there is an ‘Undead High Priest’ mentioned.  No class, just ‘Undead High Priest.’  So in looking at mine, perhaps I can solve the NPC Class issue by giving NPCs funky titles and let prospective DMs concern themselves with various classes and levels?&lt;br /&gt;&lt;br /&gt;Using that rationale, a most correct entry would read:&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;14A BARGLE’S BEACH HUT: &lt;/span&gt;Sparsely furnished bamboo hut on the beach with a bed, a small table and chair as well as a locked chest in NW corner.  &lt;span style="font-weight: bold;"&gt;Bargle the Necromancer&lt;/span&gt;. &lt;span style="font-style: italic;"&gt;Hand and Eye of Vecna&lt;/span&gt;, 32cp&lt;br /&gt;&lt;br /&gt;Instead of:&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;14A. BARGLE’S BEACH HUT: &lt;/span&gt;Sparsely furnished bamboo hut on the beach with a bed, a small table and chair as well as a locked chest in NW corner.  &lt;span style="font-weight: bold;"&gt;Bargle, Magic-User&lt;/span&gt;. &lt;span style="font-style: italic;"&gt;Hand and Eye of Vecna&lt;/span&gt;, 32cp&lt;br /&gt;&lt;br /&gt;What do you think?  As for the magically locked door, I foresee a number of options:&lt;br /&gt;&lt;br /&gt;a) Don’t use them (really, not an option):&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;14A. BARGLE’S BEACH HUT: &lt;/span&gt;Sparsely furnished bamboo hut on the beach with a bed, a small table and chair as well as a locked chest in NW corner.&lt;span style="font-weight: bold;"&gt;  A lockable door leads to the surf.&lt;/span&gt; Bargle the Necromancer. &lt;span style="font-style: italic;"&gt;Hand and Eye of Vecna&lt;/span&gt;, 32cp&lt;br /&gt;&lt;br /&gt;b) Use a generic term:&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;14A. BARGLE’S BEACH HUT:&lt;/span&gt; Sparsely furnished bamboo hut on the beach with a bed, a small table and chair as well as a locked chest in NW corner.  &lt;span style="font-weight: bold;"&gt;A magically locked door (as the appropriate spell) leads to the surf.&lt;/span&gt; Bargle the Necromancer. &lt;span style="font-style: italic;"&gt;Hand and Eye of Vecna&lt;/span&gt;, 32cp&lt;br /&gt;&lt;br /&gt;c) Use a specific term and add a caveat:&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;14A. BARGLE’S BEACH HUT: &lt;/span&gt;Sparsely furnished bamboo hut on the beach with a bed, a small table and chair as well as a locked chest in NW corner.  &lt;span style="font-weight: bold;"&gt;An arcane locked (or equivalent) door leads to the surf&lt;/span&gt;. Bargle the Necromancer.  &lt;span style="font-style: italic;"&gt;Hand and Eye of Vecna&lt;/span&gt;, 32cp&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Thinking about it, I thought that (c) is the most correct and I shall tell you why:&lt;br /&gt;&lt;br /&gt;Thunder and Lightning.&lt;br /&gt;&lt;br /&gt;Thunder and Lightning?&lt;br /&gt;&lt;br /&gt;Well more specifically:  &lt;span style="font-style: italic;"&gt;Staff/Rod of Thunder and Lightning&lt;/span&gt;.&lt;br /&gt;&lt;br /&gt;In 1st and 2nd Edition AD&amp;amp;D, this item appeared as a &lt;span style="font-style: italic;"&gt;Staff of Thunder and Lightning&lt;/span&gt;.  In 3rd Edition, it appeared as a &lt;span style="font-style: italic;"&gt;Rod of Thunder and Lightning&lt;/span&gt;.  I am not too sure what 4th Edition uses (I am assuming a Rod, unless it was scrapped, ala S&lt;span style="font-style: italic;"&gt;taff of Striking&lt;/span&gt;…)&lt;br /&gt;&lt;br /&gt;So why would I write:&lt;br /&gt;&lt;br /&gt;a) Generically--&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;14A. BARGLE’S BEACH HUT: &lt;/span&gt;Sparsely furnished bamboo hut on the beach with a bed, a small table and chair as well as a locked chest in NW corner.  A magically locked door (as the appropriate spell) leads to the surf. Bargle the Necromancer. &lt;span style="font-style: italic;"&gt;Hand and Eye of Vecna, &lt;span style="font-weight: bold;"&gt;Rod/Staff of Thunder and Lightning (as the appropriate item)&lt;/span&gt;&lt;/span&gt; 32cp&lt;br /&gt;&lt;br /&gt;--when I could write:&lt;br /&gt;&lt;br /&gt;b) Specifically, but with a caveat?&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;14A. BARGLE’S BEACH HUT: &lt;/span&gt;Sparsely furnished bamboo hut on the beach with a bed, a small table and chair as well as a locked chest in NW corner.  An &lt;span style="font-style: italic;"&gt;arcane locked&lt;/span&gt; (or equivalent) door leads to the surf. Bargle the Necromancer.  &lt;span style="font-style: italic;"&gt;Hand and Eye of Vecna, &lt;span style="font-weight: bold;"&gt;Rod of Thunder and Lightning (or equivalent)&lt;/span&gt;&lt;/span&gt; 32cp&lt;br /&gt;&lt;br /&gt;That is my preference because it isn’t clumsy, but I am concerned that it adheres to an edition-specific vernacular (SRD specific in this case), thus disqualifying me, and flys in the face of  my NPC-funky-title-and-let-the-DM-sort-out-the-class argument. I also don't want to fill up my one and only page with (as appropriate XXX) and then (as equivalent YYY). Space is a premium, remember:  One page only.&lt;br /&gt;&lt;br /&gt;Or is there a point (or a number of points) I am overlooking? I just want to know what is more correct?&lt;br /&gt;&lt;br /&gt;I am really curious what others think about this and I invite you to comment.  Remember, this contest is Edition-less, rule-less, but by the very nature of flavor and character which makes a dungeon cool, one adds in bits which generally gravitate towards the editions one favors the most.&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1808575603906331803-1494563292579260155?l=sagaworkstudios.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://sagaworkstudios.blogspot.com/feeds/1494563292579260155/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://sagaworkstudios.blogspot.com/2009/04/bargle-or-how-writing-making-me.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1808575603906331803/posts/default/1494563292579260155'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1808575603906331803/posts/default/1494563292579260155'/><link rel='alternate' type='text/html' href='http://sagaworkstudios.blogspot.com/2009/04/bargle-or-how-writing-making-me.html' title='BARGLE (OR, HOW WRITING IS MAKING ME PEDANTIC, ER... IS VERY IMPORTANT TO ME)'/><author><name>Sagawork Studios</name><uri>http://www.blogger.com/profile/16058142023159479268</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='31' src='http://3.bp.blogspot.com/_tTDmWjIA1W8/SmkmFOuLhWI/AAAAAAAAAEY/cL32W851D4E/S220/SWSLogo.bmp'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_tTDmWjIA1W8/Se8I3vgZIGI/AAAAAAAAAA8/7EYzHTx_Pnw/s72-c/PHB1-4X.bmp' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1808575603906331803.post-3478344512037900906</id><published>2009-04-20T22:23:00.000-07:00</published><updated>2009-04-21T17:00:22.154-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Ghostwaters'/><category scheme='http://www.blogger.com/atom/ns#' term='Temple of the Shark'/><category scheme='http://www.blogger.com/atom/ns#' term='Temple of the Kraken'/><category scheme='http://www.blogger.com/atom/ns#' term='Adventure Dungeons and Danger'/><category scheme='http://www.blogger.com/atom/ns#' term='Adventure Module'/><title type='text'>THE GHOSTWATERS (REVISITED) AND A SLIGHT NAME CHANGE.</title><content type='html'>&lt;div style="text-align: justify;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_hFPyc006phE/Se1n9xHfaOI/AAAAAAAAAE0/cd_J_dnyYg0/s1600-h/new-6.bmp"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 200px; height: 140px;" src="http://2.bp.blogspot.com/_hFPyc006phE/Se1n9xHfaOI/AAAAAAAAAE0/cd_J_dnyYg0/s200/new-6.bmp" alt="" id="BLOGGER_PHOTO_ID_5327028245103601890" border="0" /&gt;&lt;/a&gt;Well ladies and gentlemen; I must apologise.  When I said that my layout manager was going to scan in the 'Weathered' copy of the Ghostwaters, I didn't realise that she was going on holidays for a week.