ON WRITINGAfter writing something, especially something big --I tend to 'shut up' for a bit and listen to what others have to say. I do this for a number of reasons:
1. I am actuallly interested in what others have to say!
2. I like to use this time to distance myself from my previous project.
3. It helps me focus on the next project
For me, it is important to be able to listen what others have to say. This can take many forms: Comments, constructive critiques, personal opinions, reviews, and suggestions to name a few. It is the constructive critiques that I cherish the most, as it helps me refine and improve my skills. For those of you out there who are interested in writing, but dread things like criticism, let me offer you some advice:
You can choose to take on board what has been said (be it good or ill) or you can choose not to.
So, this is part of my writing process; a brief hiatus where I watch and listen to what is going on.
THE ICONIC CHARACTERS
You may have noticed that I still have three Iconic Characters to finish. There is a reason for this: I have employed an artist to illustrate each of them, starting with Rongo, Joreune, Llander and Balthazeus. As we go through the design process of their ‘look’, I have come to the realisation that key aspects about them may change. Once I am happy with these, I shall post the remaining Iconic Characters for you to see.
RELCOATING
Sagawork Studios is moving! 18 November 2009 is my last day living in Sydney after sixteen and a half years. My partner and I are relocating to the far south coast of New South Wales, for her to pursue a career as a Laboratory Manager. Whilst we relocate, I will be sans internet for a little while, meaning I will just be away from my email address. I believe the hotel where we are staying has the internets, so it won’t be for too long. Sagawork Studios storefront will still be up and running, so it is business as usual.
TEMPLE OF THE KRAKEN
I currently have two artists employed working on key illustrations within Temple of the Kraken. I have seen some of the proofs and some near complete pictures, as well as the iconic characters that feature therein. I must say that I am extremely impressed with their work; it captures the look and feel that I want. Currently, I am working on the Map of Rel-Draxa. Cities can be tricky things and capturing the right feel for an overcrowded, bustling port with twisting and shadowy streets can sometimes be a hard thing to do. To do so, I am using a technique similar to the map of Port Blacksand found in Titan: The Fighting Fantasy World, by using ‘blocks’ of oddly-shaped houses close together forms the streets in between.
FUTURE RELEASES:
A number of people have asked me if I am going to follow through with a third instalment; given that WG0: Horror at Dagger Rock is a lead-in to Temple of the Kraken. I think this is because Horror at Dagger Rock ended up being as big as what it was. At this stage, Sagawork Studios’ plan is to plan a third instalment at a later stage, not necessarily being the next one. The ending of Temple of the Kraken will be enough of a conclusion to satisfy players and GMs alike. In the meantime, anybody is free to tackle a third instalment of their own devising.
So, to keep Adventure, Dungeons and Danger truly ‘stand-alone’ I have narrowed the choice down to three adventure ideas. These ideas have been tempered with the things I have learnt whilst writing Horror at Dagger Rock. I shall make an announcement with which one I am going with on Sunday, 15 November 2009; three days before we move. I can’t wait to tell you!
More soon!
Andrew