&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="text-align: justify;"&gt;In any case, it has been a week put to good use.  I mentioned previously that I am entering the One Page Dungeon Contest and I am happy to say that the rough draft of the room description is done, along with most of the full map.  I have only to add some stairs and tweak a location or two and it will be ready to post.  As an aside, I wonder if I am shooting myself in the foot so-to-speak or run the risk of disqulification if I post my entry here?  I certainly hope not, but you all win with my fantastic catacomb layout.  I'll save more about the one pager for a later post.&lt;br /&gt;&lt;br /&gt;So, back onto the Ghostwaters, &lt;span style="font-style: italic;"&gt;Temple of the Shark&lt;/span&gt; and what the last week has allowed me to do.  Readers may remember my slight concern regarding &lt;span style="font-style: italic;"&gt;Shrine of Frenzy&lt;/span&gt;.  I was relieved to see that the bulk of Nicholas Logue's adventure was quite different, however I saw this as a good opportunity to revamp my original idea and make to totally unique.  To that end, I have made the requisite changes to Temple of the Shark.  It also means that I have had to change the module's working title to:&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic; font-weight: bold;"&gt;TEMPLE OF THE KRAKEN&lt;/span&gt;.&lt;br /&gt;&lt;br /&gt;This change is allows me to keep the parts I want and still make it unusual and unique...and also, this title works better with artistry!  I shall therefore make the oppropriate changes to this site to reflect the new title.&lt;br /&gt;&lt;br /&gt;Now onto the Ghostwaters; the map needs to be changed to accomodate the changes I have made to the location and to a number of plot devices, so I am releasing this rough draft map ala 'Maps of Mystery' style.  You may download a PDF &lt;a href="http://www.filehosting.org/file/details/24274/Ghostwater_bay_normal.pdf"&gt;here&lt;/a&gt; (512K).  The uh, weathered version did not go as well as I expected; it just looks like a piece of paper that I have screwed up a number of times. You can laugh at that version &lt;a href="http://www.picfront.org/d/69ETji2AhE/Ghostwater_bay_weathered.png"&gt;here&lt;/a&gt; (5MB).&lt;br /&gt;&lt;br /&gt;You may notice two different version of 'black' in the PDF version; a CYMK version (which appears more 'gray') and an RGB version.  As stated, this is a rough draft and when I printed it, the black bits still looked black.  Future maps will use one version of black only.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1808575603906331803-3478344512037900906?l=sagaworkstudios.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://sagaworkstudios.blogspot.com/feeds/3478344512037900906/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://sagaworkstudios.blogspot.com/2009/04/ghostwaters-revisited-and-slight-name.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1808575603906331803/posts/default/3478344512037900906'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1808575603906331803/posts/default/3478344512037900906'/><link rel='alternate' type='text/html' href='http://sagaworkstudios.blogspot.com/2009/04/ghostwaters-revisited-and-slight-name.html' title='THE GHOSTWATERS (REVISITED) AND A SLIGHT NAME CHANGE.'/><author><name>Andrew Gale</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_hFPyc006phE/Se1n9xHfaOI/AAAAAAAAAE0/cd_J_dnyYg0/s72-c/new-6.bmp' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1808575603906331803.post-7683040064443074576</id><published>2009-04-16T00:51:00.000-07:00</published><updated>2009-04-16T01:21:01.086-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Sagawork Studios'/><category scheme='http://www.blogger.com/atom/ns#' term='One Page Dungeon'/><category scheme='http://www.blogger.com/atom/ns#' term='Adventure Dungeons and Danger'/><title type='text'>ONE PAGE DUNGEON CONTEST</title><content type='html'>&lt;div style="text-align: justify;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_hFPyc006phE/SeblzlKOQeI/AAAAAAAAAEs/dBwAjaeIpcY/s1600-h/onepagedungeon.bmp"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 200px; height: 122px;" src="http://1.bp.blogspot.com/_hFPyc006phE/SeblzlKOQeI/AAAAAAAAAEs/dBwAjaeIpcY/s200/onepagedungeon.bmp" alt="" id="BLOGGER_PHOTO_ID_5325196283723268578" border="0" /&gt;&lt;/a&gt;&lt;meta equiv="Content-Type" content="text/html; charset=utf-8"&gt;&lt;meta name="ProgId" content="Word.Document"&gt;&lt;meta name="Generator" content="Microsoft Word 11"&gt;&lt;meta name="Originator" content="Microsoft Word 11"&gt;&lt;link rel="File-List" href="file:///C:%5CUsers%5CAndrew%5CAppData%5CLocal%5CTemp%5Cmsohtml1%5C01%5Cclip_filelist.xml"&gt;&lt;o:smarttagtype namespaceuri="urn:schemas-microsoft-com:office:smarttags" name="City"&gt;&lt;/o:smarttagtype&gt;&lt;o:smarttagtype namespaceuri="urn:schemas-microsoft-com:office:smarttags" name="place"&gt;&lt;/o:smarttagtype&gt;&lt;!--[if gte mso 9]&gt;&lt;xml&gt;  &lt;w:worddocument&gt;   &lt;w:view&gt;Normal&lt;/w:View&gt;   &lt;w:zoom&gt;0&lt;/w:Zoom&gt;   &lt;w:punctuationkerning/&gt;   &lt;w:validateagainstschemas/&gt;   &lt;w:saveifxmlinvalid&gt;false&lt;/w:SaveIfXMLInvalid&gt;   &lt;w:ignoremixedcontent&gt;false&lt;/w:IgnoreMixedContent&gt;   &lt;w:alwaysshowplaceholdertext&gt;false&lt;/w:AlwaysShowPlaceholderText&gt;   &lt;w:compatibility&gt;    &lt;w:breakwrappedtables/&gt;    &lt;w:snaptogridincell/&gt;    &lt;w:wraptextwithpunct/&gt;    &lt;w:useasianbreakrules/&gt;    &lt;w:dontgrowautofit/&gt;   &lt;/w:Compatibility&gt;   &lt;w:browserlevel&gt;MicrosoftInternetExplorer4&lt;/w:BrowserLevel&gt;  &lt;/w:WordDocument&gt; &lt;/xml&gt;&lt;![endif]--&gt;&lt;!--[if gte mso 9]&gt;&lt;xml&gt;  &lt;w:latentstyles deflockedstate="false" latentstylecount="156"&gt;  &lt;/w:LatentStyles&gt; &lt;/xml&gt;&lt;![endif]--&gt;&lt;!--[if !mso]&gt;&lt;object classid="clsid:38481807-CA0E-42D2-BF39-B33AF135CC4D" id="ieooui"&gt;&lt;/object&gt; &lt;style&gt; st1\:*{behavior:url(#ieooui) } &lt;/style&gt; &lt;![endif]--&gt;&lt;style&gt; &lt;!--  /* Font Definitions */  @font-face 	{font-family:Wingdings; 	panose-1:5 0 0 0 0 0 0 0 0 0; 	mso-font-charset:2; 	mso-generic-font-family:auto; 	mso-font-pitch:variable; 	mso-font-signature:0 268435456 0 0 -2147483648 0;}  /* Style Definitions */  p.MsoNormal, li.MsoNormal, div.MsoNormal 	{mso-style-parent:""; 	margin:0cm; 	margin-bottom:.0001pt; 	mso-pagination:widow-orphan; 	font-size:12.0pt; 	font-family:"Times New Roman"; 	mso-fareast-font-family:"Times New Roman";} @page Section1 	{size:612.0pt 792.0pt; 	margin:72.0pt 90.0pt 72.0pt 90.0pt; 	mso-header-margin:36.0pt; 	mso-footer-margin:36.0pt; 	mso-paper-source:0;} div.Section1 	{page:Section1;} --&gt; &lt;/style&gt;&lt;!--[if gte mso 10]&gt; &lt;style&gt;  /* Style Definitions */  table.MsoNormalTable 	{mso-style-name:"Table Normal"; 	mso-tstyle-rowband-size:0; 	mso-tstyle-colband-size:0; 	mso-style-noshow:yes; 	mso-style-parent:""; 	mso-padding-alt:0cm 5.4pt 0cm 5.4pt; 	mso-para-margin:0cm; 	mso-para-margin-bottom:.0001pt; 	mso-pagination:widow-orphan; 	font-size:10.0pt; 	font-family:"Times New Roman"; 	mso-ansi-language:#0400; 	mso-fareast-language:#0400; 	mso-bidi-language:#0400;} &lt;/style&gt; &lt;![endif]--&gt;The &lt;a href="http://chattydm.net/"&gt;Chatty DM&lt;/a&gt; is hosting a &lt;a href="http://chattydm.net/2009/04/14/new-grand-contest-the-one-page-dungeon/"&gt;One Page Dungeon Contest&lt;/a&gt;. It seems that this One-Page business has grown astronomically since it was first introduced by &lt;a href="http://shamsgrog.blogspot.com/"&gt;Sham’s Grog and Blog&lt;/a&gt;, being a throwback to the BECMI and AD&amp;amp;D. I shall refrain from reposting the contest rules here, but those who are interested in entering may view the rules &lt;a href="http://chattydm.net/2009/04/14/new-grand-contest-the-one-page-dungeon/"&gt;here&lt;/a&gt;.&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: justify;"&gt;When I first learnt how to play D&amp;amp;D, I was fortunate enough to have a small number of closet nerds at my school that played B.E.C.M.I. and AD&amp;amp;D. I remember them running a few impromptu dungeons from a one page sheet, so for me, this is like coming home.&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="text-align: justify;"&gt;Now, while I should be working on the FREE adventure, Temple, Dweller, et. al. I find myself immersing myself in a one page dungeon instead.What you see here is the genus of my map. It doesn’t give a lot away, but that is the point. As you can see, I am going for the ‘old school’ look by using some old school modules as inspiration for this one. Like I said, this map is in its infancy, it will blow your mind when I've finished!  Once I have submitted it, I shall post it here for people to see and for GMs/DMs/Castle Keepers to nab.&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="text-align: justify;"&gt;Astute people will also recognise CorelDRAW as my publishing program of choice: This is where I do the bulk of my map and module creation. I have spent some time improving the original by making the graph paper modular; allowing the user to fill the squares therein with an appropriate color. Angled walls and caverns are just a poly-line, joined and filled to stay in line with the walls.&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="text-align: justify;"&gt;The end result looks rather sexy. The best part is that Adventure, Dungeons and Danger game modules will not suffer from pixilation. I mentioned that before, but it is worth saying again. You can see how it looks as a PDF &lt;a href="http://www.filehosting.org/file/details/23057/OnePageDungeon.pdf"&gt;here&lt;/a&gt;.&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="text-align: justify;"&gt;Think of this entry as an example of what you can expect from Sagawork Studios and Adventure Dungeons &amp;amp; Danger.&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;PS: Dweller? More on that soon. Slow and steady wins the race :)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1808575603906331803-7683040064443074576?l=sagaworkstudios.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://sagaworkstudios.blogspot.com/feeds/7683040064443074576/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://sagaworkstudios.blogspot.com/2009/04/one-page-dungeon-contest.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1808575603906331803/posts/default/7683040064443074576'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1808575603906331803/posts/default/7683040064443074576'/><link rel='alternate' type='text/html' href='http://sagaworkstudios.blogspot.com/2009/04/one-page-dungeon-contest.html' title='ONE PAGE DUNGEON CONTEST'/><author><name>Andrew Gale</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_hFPyc006phE/SeblzlKOQeI/AAAAAAAAAEs/dBwAjaeIpcY/s72-c/onepagedungeon.bmp' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1808575603906331803.post-8586483476592939262</id><published>2009-04-08T20:57:00.000-07:00</published><updated>2009-04-16T01:18:11.596-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Sagawork Studios'/><category scheme='http://www.blogger.com/atom/ns#' term='Adventure Dungeons and Danger'/><category scheme='http://www.blogger.com/atom/ns#' term='Adventure Module'/><title type='text'>THE GHOSTWATERS</title><content type='html'>&lt;div style="text-align: justify;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_tTDmWjIA1W8/Sd11VPM1vYI/AAAAAAAAAA0/Vvt70fQ47sA/s1600-h/CIMG1273.JPG"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 200px; height: 150px;" src="http://1.bp.blogspot.com/_tTDmWjIA1W8/Sd11VPM1vYI/AAAAAAAAAA0/Vvt70fQ47sA/s200/CIMG1273.JPG" alt="" id="BLOGGER_PHOTO_ID_5322539342339882370" border="0" /&gt;&lt;/a&gt;Here is a prototype map in A4 Landscape, detailing Shark Isle and the surrounding shallows of the Ghostwater.  As I stated in earlier posts, I am a fan of the older style of Black + White maps using vector graphics to maintain crisp, clean images.  Originally, I was also going to show you a photo of one that I have also 'aged' (to make it look like a worn, used map you'd generally find under glass at a mueseum).&lt;br /&gt;&lt;br /&gt;The camera I have chosen to (been forced to) use however, makes it look just like a piece of paper I have scewed up, then flattened out:  Not really doing my efforts any favours.  After Easter, I shall have my layout coordinator scan it in to look at.  In the meantime, please enjoy this photograph of my 'clean' prototype.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1808575603906331803-8586483476592939262?l=sagaworkstudios.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://sagaworkstudios.blogspot.com/feeds/8586483476592939262/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://sagaworkstudios.blogspot.com/2009/04/ghostwaters.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1808575603906331803/posts/default/8586483476592939262'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1808575603906331803/posts/default/8586483476592939262'/><link rel='alternate' type='text/html' href='http://sagaworkstudios.blogspot.com/2009/04/ghostwaters.html' title='THE GHOSTWATERS'/><author><name>Sagawork Studios</name><uri>http://www.blogger.com/profile/16058142023159479268</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='31' src='http://3.bp.blogspot.com/_tTDmWjIA1W8/SmkmFOuLhWI/AAAAAAAAAEY/cL32W851D4E/S220/SWSLogo.bmp'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_tTDmWjIA1W8/Sd11VPM1vYI/AAAAAAAAAA0/Vvt70fQ47sA/s72-c/CIMG1273.JPG' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1808575603906331803.post-2575752424570256943</id><published>2009-04-07T21:19:00.000-07:00</published><updated>2009-04-08T00:12:45.006-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Temple of the Shark'/><category scheme='http://www.blogger.com/atom/ns#' term='Sinister Adventures'/><category scheme='http://www.blogger.com/atom/ns#' term='Razor Coast'/><category scheme='http://www.blogger.com/atom/ns#' term='Shrine of Frenzy'/><title type='text'>SINISTER ADVENTURES</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.sinisteradventures.com/images/stories/covers/razor_coast_cover.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 200px; height: 236px;" src="http://www.sinisteradventures.com/images/stories/covers/razor_coast_cover.jpg" alt="" border="0" /&gt;&lt;/a&gt;In a past life I was a sailor, so that might explain where I live and why I am attracted to adventures to do with the sea.&lt;br /&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;When I say 'past life' I am waxing lyrical;  I served as a Sailor in the Royal Australian Navy for a period of 10 years; 1991 until 2001.  I had some good times, saw a lot of strange and wonderful things and now I live in apartment that overlooks the bay leading to the heads in Sydney.  The area was once mangrove, judging by the trees that grow on our streets.  Ours is a hot and humid climate during the summer and mild in the cold months; which incidentally is my favourite time of year.  Dark cloud roil over the bluffs and my living room windows bear the brunt of the weather year round. I especially love it when it rains.&lt;br /&gt;&lt;br /&gt;I am getting off track.  I wanted to talk about Sinister Adventures; founded and headed by Nicholas Logue; who in my opinion is a masterful storyteller and is also seems to be enamoured with the sea.  His upcoming &lt;span style="font-weight: bold;"&gt;Razor Coast&lt;/span&gt; looks to be a fine product in the making.&lt;br /&gt;I was further intrigued by his &lt;a href="http://www.sinisteradventures.com/index.php/indulgences"&gt;Indulgences&lt;/a&gt;, specificallly the &lt;span style="font-style: italic;"&gt;Shrine of Frenzy&lt;/span&gt;.  I am at once amazed and also a little dismayed given my choice of '&lt;span style="font-style: italic;"&gt;Temple of the Shark&lt;/span&gt;'.  Naturally, curiosity got the better of me and I bought a copy.&lt;br /&gt;&lt;br /&gt;Before I talk a little more about it, I want to tell you a little on how my mind works.  I am the type of guy who is easily inspired by what I see around me.  I may hear something, see something or be merely exposed to something and I'll say 'Hey!  A thought has struck me about how this could be a really cool adventure.'  I think the best way to explain it would be to watch a preview for a great action movie and then have high expectations of that movie.  In my imaginings, I hold onto that and try to get as much out of that as possible before I lose it by actually seeing said movie, or read said book, for example.&lt;br /&gt;&lt;br /&gt;Getting back to &lt;span style="font-style: italic;"&gt;Shrine of Frenzy&lt;/span&gt;, I am happy to say that is is somewhat different to what I was doing with &lt;span style="font-style: italic;"&gt;Temple of the Shark&lt;/span&gt;.  In any case, it did get me thinking about ToS though, and what I could do to sufficiently change it to be something unique, but more on that soon.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;SoF&lt;/span&gt; is a tight little adventure, easily adapted into most settings; I can see it slotted into Paizo's Savage Tide, alongside a Freeport adventure or even alongside some of the Dungeon Crawl Classics from Goodman Games.&lt;br /&gt;&lt;br /&gt;I'd recommend a visit to Sinister Adventures.&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1808575603906331803-2575752424570256943?l=sagaworkstudios.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://sagaworkstudios.blogspot.com/feeds/2575752424570256943/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://sagaworkstudios.blogspot.com/2009/04/sinister-adventures.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1808575603906331803/posts/default/2575752424570256943'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1808575603906331803/posts/default/2575752424570256943'/><link rel='alternate' type='text/html' href='http://sagaworkstudios.blogspot.com/2009/04/sinister-adventures.html' title='SINISTER ADVENTURES'/><author><name>Sagawork Studios</name><uri>http://www.blogger.com/profile/16058142023159479268</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='31' src='http://3.bp.blogspot.com/_tTDmWjIA1W8/SmkmFOuLhWI/AAAAAAAAAEY/cL32W851D4E/S220/SWSLogo.bmp'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1808575603906331803.post-8964325254805679648</id><published>2009-04-07T01:35:00.000-07:00</published><updated>2009-04-16T01:17:38.779-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='WoTC PDF'/><title type='text'>TRUST ISSUES FOR WIZARDS OF THE COAST</title><content type='html'>&lt;div style="text-align: justify;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://theminiaturespage.com/news/pics/2007/aug/519193a.gif"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 153px; height: 97px;" src="http://theminiaturespage.com/news/pics/2007/aug/519193a.gif" alt="" border="0" /&gt;&lt;/a&gt;I was disappointed to hear that WotC has suspended sale of any WotC PDF for the foreseeable future.  From what I can see, it appears to be tied in with persons distributing their PDFs via peer to peer software.&lt;br /&gt;&lt;br /&gt;WotC have taken legal action against these people but what they have also done is contacted those 3rd party publishers who have legitimate license to sell these PDFs and have ordered those 3rd party publishers remove them from sale.&lt;br /&gt;&lt;br /&gt;While I am not going to comment on what WotC have done and how it has affected a lot of people, I will say that I am glad I wrote what I wrote in the last post.  Admittedly, it is date-stamped after the incident, but I do want to assure you that I have been away over Sunday, Monday and Tuesday at an Australian Antarctic Expedition seminar/interview.  I come back, check Paizo, and find out about the PDF situation.&lt;br /&gt;&lt;br /&gt;Imagine my surprise.  As a customer of WotC in the past, I have forgone buying stuff from them since the turn of events with Dragon &amp;amp; Dungeon.  It purely saddens me to see this happening consistently where it appears that there is a betrayal of trust and a sense of WotC being out of touch.&lt;br /&gt;&lt;br /&gt;Trust is important with your customers, which it now why I remain fully resolved to nurture that trust with you.  My philosophy has always been ‘Less talk, head down, bum up working.’  (It is an Aussie thing to say and quite innocent to boot, so please don’t read into that!)&lt;br /&gt;&lt;br /&gt;But to nurture that very thing which is important, I need to take the time and keep you updated with what is going on.  This is my verisimilitude; my transparency; I am a hard worker by nature.  These things do take time as I am sure everyone understands.&lt;br /&gt;&lt;br /&gt;So even if I get this job in Antarctica, I am still committed to Sagawork Studios.  Gaming is my passion.  PDFs will be available.  Print copies will be available.  They will be sufficiently old school.&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1808575603906331803-8964325254805679648?l=sagaworkstudios.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://sagaworkstudios.blogspot.com/feeds/8964325254805679648/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://sagaworkstudios.blogspot.com/2009/04/trust-issues-for-wizards-of-coast.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1808575603906331803/posts/default/8964325254805679648'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1808575603906331803/posts/default/8964325254805679648'/><link rel='alternate' type='text/html' href='http://sagaworkstudios.blogspot.com/2009/04/trust-issues-for-wizards-of-coast.html' title='TRUST ISSUES FOR WIZARDS OF THE COAST'/><author><name>Sagawork Studios</name><uri>http://www.blogger.com/profile/16058142023159479268</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='31' src='http://3.bp.blogspot.com/_tTDmWjIA1W8/SmkmFOuLhWI/AAAAAAAAAEY/cL32W851D4E/S220/SWSLogo.bmp'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1808575603906331803.post-1368536299883467753</id><published>2009-04-07T01:29:00.001-07:00</published><updated>2009-04-16T01:17:10.184-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Adventure Dungeons and Danger'/><category scheme='http://www.blogger.com/atom/ns#' term='Adventure Module'/><title type='text'>ON TRUST, ARTISTRY AND BEING MODULAR</title><content type='html'>I have just spent rewriting this post. Initially, it talked about the concept of gaining and maintaining trust and how it is important to keep those things constant with a customer and/or fan base in terms of offering them something.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;I scrapped it.&lt;br /&gt;&lt;br /&gt;Please don’t get me wrong; I believe these things are very important. Even more important is the assurance that I give you, the reader, the potential buyer and the potential fan of my work that things are progressing.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Just a little more about me:&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;I lost my job recently and between hunting for another one, I spend my time writing. You can see several posts ago that I talked a little about the history of Temple of the Shark, among other things and how it has been kicking around in my head and on paper in several incarnations.&lt;br /&gt;&lt;br /&gt;Well anyway, things are still progressing. I meant what I said about getting this puppy out there. I am also working on a number of other modules and things are taking time to shape up.&lt;br /&gt;&lt;br /&gt;One of the most important things I think is the look of Adventure, Dungeons &amp;amp; Danger. To that end, I have secured the talents of Gretchen Keelty; a friend of mine to do some ‘old school’ artistry for my second release. Gretchen is an avid painter and illustrator, having entered the 2009 Archies and whilst she was not selected as a finalist, she is one cracking illustrator. She is doing some mock ups for Dweller… whoops, no more on that yet.&lt;br /&gt;&lt;br /&gt;I have also spent my time doing a lot of research on what makes old school, well, old school in terms of RPG products. Me personally, I came in fairly late into the first runs of D&amp;amp;D and AD&amp;amp;D, having cut my teeth on the castle andd the three level dungeon from the Red Box in the mid 1980’s. From there, it was straight into AD&amp;amp;D, so I feel that there is a lot I missed in terms of being a grognard. I consider Village of Hommlet et al as the old school stuff. Others can and will disagree, but I digress….&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;My main focus is to produce the stuff I would have bought as a kid (had I the money). I want to see a series of 32-page adventure modules, easily slotted into any campaign as a side adventure, as interludes between Adventure Path scenarios, or strung together into campaign in their own right.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Ultimately, Adventure modules should be modular.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1808575603906331803-1368536299883467753?l=sagaworkstudios.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://sagaworkstudios.blogspot.com/feeds/1368536299883467753/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://sagaworkstudios.blogspot.com/2009/04/on-trust-artistry-and-being-modular.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1808575603906331803/posts/default/1368536299883467753'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1808575603906331803/posts/default/1368536299883467753'/><link rel='alternate' type='text/html' href='http://sagaworkstudios.blogspot.com/2009/04/on-trust-artistry-and-being-modular.html' title='ON TRUST, ARTISTRY AND BEING MODULAR'/><author><name>Sagawork Studios</name><uri>http://www.blogger.com/profile/16058142023159479268</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='31' src='http://3.bp.blogspot.com/_tTDmWjIA1W8/SmkmFOuLhWI/AAAAAAAAAEY/cL32W851D4E/S220/SWSLogo.bmp'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1808575603906331803.post-6384926206621955687</id><published>2009-03-28T05:24:00.000-07:00</published><updated>2009-03-28T05:55:48.229-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Maps'/><category scheme='http://www.blogger.com/atom/ns#' term='Adventure Dungeons and Danger'/><title type='text'>SAMPLE MAP</title><content type='html'>&lt;div style="text-align: justify;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_tTDmWjIA1W8/Sc4cmIOEEYI/AAAAAAAAAAs/-QsHkzGoO0s/s1600-h/sample_map.bmp"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 200px; height: 162px;" src="http://1.bp.blogspot.com/_tTDmWjIA1W8/Sc4cmIOEEYI/AAAAAAAAAAs/-QsHkzGoO0s/s200/sample_map.bmp" alt="" id="BLOGGER_PHOTO_ID_5318219651338211714" border="0" /&gt;&lt;/a&gt;I am having a lot of fun with a drawing program at the moment by creating some old school style maps for &lt;span style="font-weight: bold;"&gt;Adventure, Dungeons &amp;amp; Danger&lt;/span&gt;; the type you would find in a little map booklet that would come with the old AD&amp;amp;D modules like &lt;span style="font-style: italic;"&gt;Temple of Elemental Evil&lt;/span&gt;, &lt;span style="font-style: italic;"&gt;Socurge of the Slavelords&lt;/span&gt; or &lt;span style="font-style: italic;"&gt;Queen of Spiders&lt;/span&gt;.&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="text-align: justify;"&gt;I first saw this redone in Necromancer Games' &lt;span style="font-style: italic;"&gt;Crucible of Freya&lt;/span&gt; and then later on in &lt;span style="font-style: italic;"&gt;Rappan Athuk I&lt;/span&gt;, &lt;span style="font-style: italic;"&gt;II&lt;/span&gt; and &lt;span style="font-style: italic;"&gt;III&lt;/span&gt;.  To this day, it is the maps that keep me coming back.  Maps are the one of the main things that sells me an adventure and I am sorry to say that often, a adventure is let down because of poor cartography.  It does not take much to devote time to creating a decent map; in fact sometimes I would prefer to create the map first, then the adventure to suit.&lt;br /&gt;&lt;br /&gt;Seeing things from my end, I think that this picture does not really do justice to what this drawing program I have does; zoom in close enough and the map becomes pixellated.  I am determinted ot avoid that in a finished product and I already have some prototypes working so no matter how far a map is zoomed in, all you will see is nice clean. crisp lines.  Enjoy.&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1808575603906331803-6384926206621955687?l=sagaworkstudios.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://sagaworkstudios.blogspot.com/feeds/6384926206621955687/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://sagaworkstudios.blogspot.com/2009/03/sample-map.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1808575603906331803/posts/default/6384926206621955687'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1808575603906331803/posts/default/6384926206621955687'/><link rel='alternate' type='text/html' href='http://sagaworkstudios.blogspot.com/2009/03/sample-map.html' title='SAMPLE MAP'/><author><name>Sagawork Studios</name><uri>http://www.blogger.com/profile/16058142023159479268</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='31' src='http://3.bp.blogspot.com/_tTDmWjIA1W8/SmkmFOuLhWI/AAAAAAAAAEY/cL32W851D4E/S220/SWSLogo.bmp'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_tTDmWjIA1W8/Sc4cmIOEEYI/AAAAAAAAAAs/-QsHkzGoO0s/s72-c/sample_map.bmp' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1808575603906331803.post-5329676543612826945</id><published>2009-03-20T17:28:00.000-07:00</published><updated>2009-03-20T19:23:35.740-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='PFRPG'/><category scheme='http://www.blogger.com/atom/ns#' term='Pathfinder Roleplaying Game Compatible'/><category scheme='http://www.blogger.com/atom/ns#' term='RPG Superstar'/><category scheme='http://www.blogger.com/atom/ns#' term='Pathfinder Roleplaying Game'/><category scheme='http://www.blogger.com/atom/ns#' term='Pathfinder'/><category scheme='http://www.blogger.com/atom/ns#' term='Paizo'/><title type='text'>WELL WRITTEN</title><content type='html'>&lt;div style="text-align: justify;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_tTDmWjIA1W8/ScRN-0AWqDI/AAAAAAAAAAc/XWdMudaFlB8/s1600-h/RPGSuperstar2009.bmp"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 200px; height: 108px;" src="http://4.bp.blogspot.com/_tTDmWjIA1W8/ScRN-0AWqDI/AAAAAAAAAAc/XWdMudaFlB8/s200/RPGSuperstar2009.bmp" alt="" id="BLOGGER_PHOTO_ID_5315459201711384626" border="0" /&gt;&lt;/a&gt;I have been following the &lt;a href="http://paizo.com/rpgsuperstar"&gt;RPG Superstar 2009&lt;/a&gt; at a distance over at Paizo Publishing.  Taking cues from past experiences, I find that this is the best way to stay objective about the whole contest. I would rather my vote count towards an item, villain, lair or adventure I liked and as a result, me buy a product based on that, rather than having voted for something that was a bit 'meh' just because I felt obligated to.  So, when I say 'at a distance' I mean that I followed these basic rules:&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;ul style="text-align: justify;"&gt;&lt;li&gt;Reading the only the submissions.&lt;/li&gt;&lt;li&gt;Voting for the submissions that I liked.&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;It also meant:&lt;br /&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;ul style="text-align: justify;"&gt;&lt;li&gt;Not following the forums.&lt;/li&gt;&lt;li&gt;Not voting for anything if I saw nothing I liked.&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;I have entered RPG Superstar twice now and I'll admit that my item this time fell into the Item Stereotype of "Pan's Labyrinth Chalk Item" and a "Spell in a Can".  The details of my submission follows:&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;=========================&lt;br /&gt;&lt;p style="text-align: justify;"&gt;&lt;b&gt;CHALK OF THE TRAILBLAZER&lt;/b&gt;&lt;br /&gt;&lt;b&gt;Aura&lt;/b&gt; moderate divination and transmutation; &lt;b&gt;CL&lt;/b&gt; 12th&lt;br /&gt;&lt;b&gt;Slot&lt;/b&gt; –; &lt;b&gt;Price&lt;/b&gt; 23,760 gp; &lt;b&gt;Weight&lt;/b&gt; –&lt;/p&gt;&lt;div&gt;  &lt;/div&gt;&lt;p style="text-align: justify;"&gt;&lt;b&gt;DESCRIPTION&lt;/b&gt;&lt;br /&gt;This stick of rune-inscribed chalk is an item prized by many explorers and adventuring groups, assisting them greatly whilst exploring the unknown and forgotten. &lt;i&gt;Chalk of the Trailblazer&lt;/i&gt; has two functions:&lt;/p&gt;&lt;div style="text-align: justify;"&gt;  &lt;/div&gt;&lt;p style="text-align: justify;"&gt;&lt;i&gt;Portal&lt;/i&gt;: When the user sketches a rough, door-shaped rectangle on any wooden, plaster or stone wall and speaks the command word, the sketch lines turns black and the area within the lines becomes a passage up to 15 feet deep; identical to a &lt;i&gt;Passwall&lt;/i&gt; spell.&lt;/p&gt;&lt;div style="text-align: justify;"&gt;  &lt;/div&gt;&lt;p style="text-align: justify;"&gt;&lt;i&gt;Pathfinder&lt;/i&gt;:  By concentrating on a particular location and speaking another command word, the chalk animates, acting as a &lt;i&gt;Find the Path&lt;/i&gt; spell: The chalk moves with the user, scribbling notes, markers and directions in Common on any surface, indicating the most direct physical route to that specified location. The chalk is attuned to the person who activated it, only moving when she moves until the spell expires or the user reaches her destination.&lt;/p&gt;&lt;div style="text-align: justify;"&gt;  &lt;/div&gt;&lt;p style="text-align: justify;"&gt;The chalk allows the use of either function (but not both) once per day. &lt;/p&gt;&lt;div style="text-align: justify;"&gt;  &lt;/div&gt;&lt;p style="text-align: justify;"&gt;&lt;b&gt;CONSTRUCTION&lt;/b&gt;&lt;br /&gt;&lt;b&gt;Requirements&lt;/b&gt; Craft Wondrous Item, &lt;i&gt;Animate Object, Find the Path, Passwall&lt;/i&gt;; &lt;b&gt;Cost&lt;/b&gt; 11,880 gp&lt;/p&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;=========================&lt;br /&gt;&lt;br /&gt;I was geeked, however to have the item described as &lt;a href="http://paizo.com/paizo/messageboards/paizoPublishing/rpgSuperstar/general/clarkPleaseGiveMeFeedbackOnMyItem&amp;amp;page=3#104"&gt;well written&lt;/a&gt;.  It is these types of things which make me persist in what I do as a writer and storyteller, which is why I am pursuing the publication of my own Adventure Modules.  Though, every step I take down this road towards my goal means that I will not be able to enter future RPG Superstar Contests by virtue of becoming a published author exempts me from competition.&lt;br /&gt;&lt;br /&gt;Still, I am excited about this prospect, like I am excited for the finalists in RPG Superstar 2009; I hope that this experience leads you onto bigger accomplishments.  In fact, that is something that does not just apply to the finalists; but everyone who has entered any RPG Superstar contest.&lt;br /&gt;&lt;br /&gt;After RPG Superstar 2009 concludes, I would like the runners-up to contact me in regards to their finalist entries.  That said, there are some finer details that would need to be worked out with Paizo Publishing before I can give anything concrete.&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1808575603906331803-5329676543612826945?l=sagaworkstudios.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://sagaworkstudios.blogspot.com/feeds/5329676543612826945/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://sagaworkstudios.blogspot.com/2009/03/well-written.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1808575603906331803/posts/default/5329676543612826945'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1808575603906331803/posts/default/5329676543612826945'/><link rel='alternate' type='text/html' href='http://sagaworkstudios.blogspot.com/2009/03/well-written.html' title='WELL WRITTEN'/><author><name>Sagawork Studios</name><uri>http://www.blogger.com/profile/16058142023159479268</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='31' src='http://3.bp.blogspot.com/_tTDmWjIA1W8/SmkmFOuLhWI/AAAAAAAAAEY/cL32W851D4E/S220/SWSLogo.bmp'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_tTDmWjIA1W8/ScRN-0AWqDI/AAAAAAAAAAc/XWdMudaFlB8/s72-c/RPGSuperstar2009.bmp' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1808575603906331803.post-622989915854907987</id><published>2009-03-20T02:08:00.000-07:00</published><updated>2009-03-20T17:13:58.932-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Game Module'/><category scheme='http://www.blogger.com/atom/ns#' term='Sagawork Studios'/><category scheme='http://www.blogger.com/atom/ns#' term='Adventure Dungeons and Danger'/><category scheme='http://www.blogger.com/atom/ns#' term='Adventure Module'/><category scheme='http://www.blogger.com/atom/ns#' term='Free Adventure'/><title type='text'>FREE ADVENTURE, DUNGEONS &amp; DANGER GAME MODULE!</title><content type='html'>&lt;div style="text-align: justify;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_hFPyc006phE/ScNmhBcIwJI/AAAAAAAAAD0/MWO7gJDp1yw/s1600-h/FreeAdventure.bmp"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 226px; height: 320px;" src="http://2.bp.blogspot.com/_hFPyc006phE/ScNmhBcIwJI/AAAAAAAAAD0/MWO7gJDp1yw/s320/FreeAdventure.bmp" alt="" id="BLOGGER_PHOTO_ID_5315204702735483026" border="0" /&gt;&lt;/a&gt;I am now furiously working on a free adventure module; something to launch the &lt;span style="font-weight: bold;"&gt;Adventure, Dungeons &amp;amp; Danger&lt;/span&gt; line; something that will remind you and me what gaming is all about.  This introductry adventure will lead straight into &lt;span style="font-style: italic; font-weight: bold;"&gt;TS1-3 Temple of the Shark&lt;/span&gt;, but is not crucial to the story development.&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;So that's decided then; I am going forward with &lt;span style="font-style: italic; font-weight: bold;"&gt;Temple of the Shark&lt;/span&gt; as Sagawork Studio's first retail product.  Looking further ahead, I am really excited about Adventure #2 and its larger scope, but more on that later!&lt;br /&gt;&lt;br /&gt;Some of you may have noticed that this blog has changed look a number of times over the last few days, that is because I am still toying with the best layout that is easy to read, is simple and does not detract from the products I am making.  Any comments on the website, the adventures or anything RPG related are most welcome!&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1808575603906331803-622989915854907987?l=sagaworkstudios.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://sagaworkstudios.blogspot.com/feeds/622989915854907987/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://sagaworkstudios.blogspot.com/2009/03/free-adventure-dungeons-danger-game.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1808575603906331803/posts/default/622989915854907987'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1808575603906331803/posts/default/622989915854907987'/><link rel='alternate' type='text/html' href='http://sagaworkstudios.blogspot.com/2009/03/free-adventure-dungeons-danger-game.html' title='FREE ADVENTURE, DUNGEONS &amp; DANGER GAME MODULE!'/><author><name>Andrew Gale</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_hFPyc006phE/ScNmhBcIwJI/AAAAAAAAAD0/MWO7gJDp1yw/s72-c/FreeAdventure.bmp' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1808575603906331803.post-5274492080372690463</id><published>2009-03-19T16:04:00.000-07:00</published><updated>2009-03-20T17:13:58.933-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Sagawork Studios'/><title type='text'>I WAS KEKATAAG ON TOWER OF THE SUN</title><content type='html'>&lt;div style="text-align: justify;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.filehosting.org/file/details/19263/Book%20of%20the%20Magnakai.pdf"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 224px; height: 320px;" src="http://1.bp.blogspot.com/_hFPyc006phE/ScLWBzL9JvI/AAAAAAAAABk/vACNJ46orDg/s320/BookoftheMagnakai.bmp" alt="" id="BLOGGER_PHOTO_ID_5315045836659173106" border="0" /&gt;&lt;/a&gt;This is a submission I did for &lt;a href="http://www.mongoosepublishing.com/"&gt;Mongoose Publishing&lt;/a&gt; as part of an open call some four or five years ago.  As a kid, I loved Fighting Fantasy Gamebook series and the Lone Wolf series.  Growing up in country Australia, this is the closest I got to roleplaying for a long time.  Mark and his brother Adrian, his friends Danny and Peter was that next step into roleplaying games.  Something I dearly hold onto.&lt;br /&gt;&lt;br /&gt;But I always had a love for Lone Wolf and his sole struggle against the Darklords of Helgedad.  When Mongoose Publishing released the LONE WOLF Roleplaying Game, I was a happy geek and glad to build upon something that gave me hours of enjoyment as a kid.&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="text-align: justify;"&gt;The submisison wasn't accepted, my biggest failing was that I wrote it for 3rd Edition rules, not 3.5.   There is also a lot of fluff that you have to trawl through in order to get to the crunch, which can make for arduous reading.  I opted to finish what I started and originally published this over at &lt;a href="http://www.towerofthesun.com/"&gt;Tower of the Sun&lt;/a&gt;; a LWRPG Fansite.  The guys over at &lt;a href="http://www.towerofthesun.com/"&gt;Tower of the Sun&lt;/a&gt; were doing an update of my rules to 3.5 rules.  Fans may want to pop over there and see how it was going.  I used to post under the name of &lt;span style="font-weight: bold;"&gt;Kekataag &lt;/span&gt;(for fans of the genre, &lt;a href="http://images1.wikia.nocookie.net/lonewolf/images/thumb/2/20/Moonstone0029.jpg/200px-Moonstone0029.jpg"&gt;Kekataag &lt;/a&gt;[the guy with the Axe, seen here attacking  Alyss for possession of the Moonstone] was a dark champion of Naar, Master of the Planes of Darkness)&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="text-align: justify;"&gt;So here it is in all its flawed glory; the Book of Magnakai (1.19MB Download, click the picture to get to the download page).  Please bear in mind that you will need the following to make sense of the rules:&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;ul style="text-align: justify;"&gt;&lt;li&gt;The Lone Wolf Roleplaying Game&lt;/li&gt;&lt;li&gt;3rd Edition Players Handbook&lt;/li&gt;&lt;li&gt;3rd Edition Dungeon Masters Guide&lt;/li&gt;&lt;li&gt;3rd Edition Monster Manual&lt;/li&gt;&lt;/ul&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;br /&gt;I like to think that I have learnt from this project; some valuable lessons about writing, publishing and attention to detail.&lt;br /&gt;&lt;br /&gt;EDIT:  Having perused the Mongoose Publishing website, I cannot seem to find the Lone Wolf Roleplaying Game...perhaps they have pulled it?   I did see however, that Mongoose Publishing have re-released some of &lt;a href="http://www.mongoosepublishing.com/home/series.php?qsSeries=24"&gt;Joe Dever's Lone Wolf books&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;Maybe I should do a Pathfinder version of LW roleplaying, purely as a fan thing?&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1808575603906331803-5274492080372690463?l=sagaworkstudios.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://sagaworkstudios.blogspot.com/feeds/5274492080372690463/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://sagaworkstudios.blogspot.com/2009/03/i-was-kekataag-on-tower-of-sun.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1808575603906331803/posts/default/5274492080372690463'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1808575603906331803/posts/default/5274492080372690463'/><link rel='alternate' type='text/html' href='http://sagaworkstudios.blogspot.com/2009/03/i-was-kekataag-on-tower-of-sun.html' title='I WAS KEKATAAG ON TOWER OF THE SUN'/><author><name>Andrew Gale</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_hFPyc006phE/ScLWBzL9JvI/AAAAAAAAABk/vACNJ46orDg/s72-c/BookoftheMagnakai.bmp' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1808575603906331803.post-6715903294938962400</id><published>2009-03-18T23:10:00.000-07:00</published><updated>2009-03-20T17:19:42.291-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Game Module'/><category scheme='http://www.blogger.com/atom/ns#' term='Sagawork Studios'/><category scheme='http://www.blogger.com/atom/ns#' term='Adventure Dungeons and Danger'/><category scheme='http://www.blogger.com/atom/ns#' term='Adventure Module'/><title type='text'>ADVENTURE, DUNGEONS &amp; DANGER!</title><content type='html'>&lt;div style="text-align: justify;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_hFPyc006phE/ScME1zGjktI/AAAAAAAAAB8/ZFIHc2s6W44/s1600-h/TempleoftheShark.bmp"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 226px; height: 320px;" src="http://4.bp.blogspot.com/_hFPyc006phE/ScME16QLt8I/AAAAAAAAACE/qUN4mYQuBI4/s320/TempleoftheSharknosample.bmp" alt="" id="BLOGGER_PHOTO_ID_5315097307524600530" border="0" /&gt;&lt;/a&gt;This is a work in progress; an adventure module  I was doing for D20 and it's original title was &lt;span style="font-weight: bold;"&gt;'Lord of the Lightless Depths&lt;/span&gt;'.  When Paizo published a similar-named adventure  called '&lt;span style="font-weight: bold;"&gt;The Lightless Depths'&lt;/span&gt;  as part of their Savage Tide Adventure Path, I pulled it.&lt;span style="font-weight: bold;"&gt;  &lt;/span&gt;Besides, I think that the RPG community had quite enough of adventures revolving around pirates at that stage.&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span style="font-weight: bold;"&gt;&lt;br /&gt;Temple of the Shark&lt;/span&gt; is a tentative title; referring to an ancient stone tower steeped in Lovecraftian horror that was once the hideout of Amaul 'The Shark', a brutal and sadistic pirate who sold his soul to Dagon and in return was granted unearthly power.  Of course, Amaul's reign of terror was ended decades ago.  The dread pirate is long dead; executed for his crimes.  However, a series of strange and unnatural events occur and....&lt;br /&gt;&lt;br /&gt;That's enough for now :)&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="text-align: justify;"&gt;Veterans of roleplaying may note similarities to Joseph Goodman's nod to the original adventure modules.  Mine is the next incarnation:  The '&lt;span style="font-weight: bold;"&gt;Adventure, Dungeons and Danger&lt;/span&gt;' series.&lt;br /&gt;&lt;br /&gt;Just a note on the artwork; 'The Kraken' is (c) Vehige Studios and is used with permission.  I contacted Adam Vehige around two years ago through DeviantART and bought the permission to use it.  I was geeked to see that Adam is now doing some work for Paizo.  Well done, Adam!  Keep up the great artwork!&lt;br /&gt;&lt;br /&gt;Now that Paizo are launching their own &lt;a href="http://paizo.com/pathfinderRPG"&gt;Pathfinder Roleplaying Game&lt;/a&gt;, I think this would be a good opportunity to revisit this project and all the others like it.&lt;br /&gt;&lt;br /&gt;I even think a free intoductory adventure is in order.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1808575603906331803-6715903294938962400?l=sagaworkstudios.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://sagaworkstudios.blogspot.com/feeds/6715903294938962400/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://sagaworkstudios.blogspot.com/2009/03/something-of-mock-up.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1808575603906331803/posts/default/6715903294938962400'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1808575603906331803/posts/default/6715903294938962400'/><link rel='alternate' type='text/html' href='http://sagaworkstudios.blogspot.com/2009/03/something-of-mock-up.html' title='ADVENTURE, DUNGEONS &amp; DANGER!'/><author><name>Andrew Gale</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_hFPyc006phE/ScME16QLt8I/AAAAAAAAACE/qUN4mYQuBI4/s72-c/TempleoftheSharknosample.bmp' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1808575603906331803.post-8900708040735937363</id><published>2009-03-18T14:02:00.000-07:00</published><updated>2009-03-22T02:50:38.833-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Game Module'/><category scheme='http://www.blogger.com/atom/ns#' term='Sagawork Studios'/><category scheme='http://www.blogger.com/atom/ns#' term='PFRPG'/><category scheme='http://www.blogger.com/atom/ns#' term='Pathfinder Roleplaying Game Compatible'/><category scheme='http://www.blogger.com/atom/ns#' term='Adventure Module'/><category scheme='http://www.blogger.com/atom/ns#' term='Pathfinder Roleplaying Game'/><category scheme='http://www.blogger.com/atom/ns#' term='Pathfinder'/><category scheme='http://www.blogger.com/atom/ns#' term='Paizo'/><title type='text'>OLD SCHOOL FOR A NEW EDITION</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_hFPyc006phE/ScNFCk6PtHI/AAAAAAAAADc/37Gy3WgTZbo/s1600-h/PFRPGCompatible.bmp"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 320px; height: 108px;" src="http://3.bp.blogspot.com/_hFPyc006phE/ScNFCk6PtHI/AAAAAAAAADc/37Gy3WgTZbo/s320/PFRPGCompatible.bmp" alt="" id="BLOGGER_PHOTO_ID_5315167895797347442" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Hello and welcome to the launch of &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_0"&gt;Sagawork&lt;/span&gt; Studios!&lt;br /&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;span style="font-weight: bold; font-style: italic;"&gt;WHAT DOES &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_1"&gt;SAGAWORK&lt;/span&gt; STUDIOS DO?&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_2"&gt;Sagawork&lt;/span&gt; Studios, or 'The &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_3"&gt;Sagaworks&lt;/span&gt;' as it is affectionately known around here, is the company face of one person (at the moment) that will produce adventures and campaigns for the &lt;a href="http://paizo.com/pathfinderRPG"&gt;&lt;span style="font-weight: bold;"&gt;PATHFINDER (&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_4"&gt;tm&lt;/span&gt;)&lt;/span&gt;&lt;/a&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_5"&gt;Roleplaying&lt;/span&gt; Game produced by &lt;a href="http://paizo.com/"&gt;&lt;span style="font-weight: bold;"&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_6"&gt;Paizo&lt;/span&gt; Publishing&lt;/span&gt;&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; font-style: italic;"&gt;SO WHAT IS A &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_7"&gt;ROLEPLAYING&lt;/span&gt; GAME, EXACTLY?&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;From &lt;a href="http://en.wikipedia.org/wiki/Role-playing_game"&gt;wiki&lt;/a&gt; link: 'A &lt;b&gt;role-playing game&lt;/b&gt; (&lt;b&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_8"&gt;RPG&lt;/span&gt;&lt;/b&gt;; often &lt;b&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_9"&gt;roleplaying&lt;/span&gt; game&lt;/b&gt;) is a game in which the participants assume the roles of fictional characters. &lt;span style="text-decoration: underline;"&gt; &lt;/span&gt;&lt;sup id="cite_ref-whatis_0-0" class="reference"&gt;&lt;a href="http://en.wikipedia.org/wiki/Role-playing_game#cite_note-whatis-0" title=""&gt;&lt;span&gt;&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt;Participants determine the actions of their characters based on their characterization&lt;span style="text-decoration: underline;"&gt;&lt;/span&gt;&lt;sup id="cite_ref-whatis_0-1" class="reference"&gt;&lt;a href="http://en.wikipedia.org/wiki/Role-playing_game#cite_note-whatis-0" title=""&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt; and the actions succeed or fail according to a formal system of rules and guidelines&lt;span style="text-decoration: underline;"&gt;.  &lt;/span&gt;&lt;sup id="cite_ref-whatisnarrative_1-0" class="reference"&gt;&lt;a href="http://en.wikipedia.org/wiki/Role-playing_game#cite_note-whatisnarrative-1" title=""&gt;&lt;span&gt;&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt;Within the rules, players have the freedom to improvise; their choices shape the direction and outcome of the game.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; font-style: italic;"&gt;SO WHAT MAKES YOUR ADVENTURES &amp;amp; CAMPAIGNS DIFFERENT TO OTHER COMPANIES?&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;The concept &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_10"&gt;Sagawork&lt;/span&gt; Studios was running with was a 32 page adventure module that may either be played as a stand alone adventure or linked together in various ways to form a campaign.  What inspired me to do this was the way I was introduced to the 'Series' sets of Advanced Dungeons and Dragons  T1-4 Temple of Elemental Evil, S1-4 Scourge of the &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_11"&gt;Slavelords&lt;/span&gt; and the epic &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_12"&gt;GDQ&lt;/span&gt;1-7 Queen of Spiders&lt;br /&gt;&lt;br /&gt;I am trying to get some of that back and offer it to you.&lt;span style="font-style: italic;"&gt;&lt;span style="font-style: italic;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;&lt;span style="font-style: italic;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;&lt;span style="font-style: italic;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-weight: bold; font-style: italic;"&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_13"&gt;PDF&lt;/span&gt; OR PRINT?&lt;/span&gt;&lt;span style="font-style: italic;"&gt;&lt;span style="font-style: italic;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;The adventures will be &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_14"&gt;downloadable&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_15"&gt;PDFs&lt;/span&gt; and The &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_16"&gt;Sagaworks&lt;/span&gt; are investigating the option of POD through Lulu.com.&lt;br /&gt;&lt;span style="font-style: italic;"&gt;&lt;span style="font-style: italic;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;Comments are welcome please, I'd like to hear from you!  What themes and genres do you want to see?  Feel free to post a comment here or email me at &lt;a href="mailto:sagawork.studios@gmail.com"&gt;sagawork.studios@gmail.com&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Thanks for visiting.  More soon!&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1808575603906331803-8900708040735937363?l=sagaworkstudios.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://sagaworkstudios.blogspot.com/feeds/8900708040735937363/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://sagaworkstudios.blogspot.com/2009/03/welcome.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1808575603906331803/posts/default/8900708040735937363'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1808575603906331803/posts/default/8900708040735937363'/><link rel='alternate' type='text/html' href='http://sagaworkstudios.blogspot.com/2009/03/welcome.html' title='OLD SCHOOL FOR A NEW EDITION'/><author><name>Andrew Gale</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_hFPyc006phE/ScNFCk6PtHI/AAAAAAAAADc/37Gy3WgTZbo/s72-c/PFRPGCompatible.bmp' height='72' width='72'/><thr:total>0</thr:total></entry></feed>
